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-Stratesiz-

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Everything posted by -Stratesiz-

  1. Very cool stuff indeed!
  2. oh my!
  3. As a matter of fact the chairs are models, but they are just extremely plain ones that I only retextured. I don't really like them but I'm not a modeler and they can't be really that complicated since there are six of them and two more sofa models in the background. I'm pretty much maxed as far as brush based entities are concerned. A few more them and HL would crash. Yes, model lights would be a nice touch but I would like to see the actual source of the light, as in a bright spot in the model. This would require two models with different settings yadayada... and since I can't use more brush based entities it's out of the question. I just hate the HL1 engine and all its lame restrictions. I've done some floor lighting as well in the map although I don't really think it fits the theme I had in mind. Well I did have some other ideas I never really tested out so I might run some quick tests next week.
  4. I just wish source would be capable of creating such stuff. The image has clearly been rendered and photoshopped.
  5. 78
  6. Thanks sirs. Stolve: It's an "western meets asian culture (mostly Japanese)" type of office focusing on stock market stuff/financing/consulting whatever, but without the offices. I think I've had enough playtests already so no more tests. Testing/beta stage is over now. /me thanks OL and peri for the modelling help.
  7. This is most likely my last HL1 map, mainly because I'm such a slow mapper. Anyway, the map is just about finished now. There is still some minor texture, r_speeds, lighting, detail tweaking left, however, these pictures will give a rather clear view of what the final version will look like when TS 2.2 steps out the door. It's pretty much a relief for me to stop working on this map since I haven't really been able to think about anything else lately. Over 6 months of work is finally coming to an end. FINALLY!~
  8. Let's be cuddly friends again. ~
  9. That's what I said. It's a game so I don't care as long as noone exaggerates the facts, it's not 100% realistic. Then again, the guy said the point was to make it as realistic as possible, without sacrificing gameplay aspects and I don't think today's AI can create totally authentic behavior so I'm fine with that. It might have its minor flavs but I'm sure it will be a great game so let's not argue about it anymore.
  10. Some things never change. Never leave your buddies in the open. Dive, rush, dive. Hand signs. Basic stuff. Tactics on a grander scale might be completely different.
  11. Fox is right. Period. Then again it's just a game so I don't care. However I don't like dishonest or exaggerated hype. One of the most realistic games up to date? Yes. Realistic? No. A great game? Most likely.
  12. Yah. He's right. :wink: Basic army tactics. One of the first things you learn.
  13. Your lighting is a tad bland considering that studios have like a gzillion lights all over the place lighting up carefully defined areas. There should be more contrast, more usage of different color tones. The themes in the different areas are rather undefined. Make them more obvious and more colorful, in order to add contrast between the actual warehouse and the scenery.
  14. It was a joke sir.
  15. /me salutes
  16. Looks nice indeed. Hmmm maybe some buildings could use trims and some just some more brushes to make them not look that flat. I'm sure you r_speeds could handle it.
  17. WTF!!! I couldn't possibly even think of playing with arrow keys and reversing the mouse is like obligatory for me. All my friends play like that. You people scare me! /me hinds behind corner Mouse roller: jump (usually unless the game is retarded and won't let you bind keys to it.) thumb button: reload (same thing) For example in TS I have my lil finger on control (duck, although I use the same key in all games) and my thumb on the spacebar for doing stunts and stuff) and "ctrl + e" for super jump. In other words I don't need to move my fingers very much.
  18. Because it's the only side of the story that's being done in full scale. MOHAA, DOD, DOD source, BiA, etc. You'll be competing directly against the two latter. As for CS, all its clones die out. It's good to hear that you'll widen the perspective of WW2 though. http://www.sodatkuvina.cjb.net/images/J ... eitel.html http://www.sodatkuvina.cjb.net/images/J ... nAlus.html http://www.sodatkuvina.cjb.net/images/J ... ssaan.html http://www.sodatkuvina.cjb.net/images/J ... selle.html http://www.sodatkuvina.cjb.net/images/J ... sella.html http://www.sodatkuvina.cjb.net/images/J ... sella.html http://www.sodatkuvina.cjb.net/images/J ... missa.html http://www.sodatkuvina.cjb.net/images/J ... neita.html http://www.sodatkuvina.cjb.net/images/J ... sossa.html
  19. Agreed. I'm sure you have a lot of talent on your team but your idea is just 100% unoriginal. I'm sick of seing WW2 as a US vs. Germany war. This is overkill. There is so much more behind it all. I want to see something European for a change!! Just anything!!
  20. It depends a lot on what you are doing and how much energy you use per day.
  21. That skin is like sextastic. There is something quite not right with the ear though. Otherwise it's nothing short of perfect!
  22. /me slaps IR~
  23. Hmmm... I'm actually rather interested. Got any more details, info, etc?
  24. PLZ... Go for Canon.
  25. The new pics feel kind of empty compared to the previous shots. They look very good but plain. However it looks like a map in which the pictures don't do justice. I'm sure it feels awesome in game.
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