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-Stratesiz-

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Everything posted by -Stratesiz-

  1. The brushwork and texturing seems cool but the lighting could be improved with more contrast. The torches look odd, partly because the flame itself is orange and the light seems almost white in some shots. Are you sure you have the right settings for the sprites? They look rather dark. The second last screen seems a little plain. It guess it could have something else than just torches. The overall look is cool~
  2. Uhmm I'm constantly being logged out from the site and the forums. FrieChamp has the same problem. It started yesterday.
  3. Worst review ever~! That review was so biased that it makes Santa Claus look real. I want to see an objective in depth review first. I don't give a rat's ass about PcGamer's corrupt bs.
  4. awesome stuff sir!
  5. Much better but the different colored wall textures still blend in one another since the saturation is so low. Boost their colors in order to add contrast and it will be sextastic. Yah I guess ya could use some 90 degree angles here and there to increase the ambience.
  6. Looking very sextastic indeed. I'm still interested.
  7. http://www.gamespot.com/news/2004/06/04 ... 99976.html http://www.eurogamer.net/article.php?article_id=55518
  8. It looks very nice but the overall look is very greyish. The textures are good but they lack contrast. They need stronger colors, more saturation. Here is what I mean. After a super color boost ...it will feel more natural, look more vibrant and interesting. Don't be afraid to use more color ~~
  9. The lighting does look cool but it's not very realistic. The orange and white lights don't really mix together. Right now it feels more like a modern festival for the city lit up by hundreds of halogen lights then a city during WW2 that would only have a few light sources here and there in order to avoid planes bombing it to pieces.
  10. Looking very cool. Brushwork is superb and the ambience in the last pic is sextastic. The lighting could be a bit more contrasty in the three first shots.
  11. Yah I'm aware of that. I was too lazy to make it tile properly. I'll do that a bit later.
  12. I'm a newb so please be gentle. I seek guidance!
  13. Oh thanks sir ~~ That would be an honor. I'm in the process of reducing my brush based entity count so that I could try modelled lights. It will be finished soon.
  14. OMG now that is what I call mapping~~ !!
  15. Those textures bring a lot of memories. ~
  16. Maz what about that foxhole or whatever the hell it was called?
  17. TEH SEX~ Excellent models! Excellent lighting! Excellent everything!11
  18. THE FIRST PIC OF MY FIRST MAP!!! The final version:
  19. Very cool but what about the bottom areas in the map? It's kinda hard to grab pics from a map this insane
  20. Very creepy, very cool. Great lighting but the glow sprites do look odd.
  21. Oh well I'll see what I can do. I've done a lot of grouping already so I managed to drop the brush based entity count to 345. The bad thing about grouping is that it really inreases the r_speeds in the map. I might be able to free two more slots but that's about it. TS requires a lot of breakables and the limit itself is pretty low as well. :/ Oh sorry I was a bit unclear. I meant the light source for the model being an invisible brush based entity as you said.
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