Crackerjack
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Posts posted by Crackerjack
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Ya, I know. I dunno why, but my maps sorta lack...I dunno, "soul"?

I know the editor, but I'm a shitty level designer.
naah, dont say that. You should instead listen to the criticize and make the fucking map unique.

HAHA!

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It looks very realistic, but it lacks umpf, its just a tad boring to the eyes. I also think that the map will just host all snipers.. and people would just get nailed comming out into the field.. Maybe to many open areas. Try more buildings and less terain.
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lol it seem neater than my site

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ah, Insta.. Your problem inlies in the first 3 shots.. and their lighting, some superb lighting could change the whole room around, what you need is more "natural lighting".. either raise the gamma or lower the brightness on the lights. the first 3 pics have 0 shadows. Shadows would do the first 3 pics wonders.
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WOOhhOO!.. now who wants donuts!
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LOL this is funny.
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The first map that I got to work was a small room with a ladder, a tiny catwalk. And on the catwalk was the RPG and at the bottom of the ladder was a bunch of scientists. I had the time of my life.
But my first finished and true map is this: PX_Nebula


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/me pitches in env_render... explosion
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IM SO CONFUSED!.. should I dowload it or not?
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OL.. I think your out luck man.. I suggest deleting that exploding file as with your hard drive.. cause its ur computer .... VIRUS!!!!~~/me looks at Insta
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If you have played Max Payne 1 or 2.. you should remember the parts where he is dreaming or drugged and shit is spinning and such. Well have warped lights some in a twisting manner and have them varied in angles. It will take a lot of VMing but it will really look nice
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Mazy some how u die in every post.. or maybe implode.. then magically come back to life... /me confused
Real Improvment here Frie, Im not knowledgable in UnrealED so there is not to much I can comment on here
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carve is my favorite tool... that and VM

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This is craziness in a bottle... some superb work here.. then only thing that I would suggest is have some light sources and also give them that wierd harry potter feel. Make them very manipulated.
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Like I said before Strat.. lookin nawesome!!!

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lol thanks, anyways thanks for resurrecting this, I cant really show to many more pics. Not sure what the TS wants to do but its going to be an official TS map with Capture the Flag gameplay. So you guys will get it when the new TS is released.
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The light is like it is because they are not shooting at the moment.
Well why not make them shooting atm. It sound like you have not control over it haha. Well dont be lazy mate. This map has tons of potential.. just needs tweaking in certain areas. Also i the last pics it maybe a bit dark. try adding spot lights.. it will really make it look nice.
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everything looks ready, just the fog is a bit to heavy on parts and at the end of each of the windmill things are little black lines, that must be an alignment glitch with the fit tool.
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A bit to early to start mapping for HL2 isnt it?
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A little update here, Im re-doing Team 1's start then this map will be in beta






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lol thats why he gets all of the... young girls.. hahahaha
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Some really good reads here, though the first one is long. It deff should help everyone improve their style.

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What I find to be the easiest and most effective is, first play the game ur makin the map for, then continue on to study official map styles, look at their flaws and upsides. Then bring up the ol'hammer and create a room, finish (detail proper lighiting and such) If the style/theme seem ligit, then conitue on the lay out by drawing it on a piece of paper. Try to labal sections of the map that would correspond with theme you are try to achieve. This makes it easier to achieve proper detail and a mind set of what the room will look like. After the layout is complete begin to map room by room. Compile often so you know your achieving the proper look.
Good luck

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MOVE YOUR ARM DUDE!!!!~~..... I mean.. turn it off.
I have always thought about a game like this.. this is absolutly halarious.


dm_fairytale - a snarkpit contest entry
in Level Design
Posted
I suggest Ferret puts a poster of himself in the map .... right next to those light models to make this map super sex!! Agreed?