I still say get some kind of normal map on the displacements that make them look like they're being...displaced. Something more contasty. Looks good though definately.
Well I could easily enough put up a poll for people to vote on. We dont have a fancy system in place yet for voting on different attributes of a map (gameplay, aesthetic, ect).
New lighting stinks in my opinion. The color is too saturated. Its too contrasty. Looks like an old school unreal map rather then a polished radiosity driven map.