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Everything posted by KungFuSquirrel
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Heh, I don't think I'll let the lil'un see that one for a while. I'm 21, by the way, 22 in late June.
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HL2 was actually the first thing I thought of looking at those environments... But I was thinking that in the best way possible. Gotta love the Quake booth. Hope we get to keep it or at least parts of it for the new office!
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Will have to wait for next year. Have to actually, you know, work on the game this year.
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Send me a copy! We've see the cover, but not the article.
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thanks for the well-wishing, everyone! I'll be sure to make he/she's first post on mapcore come within a few days of bringing him/her home. Gotta start 'em young, you know! @Spell: no, sorry, got the possible names picked out already. @Peri: Well, no, they'll me demonized as the son of someone who KILLS PEOPLE! Scary. Anywho. If I don't make direct updates here, I'll keep updates on my site now and then whenever it gets back up and running. Though it'll be a while before there's an ultrasound or anything. I could show a progressive photo of my wife's belly, but she's not showing yet and I think I'd be stabbed.
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I'm more curious to see how it runs But yes. This looks mighty spiffy. Will definitely be interesting to see gameplay footage and what they're trying to do with it.
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Hardly. No one is forcing the companies to upgrade, but for a project early in development it's a hell of an opportunity. Reality was technology for companies that couldn't afford the likes of something like Unreal; putting it in their grasp gives them a jump that they could have never had otherwise. On top of that, there is simply no way that Artificial could have kept up with the level of engine support available from Epic's staff. Metronome is far enough along that it'd be foolish for them to do any sort of engine change. They logically won't take the UE3 upgrade and will ship with the technology they have. I think this is a very good thing. Reality had some interesting stuff going for it, but without some really killer content to show in it, it'd be virtually impossible for them to have competed on a market level with id and Epic. Think of it (forgive me for using this analogy, but it's the best I can come up with )in the way that people view the D3 engine right now, for example - there's some excellent content being shown across all the titles, but because they're all fundamentally similar (sci-fi shooter), people immediately start making assumptions of engine limitations and back away from it. The content shown for Reality was all pretty bleh for the most part, showing some impressive resolution but poor quality, which unfortunately was probably among the best they could do for publicity since more major companies would take UE3 or D3 or even just use their own tech. Metronome looks visually awesome, but it also looks like they trimmed down a lot of the high-end features, so it'd be very hard from that base to build enough interest to be a market force. I figure everyone wins. People who couldn't afford UE3 now can, Tim Johnson is in a hell of a position, and Epic can offer that much more effort towards their next technology, the benefits of which come down to the general gaming population and other developers using the tech - which, with it's practically official middleware status on the next xbox, covers a hell of a lot of people.
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As some of you may have seen in IRC or one of the other forums I posted this at, my wife and I are expecting a baby! We're looking at a due date of Dec. 7th. eep! So yeah... not hugely relevant to anything, but figured I'd share the news anyway!
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The new Unreal Tournament (Unreal Engine3) new screens!
KungFuSquirrel replied to kleinluka's topic in Off-Topic
Whaaat? i love the outdoor shots the most http://www.1up.com/do/slideshow?pager.o ... Id=1846930 <--- awesome Yeah, that's a great shot, though the rocks up close look pretty bad. But compare it to this one: http://www.1up.com/do/slideshow?pager.o ... Id=3140086 (the same structure, different angle) and suddenly it looks terrible. :-\ -
Compare the finish on that with the finish on the whiter renders, then compare that to the color of the more photographic sources of the console itself. I imagine the finished version would have a similar finish. Looks like a nice mix of the S controller (plus some repositioning) and the platinum wavebird; not much better a combination out there if you ask me!
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Hellgate: London! Though that's more first person Diablo-styled... but still. Might be right up your alley.
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Damn straight. Gotta get back and play BiA at some point... and pick up Republic Commando... but there's that pesky job* thing in the way... It's "I smolder," man, "I smolder!" *read: World of Warcraft, Jade Empire, Unreal Championship 2
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No, but if it's already a good system, a snazzy outer coating just makes it even cooler. I think it looks great. The renders and the early shots of the controllers look terrible with that white color, but the silvered photo variety looks like pure sex (especially with the final font ). If the controllers take on that sort of finish as well, I'll be a very happy man. Definitely looking forward to it.
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Watched the intro cinematic on our sound guy's computer at lunch today. Looked like a spiffy setup. Definitely digging the MMO thing more thanks to WoW, but no time to be worth paying for two... However, this being free after the initial purpose, I imagine I'll pick it up
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Boo! Nah, that's cool though. Always been a fan of Relic's games (the ones I've played, at least: HW1/2 and DoW) and this looks like another great one. Hell, they make the only RTS games I've been close to finishing since Warcraft II Looking forward to seeing it in motion.
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God yes. Best LAN party memories ever - 4-5 players on the hardest skill level with infinite respawns. I remember one place getting cornered by so many kleer that even as I was unloading every round from the quad laser cannon and watching their pieces fly into the air, I never even made a dent in their numbers and never could escape.
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Yeah, this is the same video they were showing screens of what, a year or more ago? I might almost be impressed to see that running real-time. But I'll laugh my ass off when the final version doesn't look anything like it. I think a lot of people are sorely overestimating what they'll be able to do within the limits available and the time required to make the content.
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Well, if anyone's going to do it, might as well be the same company PS @ Izuno: pls send free relic promo items kthxbye.
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As much as HL veterans tend to claim otherwise at the beginning, nothing compares to the ease and joy of texturing in Radiant, at least the d3 version... at least, as long as you build on a reasonable grid! Still by far the most raw construction power available in any engine on the market today Anywho. D3 does indeed use a text-style material system, but it seems much better implemented than the source version. Most things are text-based, whether it be the .def files, .mtr files, or the scripting, but I really like it that way, especially the script. Visual scripting systems are ok, but there's no telling what they're doing under the hood and whether or not it's the most efficient means of doing it. Writing each line yourself remedies that problem. There's some shortcuts, too, to make a standard material not a bloated process - you can just paste the path and all is well.
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Gotta love the feature comparison page... apparently Doom III has no sort of scripting support whatsoever (funny, what have I been branching into in the last couple months, then? ). And they talk like Source and D3 are "useless" for any game more than 18 months down the pipeline and aren't getting any expanded development (which, of course, they provide). :roll: Hell, including a "day/night cycle" as a major engine feature on a comparison checklist is a sure sign things lean a little on the gimmicky side. I could write one of those for D3 right now if I wanted to. Some people already have. There's some cool power and features they're pushing, but nothing useful you can't find or implement in a major licensing engine - most of it is just more polys and higher res textures. It looks like an excellent platform for a smaller dev studio to use to get some decent power for cheap, but I don't see it standing up to id, epic, or even Valve (though they don't seem as aggressive on the engine licensing front as I'd expected - whether that's them or people choosing against it, who knows *shrug* ) in the primary engine market - especially now that unreal engine 3 is practically the official middleware of the next xbox with so many studios licensing it already.
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Pulley - Matters Jimmy Eat World - Bleed American/Self-titled, whichever it really is Jimmy Eat World - Futures some new JV Allstars demo recordings (friends of mine from back in Lincoln)... And a couple Killers songs. Most are a little too... eh, crap... for me to enjoy, but "Mr. Brightside" and "Somebody Told Me" are both fun. And a healthy dose of the World of Warcraft soundtrack... I think that's it. Would be more varied, but I'm spending most of my time at work and this tends to be the best stuff I have here or can pull from the network
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It's crazy enough with multiple people working on the same map at different times. I've always been put off by the prospect of networked editing; always seems like a "look what we can do" feature rather than anything particularly useful. However, looking at it from a gameplay perspective rather than a development perspective I'm sure that code could be used for some, ah, interesting set-ups Cube?
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I think that second shot is really cool, by the way. Nice mood and good use of the spotlights.
