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von*ferret

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Posts posted by von*ferret

  1. those humvees look more like lowridas than a military vehicle.

    btw since you are new to .mapcore here are a couple of thoughts. As OL pointed out in another thread some are industry proffesionals, the rest of us here are ugo's you find waddling on streets (ie: nubs). But when it comes to our opinions if you ask it, dont try correcting us. FUrthermore our opinions are often harsh. Get used to it, thats the community! We dont nesc. mean harm by it, but if you want opinions dont be suprised if that is what you get.

    welcome, you have some neat stuff in there. Pity only one seems to be skinned.

  2. its all 90 degrees. If you took like at least one building and rotated it 45 degrees the atmosphere would improve 10fold. More color and less harsh shadows would also improve your overall look. The textures seem to match where you're going with it so nice job.

  3. base texture

    gingerbread.jpg

    window texture

    gingerbread2.jpg

    I am aware the frosting doesn't repeat. I'll fix that tommorow after work. The candy will have overlays over them for glowing effects. Everything in the texture has a seperate layer incase I need it as a standalone texture.

    suggestions?

  4. the architecture is still there, just the lighting isn't helping it atm. give it time to grow. ANd as OL said, the angles aren't the best.

    another couple of shots

    dm_fairytale8-large.jpg

    dm_fairytale9-large.jpg

    I really dont like how this one is turning out. I like the window but the blue is too dominant and the water is not transparent. I will tone down the blue so its just hinted, and increase the orange dominance while highlighting key features like the bed and dresser.

    dm_fairytale10-large.jpg

    this is an update on the environmental sky value. I like this better.

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