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Everything posted by von*ferret
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lack of people, lack of good maps, too slow, only plays fun for a small sect of people, are reasons why HI is no longer fun.
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dunno, nothing grand, but at least its a nonnoob d3 map so I give you props for that.
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use yo mom! oohhhh
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metal on top looks too clean, other than that nice.
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TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)
von*ferret replied to Minos's topic in Level Design
cough *ripoff* cough -
kid I tried to, but they are already pimped out pimping on other sites. I'll bug them again later.
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read my review @ snarkpit or paste CJ's "Persian Letters" was a game from the console! He took the persian feel from Price of Persia and nearly perfectly duplicated it for Halflife. He did it wonderfuly! It was great to look at! Sadly though for the 6-7 players playing, it was a tad large for any good consistent gameplay. I found myself lost and searching for players most of the time. The crossbow was tad too easy to get, but I'll attribute this to the fact he didn't have time to test the placement. I did notice his lighting was bland in parts. If the gamma was up'd more color could probably ahve been recieved. It was mostly global light which was sad. Also the ladders are a must change. Relying on so many was poor in my opinion. It got pretty annoying to try to get over some ladders. Other ladders seemed to be really far away from the actual brush! Also I tried to run over books but got stuck, use a clip brush to make a ramp out of them. Congrats on such a work of art, a little work and this will be a truly memorable deathmatch map. Reno's "Flatshaded" was enjoyable. I found that the fact you spawned with weapons a tad disapointing though. Players simply gaussed everywhere and the action got a little tedious. Though the map was an amazing visual masterpiece. Few maps have suceeded so well in looking so god damn wonderful! The skull is an image that will stick in my mind for a long time. I gaussed up into the towers and sat there for a while enjoying the scenery. Though the one thing that stands out above all, is the sharks. That was a beautiful touch to say the least. Congrats on such a masterpiece. My "Fairytale" was ok. I found that most of the map was polished, the last section Irushed to add simpmly did not cut it as much as I hoped. A tilted window near the awkward stairs did not go additive like the entity clearly tells it too. HOMs plagued the new caves. Clipping was ok in places, but others the hull totaly disregarded clip brushes placed to fix the errors I knew it would create. My map was incredibaly taxing on VIS taking over 11 hours on a 64bit FX-53 with a gig of ram. Reno's assessment that the vertical combat was lacking is totaly correct. My only defense was that it wasn't planned for sadly due to time constraints and other pressing mod work. Little errors that I noticed also popped up, but again I defend myself by saying "Hey cmon, I only had one compile to get the whole back area right before the map was due." One of my greatest pleasures in the map though is Alice in wonderland. From the get go I wanted it to be day outside and night inside and I wanted very much for the skies to be different for a bit of a yin yang effect. I found that if you take a dark texture and put it in the lights.rad it will be full bright, but still dark. It will also most importantly not get any shadows applied to it, making it look like its another sky brush. Though its not perfect, it did its job and I was quite pleased with it. Overall it was a wonderful little map and I urge everyone to open up the RMF in the download and take a look at it for ideas on how you can do things in the future. And remember, clip nodes are your friends.
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hmm I think the server is @ 24.21.243.144:27015 or 24.21.240.1:27015
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DM_Fairytale ------------------------------------------------ download: http://ferret.hl-nightwatch.net/dm_fairytale.zip comments: There are bugs, I dont have time to fix them cause its Nightwatch time. ------------------------------------------------
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TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)
von*ferret replied to Minos's topic in Level Design
ugleh like everyone elses -
i think the possibilities of hl2 are better than they look. Remember what hl1 looked like 6 years ago. Now compare it to what people can do with it now. Technology can be adapted and pushed. HL2 is the same way. People will hack up the engine, be clever with the editors, and create something that looked better than the original. Valve does some great things, but fresh minds (ie: us the modders) can improve it 10fold.
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cause now there will be 508409 BILLION military counterterrorism mods insteda of 302050 billion there were before!
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THere are a number of planned effects for these mushrooms. I promise you I wont let you down.
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the ONLY one I know of, is the loss of Valve's source.
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its Chalupas @ http://ferret.hl-nightwatch.net/atmosphere/
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Model by Ol, Skin by Von*Ferret 402 polys
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Brothers in Arms, I heard it through the grapevine.
von*ferret replied to KidDynamite's topic in Off-Topic
Izuno, I salute you! -
when its done I"m going to add another area cause everyone agrees its needed and then I"ll release.
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Ewok you missed the point in my reply. I didn't mean to antagonize you rather point out that you commented without examples, which did me no good. Thank you for your comments I will see what I can do about fixing them up, but what you ask is a lot of structural work and I dont have time to do it all if I'm about to put this into the competition. There will be another way out of alice in wonderland (alice does not comprise of the whole map btw, just the basement). The waterfall is hard at first, yea, but everyone says so far that they like it or at least can use it. Its a pain in the butt but beats a huge ladder or steep ugly stairs.
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Enchanted house, hobbitville (hobbits aren't relaly a fairytale but give them 100 years), Hansel and Grettel, and Alice in wonderland. I'm trying to fit in enough time for ALi Baba and the 40 thieves.
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your comments are appreciated, though in the most cases they are hollow. YOu are saying I have good and bad brushwork? Fine, leave out what the good brushwork is and tell me what the bad brushwork is? Was it the door ways? what are you talking about? Get more indepth or I'll have no choice but to ignore your comments. I'm glad you like the lighting, it was a fun experience. The waterfall was a great idea and still is. the playtesters all agree that while it is hard to learn at first, they love it in the end because its different and fun. So I'd say stick with it and try it some more.
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(Help) Changing Model Opacity's in HL
von*ferret replied to this is the clown's topic in Engine Discussion
wish I had known about that. alas my way still works and I'm not about to change it since I have a deadline to meet.
