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-Stratesiz-

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Everything posted by -Stratesiz-

  1. ~Welcome to the club! My first map got pimped by some lame ass loser as well.
  2. UBER cool!!~~
  3. ~~~~
  4. /me pets fettar I want militia as well~
  5. ~~~ I think cs_office was one of the best conversions. I didn't really like the original one since the theme was too contradictory and tasteless. Bad colors and stuff. It feels harmonic now. Chateau was a lousy map to begin with.
  6. It doesn't change the fact the the area in the first pic looks incredibly unprofessional.
  7. de_chateau. The texture gallery map from the old cs. They have great texture artists and modelers. The mapping just isn't good enough compared to the rest. And what is it with these pointy cliffs that are also seen in HL2? I suppose they cool but they are just the opposite of realistic.
  8. The overall mapping is rather basic, at some points, overly simple a la HL1 and unimpressive and even newbish. Textures and models are cool. Brushwork and overall design is too damn simple and unimaginative. For example this in one BUTT UGLY area! The rooms in de_italy are still as undetailed, flat and unrealistic. I assume CS:S is just like CS compared to other mods like NS. Simple and modest. The amateurs are once again about to beat the pros. Nevertheless, CS:S is cool, but could be a lot better.
  9. Awesome as always! ~~
  10. Valve isn't very good at marketing. They like to use 2-3 old images for packages and other product media. Gotta love that plant though~
  11. A debt you wouldn't have in the Nordic welfare system. What the hell does it consist of?
  12. 50 euros per year. I also didn't pay anything for the food before university level.
  13. You don't see the big picture. It's easy for someone to say welfare is not needed who is a part of the upper class. Everyone has the right to education. So far I've payed 100 euros for my university level studies in total. How much do you pay?
  14. Some people join the army so that they can afford to study. Not all people in the army are sent to Iraq.
  15. http://www.guardian.co.uk/Iraq/Story/0, ... 18,00.html
  16. -Stratesiz-

    3Dmark05

    2432 and it ran like shit.
  17. It's too colorful and contrasty in my opinion. It makes it look rather unrealistic. Brushwork looks cool though.
  18. By doing this you can do miracles with r_speeds just like 3d-mike has done in his maps. I managed to reduce my r_speeds by up to 250 in some parts of ts_antrodome. So since everything works similary in HL2, ya can probably do some faptastic r_speed reductions using this technique.
  19. -Stratesiz-

    GRAPPA!

    It's not working for me.
  20. Actually in HL1 a fully visible 256x256 texture is 4 polies. Slice 16 "pixels" from each side and you got 1 poly. Will HL2 work the same way? How does this apply to 512x512 textures and so forth? 32? 64? etc?
  21. Well if it's not too late. strat(at)hl-nightwatch.net
  22. Not bad at all.~ Nice sir!
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