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von*ferret

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Everything posted by von*ferret

  1. I directed OL to make two files for one model. In one lamp youd' have the base model which has no properties, a simple model. And the other I'd have the model with the properties, ie: the lamp shade and light. Since I knew both would be tinted yellow I made them Additive's with 255 fx ammount. Then tweaked them as I see fit. Then I changed the fx color (think thats the name of the prop) into a creamy color. Doing that esp helps with black and white additive things, but I'm in a habbit of doing it. For my blue lights I did the same thing as above but did it 3 times. One for the base, one for the blue shade, and one for the yellow light. I believe they all turned out pretty well. Notice while this does not increase rspeeds since its all the same ammount of polygons, it does increase your entity count. So if you have few precious entities left over, I'd suggest compining them into one model and hoping for the best. Good luck.
  2. you make good rocks though fletch.
  3. you got it strat It can fling you up or fling you across wonderland!
  4. yeah hole and I had a good time posing for the camera. A compile is going right now. Ihope it fixes the last minute errors so I can release tonight. I also dramaticaly changed the sky underground too so... WISH ME LUCK.
  5. Beta1 will be release tommorow here are some pregame screenshots ingame! enjoy for what ever reason, the models were not showing up ingame. The problem will be fixed by tommorow.
  6. chips you are PLENTY oldschool
  7. lol I'm under Dark Ferret and labeled a noobie. Man am I a nub.
  8. MY MAPS WER ALWAYS FLAWLESS..ask fletch.
  9. trust padmei or who ever the hell his name is on your avatar mazzle~!@~~
  10. I'd definately apply if 1.) thought I could get the posistion. and 2.) was not in school
  11. good thing thats a 512x512 texture or you might lose some quality when you squish it to 256x256
  12. I still think it is rather too blocky. You got plenty of colors and need shadows, but try to remove the blocky repetitive look to it.
  13. umm your dirt to road transition is horrible Rethink back to how dirt spreads onto the pavement. Yeah the color will fade, but chunks of dirt will be sporadic in their fading. If you get what I mean.
  14. fruity love! nothing like gay pictures!!!!
  15. mazy hit it on the f'ing spot cheers mazzzle
  16. I'm productive and a moderator. You're not. Fairness.
  17. this guy is cool cause he uses the csfont for his skinmesh.
  18. waterfall not nearly close to being done First compile for this area
  19. jesus man, that is extremely beautiful. I'd suggest entering that into the SNarkpit theme contest!!! WONDERFUL job!!! woah
  20. IM NOT jk
  21. nice ground texture. Did you make the tree texture?
  22. those humvees look more like lowridas than a military vehicle. btw since you are new to .mapcore here are a couple of thoughts. As OL pointed out in another thread some are industry proffesionals, the rest of us here are ugo's you find waddling on streets (ie: nubs). But when it comes to our opinions if you ask it, dont try correcting us. FUrthermore our opinions are often harsh. Get used to it, thats the community! We dont nesc. mean harm by it, but if you want opinions dont be suprised if that is what you get. welcome, you have some neat stuff in there. Pity only one seems to be skinned.
  23. von*ferret

    omfg 1337

    Now if only there were 69 topics instead of 91!!!!
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