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Taylor

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  1. Like
    Taylor got a reaction from Sprony in Doom (4)   
    Who needs to review great Doom DLC when you can squeeze an article out of every item in Pokemon Sun and Moon.
  2. Like
    Taylor got a reaction from Vaya in Overwatch   
    Whenever there is three of us on we tend to do 3v3 now. It's very enjoyable if people aren't shouting at you for picking objectively stupid line-ups. It's not a mode to take super serious IMO. The map is cool (no puns intended), although almost everyone has jumped on the catwalk railings for some height and slipped off  
    Sombra seems strong in theory. However, as an invisibility hero she's not too scary, her objective is sabotage and harassment rather than assassination (she can do that but it's usually on you). I'm worried she shares a bit too much space with Tracer, and her ultimate removing Zen/Lucio's ability to counter wombo combos is perhaps too strong? However, in practice I've not seen her do this. It takes more coordination than "Press Q when Zarya shouts" as she needs to be close.
    Kind of don't like her gun, tho? Doesn't seem particularly thematic to the character and makes her look more like Fedorova than you'd like.
  3. Like
    Taylor got a reaction from Jetsetlemming in Overwatch   
    The longer the event is the less compelled you are to buy loot boxes.
  4. Like
    Taylor got a reaction from Vaya in No Man's Sky   
    Soundtrack is by 65daysofstatic who are fucking awesome.
  5. Like
    Taylor got a reaction from Vaya in Deus Ex: Mankind Divided   
    Yeah, take that! Or, rather, don't.

    Augments seemed off. I had zero power for 99% of the game until I realised I was at the end, ate all my biocells, and walked around invisible dunking dudes with impunity. I did enjoy it a lot, definitely got my moneys worth and some good goose-bump moments (especially the harvester mission), but I think I prefered my time with Human Revolution...
     
  6. Like
    Taylor got a reaction from [HP] in Deus Ex: Mankind Divided   
    Yeah, take that! Or, rather, don't.

    Augments seemed off. I had zero power for 99% of the game until I realised I was at the end, ate all my biocells, and walked around invisible dunking dudes with impunity. I did enjoy it a lot, definitely got my moneys worth and some good goose-bump moments (especially the harvester mission), but I think I prefered my time with Human Revolution...
     
  7. Like
    Taylor got a reaction from Jetsetlemming in Overwatch   
    I've just done my placements and achieved a humble gold, which I imagine is the tier immediately above average.
    I'm locked in for a guaranteed 20% of a gun shader. Come on Season 3.
  8. Like
    Taylor got a reaction from grapen in Overwatch   
    I've just done my placements and achieved a humble gold, which I imagine is the tier immediately above average.
    I'm locked in for a guaranteed 20% of a gun shader. Come on Season 3.
  9. Like
    Taylor got a reaction from Vaya in Overwatch   
    I've just done my placements and achieved a humble gold, which I imagine is the tier immediately above average.
    I'm locked in for a guaranteed 20% of a gun shader. Come on Season 3.
  10. Like
    Taylor got a reaction from Pampers in Overwatch   
    I've just done my placements and achieved a humble gold, which I imagine is the tier immediately above average.
    I'm locked in for a guaranteed 20% of a gun shader. Come on Season 3.
  11. Like
    Taylor got a reaction from Jetsetlemming in Deus Ex: Mankind Divided   
    I'm several hours in now and enjoying it a lot.
    I like a lot of the decisions I've been making and they feel quite organic. Not shoehorned into very obvious dialogue forks like you would see in, say, Mass Effect. Getting a call on the way to one objective with a conflicting one... stuff like that is cool. I also find myself siding with different people (generally I'm just trying to prevent loss of life even if that means learning less about the conspiracy), which probably means I'll need to speed run it a few times after.
    Also... eh. Gotta talk about it. The augmented being the oppressed still feels strange given the first game almost revolved around your laboratory being blown up for making cheap augs available, and how they were the domain of the rich and powerful because of the reliance on Neuropozyne... Yeah, them all turning into murderers for a few hours is enough for an apartheid plot, but to make them the oppressed instead of the oppressors doesn't really sit right. Every squalor is filled with people with augmented body parts (unless they are sex workers for some reason) and Golem City is really supposed to hammer this idea home, but at the same time the whole fun of the game is augments make you an unstoppable badass. You don't want do be punching down, but it also feels weird to punch up with a fist that's invisible, has a magic hidden blade in it, and is worth millions of dollars. Cake and eat it.
  12. Like
    Taylor got a reaction from Terri in Overwatch   
    Ranked is back... With no word on fixing healers being discriminated against or enemy rage quitters denying your rank up. Can't wait to get incredibly salty.
  13. Like
    Taylor got a reaction from Squad in What is the best game to create maps for?   
    I guess I don't really understand the end goal. If you're looking to do some hobbyist level design it should be a personal question, really. You're doing this for your own entertainment so your personal investment in a game should trump any kind of measure of popularity. If you want to make Doom WADs or CS:GO knife maps go and do that.
    If you're looking for a path into The Biz then most of the important skills you learn making levels are transferable. The interface will change, everything has its own quirks, the scripting language will be different, etc. But you can pick this up fast once you've got the foundation down. Going lower level will only help.
  14. Like
    Taylor got a reaction from FrieChamp in No Man's Sky   
    I could see how multiplayer would get the chop in development given it was always qualified with "the chances are tiny." If you've a huge feature nobody is going to use and you're pushed for time it's going to be first in line. And again, they also did stress it was not multiplayer before it actually came out, for all the jump cuts of on-the-spot interview questions we get to see on youtube.
    However, generally speaking there is a mismatch between the promise and what was delivered in a lot of aspects of the game. I think that's fair to say. Will it all be patched in? Maybe.
    Personally, I didn't really enjoy the game but I think I'm not the target audience. I don't want to revert to the Taylor of ten years ago that argues peoples fun isn't valid! But my biggest disappointment is that, as someone who is not there to just "explore," I found the content doesn't interlace in an interesting enough way for the PGC to generate interesting gameplay scenarios compared to games such as Spelunky, Dwarf Fortress, Angband, Starbound, Minecraft, etc. despite being much more technically impressive.
  15. Like
    Taylor got a reaction from dux in No Man's Sky   
    I could see how multiplayer would get the chop in development given it was always qualified with "the chances are tiny." If you've a huge feature nobody is going to use and you're pushed for time it's going to be first in line. And again, they also did stress it was not multiplayer before it actually came out, for all the jump cuts of on-the-spot interview questions we get to see on youtube.
    However, generally speaking there is a mismatch between the promise and what was delivered in a lot of aspects of the game. I think that's fair to say. Will it all be patched in? Maybe.
    Personally, I didn't really enjoy the game but I think I'm not the target audience. I don't want to revert to the Taylor of ten years ago that argues peoples fun isn't valid! But my biggest disappointment is that, as someone who is not there to just "explore," I found the content doesn't interlace in an interesting enough way for the PGC to generate interesting gameplay scenarios compared to games such as Spelunky, Dwarf Fortress, Angband, Starbound, Minecraft, etc. despite being much more technically impressive.
  16. Like
    Taylor reacted to Corwin in Overwatch   
    I love this game for all the crazy shit that can happen in each game. We won that one:
     
  17. Like
    Taylor reacted to Vaya in What music have you listened to recently?   
    Saw these guys supporting at the drive-in a couple of months ago. Singer is mental and looked at me. My butthole clenched.
  18. Like
    Taylor got a reaction from Vaya in What music have you listened to recently?   
  19. Like
    Taylor got a reaction from Jetsetlemming in Overwatch   
    There are reports on PTR that, because supports still get less rank than everyone else and there are now rank restrictions on teams, people who play together exclusively are finding themselves unable to team up anymore after placements.
  20. Like
    Taylor got a reaction from Bastion in Overwatch   
    There are reports on PTR that, because supports still get less rank than everyone else and there are now rank restrictions on teams, people who play together exclusively are finding themselves unable to team up anymore after placements.
  21. Like
    Taylor got a reaction from [HP] in Overwatch   
    I'm happy active ultimates drain the meter faster. We saw a PotG yesters where Reaper did his ultimate, got instantly hooked, only lost 3% ultimate charge and then just spammed it out. It's kind of weird the optimal strategy is to let him shoot a bit first... Although I understand how it's also frustrating to activate your ultimate and immediately get CC'd/killed and Overwatch is going for more of a midcore experience. That's right. I wrote midcore.
  22. Like
    Taylor got a reaction from Jetsetlemming in Overwatch   
    I'm happy active ultimates drain the meter faster. We saw a PotG yesters where Reaper did his ultimate, got instantly hooked, only lost 3% ultimate charge and then just spammed it out. It's kind of weird the optimal strategy is to let him shoot a bit first... Although I understand how it's also frustrating to activate your ultimate and immediately get CC'd/killed and Overwatch is going for more of a midcore experience. That's right. I wrote midcore.
  23. Like
    Taylor got a reaction from Minos in Overwatch   
    New map looks great.
  24. Like
    Taylor got a reaction from FMPONE in Overwatch   
    New map looks great.
  25. Like
    Taylor reacted to grapen in Overwatch   
    CP carry over between seasons though. 200 CP at 60 is a fair chunk already and 120 CP at 56 is not bad either. You also get CP from wins (and soon ties).
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