Crackerjack
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I really like what I see in the last few pics... it really does look like one of the hott ass town where all you want is air conditioning... The only thing that seems to be missing here is a proper sky box
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Where is Posteh when you need him! Im sure he knows the name
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OMG MR.BEN!!!!! email me man! or something! btw... walls need more an appeal... they are very flat, instead of just remaking the map.... improve it. (though you already have it needs more) But keep up the good work!
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MINO_!~~~!!!~!@ Awesome stuff brother! Totally agree with you.... it has taken me 6 months to get one room done.... im just not as inspired as used to be Its a god damn shame... but heh what can you do? But now I enjoy doing textures ! Anyways Mino... I hope one day you find that inspiration again and come to map for the community one more time Talk to you on MSN!
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Totally agree! I like the cluttered feeling and the colors and variation in the area, but the depth of the level is the real key here. Awesome job!
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Hmmm this is a cliche NS style map... Same lighting style and same brushwork as alot of the other NS maps... exspecially DrunkenMonkeh's style of NS mapping. I would like to see more variation and less corridors.... Detailing becomes very easy if you give each room a purpose and a style
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Congrats Arjan!! Maybe you will be on MSN more?!?!
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I think reading that made me dumber..... eh?
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Finding a mod team worth your while 101
Crackerjack replied to marque_pierre's topic in Non-Professional Recruitment
It is still a crying shame ... After TS 2.2 im sure we will have it all figured out -
Herndon, Virginia, USA
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Hehe there is a part in the movie where they turn on the radio and it gives out one of the test emergency signal announcment deals and the guys goes "This is the emergency signal sound... this is only a test... if not a test an emergency official will come on and announce the emergency... this is only a test... thank you".... Now I understand why that was in the movie because of that radio broadcast
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Rocked my world!! It is truly an amazing film... 2 hours of complete intensity. SS really did a great job directing this movie. As for acting Dakota Fanning (the little girl from Man on Fire) did an excellent job as always. Suprisingly enough Tom Cruise did a great job playing the immature dad. I would suggest everyone sees this movie.... it is truly amazing.
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I think my favorite moment was when I was playing Mashtuur City on a 64 server. And right when the game started we all rushed to the nearest USMC point to which they could capture. There was a squad full Spec Ops who planted a bunch of C4 in a choke point where tanks and HummV's and APC's usually come through. Well they guessed right when we saw a convoy of them comming. With the USMC thinking their badass they hit the gas and speed into the choke point. As soon as the 2 tanks and 1 hummv and 1 apc were right on top of the c4 boom along with a good 15 soldiers walking with the convoy. And for whoever was still alive we unloaded on them. I was support so unloading is tons of fun hehe. It was just an amazing scene to witness. Another time is when I was playing another City map but this one had black hawks. Anyways it was towards the end of the game and the Chinese had one spawn point captured. So I was on a chain gun in a full Black Hawk, the pilot takes us between two buildings that are crawling with chinese forces. He fly and gets level with the two roof tops and me and the other chain gunner just unload onto the top of the roof tops as the black hawk pilot does hovering 360's... It was all so much fun until three or four missles came flying at us blew us up. This game is by far the one of the fun games I have played in a long time. Whats everyones favorite kit, vechile and map I love playing support, flying helicopter and my favorite map is Mashtuur City !
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Picked up a copy today and man oh man... it is a lot of fun, though not as emersive as bf1942. In example, theres no subs, or battle ships. And only 2 kinds of helicopter and only 2 kinds of planes. Then all the ground vechiles which are alot of fun, but nothing thats really missing from the demo. But even though, nothing beats sitting gunner on a black-hawk and gunning down infantry crossing the bridge. hehehehe
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Pretty cool, I really like the axe's head, but the handle texture needs to change, its to shiny.
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lol this gives me inspiration to work on my CO map... but Insta is to lazy to finish it. (It was a colaboration project.)
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specular maps are only good for props not textures and the Source engine hates Normal maps.. thats what most of the FPS drop is from if there is any at all. And thats why you rarely see Normal mapping through out the HL2 SP.
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OMG... This would honest complete my life... I have watched all of their DVD's lol.. I need to see them live haha that would be so awesome! Im going to try to see them.
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hmm I am going to have to disagree with some of these guys. Here is somethings that I noticed while looking at your screenies. Alot of the lights arent parents so they dont properly light well (i.e. 1st screenshot, top right of the picture you will noticed that only the bottom face is lit, when actually all 5 faces of the light shout be white also.) Your missing cube maps in certain places, it is easy to spot the sunset reflection of the specular maps on the props. So make sure you properly use the cube maps to get the right reflection surface and not a mix and match of colors on the models. Tid bits: Bulky stairs over the train (not to appealing). Randomly placed props to fill up space and have no apparent value... just space fillers (i.e. white cylinder type things on the wall and the humongous machine by the stairs..... thats a filter tank....). Generic texture used through out map on the walls. I would suggest using a more variation of textures and trims to provide a more visually appealing to the public. One texture for all the ways seems a little dull then usual. I hope this helps a little. Keep up the work.
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Community Death Match map project (HL2)
Crackerjack replied to DrGlass's topic in Non-Professional Recruitment
This is a great idea and I would love to help. I see this project less of a "make a good map and release to the public" But instead a way for people, new to level designing, to view others works and practice the new styles only to become better. And when people like CJ.."unkie" are on the team the "newbs" can look at his work and gain a great amount of experience from looking at his work first hand. So I would be glad to help out.... a little though. -
Watched every episode and every season..... my whole family treats it religiously... we can not miss an episode. Season 4 rocked... but I thought marwan got away 1 to many times...
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i have been waiting for a good game like this for awhile
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very cool
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whoa looks really cool, I hope it doesnt flop
