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Everything posted by Taylor
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I read the discworld series by Terry Pratchett (described as a less-cynical Douglas Adams) during mai lunch hour. I've heard, apart from The Hobbit and Lord of the Rings, Tolkien is a bit... err, crappy. And I must admit I was nearly going to give up reading during the council chapter, I prevailed though, not least of all because I thought Gimli was cool. So I wasn't overly impressed when he was portrayed as a useless midget whose only use was to be the target of "lol, he is the small" jokes in the films. CRIE.
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Darken the window section and you have the finest Tetris background ever!
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CURSE LARD.
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No, no. In Luca there's a place where you can purchase movie/music spheres of any movies/music you've seen/head. Although it may be possible it's not open on your first visit.
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First thing you should do in Luca is buy the movie sphere of the opening Blitzball game because it rocks ze ass.
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All of the above. Well, maybe not FFX-2. Nobuo and chums recently did a few Final Fantasy tracks with an orchestra, it sold out in the first nanosecond or something equally ridiculous. I think a better topic would be the best USE of music. Sure, it's nice that games have totally happening soundtracks, but they've got to be put to good use. For instance Half-lifes soundtrack wasn't really that great, but rising to the surface on that lift with the music starting up really got you pumped to run around dodging random explosions and watch highly trained marines throw grenades vertically into the ground at their own feet. And the Final Fantasy tracks for the end battles are obviously pre-planned affairs, the cool music kicking in during FFIX's final battle, for example, almost made up for the fact they pulled the entire final battle straight out of their asses. FF7's one winged angel track is probably the only video game track in history people know the name too. And FFX is hard to describe without giving anything away... but, wowz0r.
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I just started going around the def and script files and I must say it's a lot easier to understand than I first thought. Behold: Plasma gun marine zombies are the future. All I really need to do is make a seperate entity for them and NEVER USE THEM EVER BECAUSE THEY'RE TOO GODDAMN HARD. I think a Pain Elemental wouldn't go amiss...
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AFAIK most of the textures/skins are actually handdrawn and touched up.
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All the id maps have their source in the pk4 files if you want a reference, by the by.
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For warcraft? these ones, although specifically this one. Edit: Screenies.
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I think I'm going to make a serious effort at this level design stuff when/if I move to Canada (olol, they use the monopoly money!!!1!11eleven), but right now it'd be a stupid stunt. I guess this gives me time to actually do some projects I'll finish, which seems to be a consistent problem that has left me a less than satisfying portfolio of "most popular Warcraft 3 map in its genre, which totally uses a lot of script to completely separate play from the standard game.” Yeah, it starts off good, to bad it would end right there with “and... um... I did some concussion maps, which are really popular as far as skill maps go, but look like they were made with the grid size locked on 256x256." Yeah, I suck. Time to make some more prefab filled abominations in Doom 3, I guess.
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Well, I finished it. Can't say I liked the ending much though, given it was just... Spoiler: ...BUY THE SEQUEL/EXPANSION, COMING SOON.
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I did do a variety of monotonous tasks, but the great thing about monotonous tasks is they are usually quite easy to automate... So I spend my days watching my work do itself while I try to look busy just in case they notice that I don’t really do a lot except pickup wages. I still get to do other fun accountancy tasks though, all about as much fun as eating glass. It’s not permanent though, I just need to earn a fair bit of money before we move to Toronto, where super English pounds triple.
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Hmm, I just reached hell and I’ve got a fair bit into it, however some guy decided it would be the perfect time to ICQ me something pointless I couldn’t give a flying shit about causing my controls to lock with me running forwards full pelt into a rather disturbing looking door; despite my best efforts to do otherwise. I ran into a Mancubus, who wasn’t too happy to see me and the encounter finished with me closing down Doom and shaking my fist in the general direction of ICQ and its general ability to be a hindrance.
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I don't know if I'll stick with Doom 3, it's a cool game but the engine itself seems to be unwieldy for anything other than cramped, dark futuristic space stations. I was scared of radiant since the last time I opened it I just moved about awkwardly in the camera and created 10 brushes trying to select the monster I placed, but those video tutorials were really cool: Although I still can't navigate the camera very well, I think I won't have any glaring newbert troubles using the editor. NICE FIND SIR, WOULD DO BUSINESS AGAIN A++++++++.
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I thought he would be out of things to borrow from japanese cinema now?
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The developers are going to keep the servers up by releasing tonnes of mini-expansions you don't have to buy, of course you will have to buy them unless you like playing by yourself. Given that most monthly fee MMORPGs add new content all the time anyway, it’s not quite the sweet deal where the developers host a massive server for free.
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Kind of strange that the rocks are loaded with algae and water-damage, but the metal beneath it is spotless.
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The guy in the thread with an abundance of Quake IV content.
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I'll tell you what I think when I buy it, you nasty little warez monkeys.
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Well this has simplified a bit. The ruleset does not determine gameplay, just governs some of it. It is not a damning feature. The graphics are not terribly bad, they are not even bad, they are not a damning feature. It is not a development fuck up.
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Did you even read my post, speficially the bits regarding Dungeon siege, before throwing that reply together? And I do wonder why you chose a game you don't particular regardly very highly of in most areas for this comparison. One would assume it would have weight in more than 2 areas if it's to be used to classify NWN as garbage, rather than an abstract comparison in 2 areas not overly relevant to the topic at hand.
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I'll stop you there. I think you'll find I opened my post with this very line in mind. If you haven't played a game and are riding on what you assume it's going to be like you have no ground to post about it. Even your posts about the graphics are illfounded. A prime example of this misinformation is when you say "the reason you level up quick is because..." no, it is not. If you had played the game you would know exactly what I was referring to, but you don’t because you haven’t, yet we still have this line right here where you ridicule the game for reasons with little foundation. The levelling up system has a set of templates you can use spend your points sensibly without being in fear or wasting them. I was referring to this simplified process that makes newbies effectively get a Level Up Wizard, while still letting players familiar with the game/rules be as custom as they want. Something you didn't know about because you're guessing; and it’s these guesses that have put it on a list of development fuck ups. And if a game does not excel, it is just not a revolutionary game, this is not akin to being a development fuck up. I never posted anything that could be interpreted directly that I was under assumption you thought it was a perfect game. No offence, but unless I state otherwise, please don't assume. My post was all about comparing Dungeon Siege to NWN, the same comparison you did moments before classing it as a development fuck up riding on guesswork and heresy.
