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von*ferret

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Everything posted by von*ferret

  1. Take it into a PM gentlemen.
  2. Delaz and Mr Baracuda knock it off.
  3. ambient occlusion for the win.
  4. aevirex you do love your lightmap scale.
  5. I probably would've modelled the arms a little higher so there is less pinching if you rig it.
  6. The new Tom Clancy End War game would be cool to play on this, just like in their cinematic teaser.
  7. It is mikezilla's decision about how he runs his forums and he's made the decision to not allow stuff that is not safe for work.
  8. Everyone was new at one point.
  9. Doesn't have to be bright white. THere are tons of ways to light a scene to get contrast, color, and depth without having to go fullbright on the thing.
  10. You dont have to unwrap the high poly because all you're getting from it is ray data from the normals on the polygons. You only need the lowpoly UV'd so it can bake the proper normal data on the material sheet. So if you unwrapped the high poly you kinda wasted time but you'll learn from it. If that one IS your highpoly, go ahead and put more detail into it for better normal mapping Nice job though.
  11. WAY too many polies in the wheels versus the rest of the body.
  12. brighten it up, I cant see shit!
  13. Less "requirements" and more "media"
  14. I'm confused hessi.
  15. odd site name about mapping.
  16. PLANE TRIP! VISA READY!
  17. You're a great friend klein, wish you the best of luck. Hopefully I'll be able to make that road trip before you move!
  18. Pretty sweet windmill
  19. Wow here comes politics! :roll:
  20. Very woody, I like it.
  21. zaphod's never made a game! LOL jk, I like the style of where you're going.
  22. That texture does not warrant such a large resolution.
  23. Looks like a good time, and thats all I care about. I dont think blizzard has ever done anything super revolutionary, so its unfair to expect SC2 to be so. This looks faithful to the old one, I remember how much fun the old one is, superb job.
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