Jump to content

-Stratesiz-

Members
  • Posts

    691
  • Joined

  • Last visited

Everything posted by -Stratesiz-

  1. Please check the following link for more information. http://www.hl-nightwatch.net/page.php?name=join About the mod: http://www.hl-nightwatch.net/page.php?name=info HL:Nightwatch media can be found here: http://www.hl-nightwatch.net/media.php
  2. Wait a bit longer before you post images. There isn't really anything to see yet.
  3. I really don't like the way HL2's terrain repeats itself that much. Again, I still think HL2 isn't capable of natural open areas.
  4. Looks pretty ok but playability wise it looks problematic. There isn't enough cover or varied gameplay aspects.
  5. 3 years of experience doesn't change the fact that the maps look newbish. Brushwork looks blocky, clumsy and unimaginative, textures are old and of low quality. The overall lighting is bland and too flat. The new grenade launcher looks very poor. It's like one big rectangle. http://tlcmod.mybesthost.com/showimg.ph ... ingame.jpg
  6. -Stratesiz-

    Half-Life 2

    (SPOILER) What about the slow teleportation? It took a week for Gordon and Alyx to teleport back to the lab? What it Gordon's teleportation from Xen took 10 years?
  7. HL1 is based on the quake 1 engine. It has some bits taken from quake 2. As for your mod, there is no point whatsoever to work on HL1. Your so called improved gameplay or physics will in no way match source's capabilities. You don't have that much freedom over HL1. Second, your posts so far indicate that you are inexperienced with modding meaning that people won't take you very seriously. Third, the media is quite unimpressive and newbish.
  8. -Stratesiz-

    Half-Life 2

    (Spoilers) Where is that hydra thing? Where are my beloved bullsquids and zee itchiosaur? Where did all the new aliens go that were seen in the concept art? The striders weren't as cool as in the trailer as they didn't do much other than hang around and shoot.
  9. -Stratesiz-

    Half-Life 2

    I've seen him like four times I think and I just started the buggy part.
  10. -Stratesiz-

    Half-Life 2

    Radeon 9800XT 256Mb
  11. -Stratesiz-

    Half-Life 2

    That's odd. I haven't had any problems whatsoever.
  12. Oh my... Time really does fly~
  13. That was funny ~~
  14. Judging from all the content I've seen so far: no. Source remains blocky. Just look at the blocky unrealistic cliffs in HL2 and CS:S.
  15. So much to learn. How about placing some nulled world brushes inside the terrain in order to vis block it? Is null still in use? I know the new format is vmf but you can also choose rmf from the open menu so there should be a way to port old work as promised. I guess hammer is somewhat buggy in its current state.
  16. How does the light_dynamic work? What's the resizable sphere for?
  17. How do you open an rmf in the new hammer? What settings do I need to take into consideration? Currently, Hammer crashes when I try to open an rmf. Where is the surface editor for making terrain? How exactly is terrain created?
  18. The grass looks good and it adds more contrast. ~~ /me hugs blaz Keep it up!
  19. I still think the colors look too washed out. It makes it look flat no matter how detailed or how complex the brushwork is. Red is red, not sandy brown with a hint of red and so on. There should be more white wall surfaces in contrast to the sandy brown. Also the buildings in the third pic don't really fit in as the architectural style is different. The structure looks more like a castle with the peaky towers.
  20. No problem I found it on the same site as the one ya posted. Now let us pray for Bush, God's 2nd son right after Jesus. I just can't stop laughing at that picture! It's hilarious!
  21. That is just so... typical.
  22. Even though it's curvy, it looks extremely simple and repetitive. The brushwork could be more varied and detailed.
×
×
  • Create New...