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Everything posted by curman
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(hes a noob klein) but thanks i'll work on that also. I tried a cliff texture at 1024x1024 today.. but overall i found it too be a bit blurry and tiling easily noticable patterns, so I tried a 512x512. I think perhaps a bit too much noise.. but.. rocks/cliffs have that feature.
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uhh... yeah thats all i did. kkk.
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Looking for DESIGNER/SCRIPTER with Unreal Tech.
curman replied to DigitalMedia's topic in Non-Professional Recruitment
oh my god. -
did Norman call you guys fags? cause he seems the type who would.
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Oh please, grow up Curman. :roll: ..who are you
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terrorism
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Screwdriver is my favorite band.
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yeah watermarked, fags. textures i make for skjalg my bestest friend
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allow me to hop on the bandwagon and state the obvious DUDE IS THAT DF??????????????
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i like your stuff, its good clean.. not very source-notable. but the only thing i hate is that its for zombie panic
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wtf is wrong with klein
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uh.. well it seems quite essential. theres lil point in keeping lvl 60 when most are going to reach for level 70 now
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was the same ending
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like 2 of the bloodelves new starting lands were leaked out a few months ago
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Hay. I done some photography before with a Nikon F3, but I loaned it off to my brother awhile ago who had an accident it with it.. and lets just say its no longer here. So anyway, I'm seeking a 35mm SLR camera (I assume either by Nikon or Canon) -My budget is 400-500 dollars. With that said, I want the body of the camera as well as atleast one lense. It can be from ebay (used or new) or any site selling them as package deals. I was currently looking at this one: http://consumer.usa.canon.com/ir/contro ... delid=7246
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He meant that there aren't many mods out atm. If you were to map for HL¹ you could choose between many mods (CS, TS, NS, DoD, TFC, etc... each one covering a different theme). It takes longer to make a (good) mod nowadays though. Okay true, but think of it this way. Half-life 1 was released in November 1998. The original (Mind you crappiest that was barely changed except for a few minor guns and levels) of counter-strike was released on June 18th, 1999. There was a gap, yes. A little over 8 months. And mind you it was crap but at the time where learning this was a new experience to all. Half-life 2 released on November 2004 (I think) and now it's almost been a whole year with barely any mod releases except a few minor alphas. The thing is, the Half-life 2 superiority compared to half-life 1 is overwhelming. To make full conversion mods takes.. time. Map props, weapons, codings, levels, all this is a longer process I say than something that can be accomplished on Half-life 1.
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my friend has gone to a Rage Against the Machine concert a few years back, right before they broke up. He was telling about these 7 guys who are bald with beards with black shirts say SFU on it (Someone might of heard about this) who are just... built. They are serious moshers, they go to concerts just seriously to fuck kids up. they punch kids in the face, kick them, start moshes on girls, and do all this crazy shit. I went to the Against Me! concert in Vermont last month.. in the corner of my eye i saw SFU on the back of this guy shirt.. then i saw more.. i got so scared. I was like omg no. So I stood in the back and I saw so many kids with bloody faces.
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I swear to god someone just posted something about critting works.. what happeaned
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The topic doesn't really seem to follow at all what you're preaching here. You're saying theres no mapping community - fair enough. When Counter-Map died off the popularity of Mapcore did rise and began to take on new members. The thing about it is, Mapcore itself isn't built on designing techniques. Sites like Snarkpit and the classic Interlopers, which was stupid to leave out, are built on that. They're also communities with members as well as HL2World. Are they as proffesional as Mapcorians? Likely not. No mod scene? Mod Database? Http://www.moddb.com Did this site just die, or did you not know about it? I find it pretty entertaining to read for updates on mods, not all Half-life 2 mods though, but theres NUMEROUS sites giving mod updates and news posts. Besides that, I agree. We seemed to have more upbringings and ground-breaking level design work when Half-life 1 was released. Careers formed and such, we desired and lingered for Half-life 2 so much that it seemed almost that production halted. If I had a graph, which I am lazy to make in MS Paint - I'll say this, the number of mods roughly before Half-life 2 in production were roughly around 1250 mods (Information from estimations and moddb.com). If updated to the present I'd say only a handful of mods, roughly perhaps 200-300 are remaining. And about 10-50 seem promising for a release.
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i had no idea either, but i'm fairly sure yeah
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well i am graphic design/digital media major ;(
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this post was eot from the git-go
