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Everything posted by Taylor
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Sea seems to be mostly water.
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Mirror: Not-reaper is popping off.
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It's still called Biohazard in Japan! The Japanese name for this is Biohazard 7: Resident Evil. They're not exactly hiding that this is mostly inspired by Silent Hills but it could be interesting. For the older games, Resident Evil 2 was great and RE4 pioneered so much for console shooters. Ah, the era when Capcom could do no wrong.
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Interesting... I thought the physics was all client side - since on low settings it spawns less objects. But if you can glue stuff to it then [mindblown.gif]
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It just snaps completely upwards for no reason a few seconds in.
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The bug with Roadhog ult making me randomly look at the ceiling is getting really annoying.
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So, since I'm posting here again I might as well pimp what I've done since! The main thing was I finished and published a full game, which is called Walpurgis Night and is a pretty hardcore Android/iOS dodge 'em up set in a fireworks display. It sold terribly. but it's a hardcore, premium game on iOS and nobody covered it so whatcha gonna do. It's made back its production costs, at least, I mean if you assume I worked on it for 2 years for nothing. New Super Pong was a Mini-Ludum Dare with the theme Pong. It's a one button platformer where you automatically bounce off walls. Looks like all my other games. Weapossession was a pretty terrible game for Ludum Dare 32: An Unconventional Weapon where you have to possess other enemies and collide them in an arena shooter. Duskwalker has a larger image than the others for some reason. It's a clone of Werewolves of London I made for Ludum Dare 33: You are the Monster. Basically there is a day/night cycle and during the day you can do little more than walk around, but during the night you turn into a monster, police shoot you, civilians run from you, and you can kill things. The goal is to track down and kill the people who have cursed you that are identified by a cross appearing on the HUD if they are nearby. So, the cycle is to figure out who is a baddie, stalk them until nightfall, kill them and avoid the police until morning. It's... actually pretty cool. Left-Leaning was for Ludum Dare 34: Two Buttons and it's a very hard game where you have to steer a car around a course with your two buttons: turn left and toot horn. The latter does nothing. It did well in Ludum Dare, 3rd place for fun, but a couple of Streamers and YouTubers picked it up making my traffic go crazy. Revamp is an extremely hard platformer about a shapeshifting vampire for Ludum Dare 35: Shapeshift. Most people didn't finish it according to the comments. I like it, but there are some serious pacing issues. There we go. Up to date.
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I've been playing some D.va recently, trying to add her to my primary role of tanking it up. My thoughts on her being "underpowered" are that she mainly needs better feedback that she's being useful. Tanks like Reinhardt and Roadhog are very obvious, Winston is more of a shocktroop but you know when he's doing things right, Zarya can seem a bit useless at first, but 100% beam and clutch shields make it hard to deny she is powerful. With D.va it's all a bit ambiguous to me. You can absorb Pharah ultimate, Zarya's ultimate projectile, etc. and it's just a little blue beam only you see and nothing else. I thought her "nope!" was a sign she had blocked something, but I think actually one of her eject quotes for the enemy team. It would be nice if her E gave her something directly as a reward that looped back into her other functions while it was on down time: actual damage afterwards, fly recharge, overshields, etc. but at the very least it would be nice if there was some "hey, I helped" feedback. If it was popping off like the last Starfighter and she emoted for hitting damage block targets or significant weapons (Hanzo arrow, for example), that alone would make her feel like a more meaningful contributor than a bullet sponge who gets to self-destruct twice a round and hope she gets PotG. Of course, maybe I'm missing the point completely. The way I've been playing her is basically harassment, ideally you want to get people to focus you, then start absorbing shots while your team mates do the work. A ghetto Reinhardt but flying in from weird angles. In a big skirmish you'll just die doing this, so I tend to peace out a lot. I find she's also good for going after snipers and turrets sometimes, usually not diving across no mans land for them of course, and I guess her constant suppressing fire is a'ite. I'm not sure how much her headshot hitbox matters, she feels tanky and has a lot of armour, but I hear the main side effect is you charge enemy supers really fast. I certainly feel like Roadhog is a better bullet sponge for raw damage.
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Thanks! I think I liked the previous ones a little better, if only for the D.va at the end, but I edited this together because of the Tracer calling bullshit was very amusing to my friend and I. Once you chain them you need to left click and melee asap, ideally you should also walk forwards a little but I often don't. It should do 200 damage before they leave the stun, but if they're mashing an escape sometimes they'll get away (like the Reaper).
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Mmh, I think the partial effect is that you are not dead (probably). It's very hard for some people to solo the tire, it does more damage than anything but D.va's mech, and the long duration means the enemy team are scattered for a long time after its announcement. It has outplay potential because it is so disastrous when used correctly. During a fight on an objective it's absolutely lethal because people can't split their time between attackers and the instant kill wheel that has a blast radius larger than the point/payload. Anyway, I recorded 30m of footage to test OBS so have an extremely shitty 44s video of some hooks I did.
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Junkrat ultimate is one of the strongest in the game. It has a gigantic blast radius, kills anyone - including a full health Reinhardt and has absolutely no risk associated with it because you're 2 miles away. If it gets blown up then tough titties. McCree also shouldn't keep 50% meter. Fuck McCree. Zenyatta isn't so bad, but yeah Symmetra is a builder and it's frustrating when people think because "No Supports" has disappeared we don't need a healer.
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https://masteroverwatch.com/profile/shared/b616932dfc37cc2d Exciting. We did a full on 6v6 custom game at work today. Destiny eat your heart out.
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It has a lot of comparisons to Team Fortress games. It contains little of the stuff that made me dislike TF2 specifically. Also
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I've been playing this game way too much and I'm not even halfway to level 120. What the hell guys.
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Knocked half the enemy team off the map with Pharah E. Feels good man. Played a ton of Zarya last night and she is amazingly strong. I thought she was kind of butts as she's not picked much, but I think it's because the other tanks are more obviously being useful and D.Va has a very special player base. Only thing I don't like is that landing 5-man ultimate gives play of the game to the people jumping on it, not you, and then you have some Reaper bragging he's hot shit.
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Mei is a pain in the butt. So good at contesting a point because of the Block/Wall making her hard to kill and the freeze/headshot combo makes victims feel pretty helpless. Although, I think people are finding more counters to her now. Zarya shield makes you or your ally immune to the freeze, Tits McCree can flashbang and kill her in the stun if she's in frost range, Reaper can peace out, Soldier 76 can drop healing field before he gets frozen and survive the icicle, Roadhog needs to do some damage before he hooks her so she dies during his hook combo, etc. If you're a healer or something you're probably boned, but if she's in your backline you have other problems. On the other hand, while far away all she's got is her icicle and even though it hits like a truck (75) it does have huge start-up.
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If Hanzo lands his reveal arrow, sees you in an enclosed space, and does a double dragon through your face… he kinda deserves to kill you. There are much stronger ultimate's where most characters can only duck behind something and clench when they hear the sound (although if you’re working as a team you should be able to outplay it). I’ve been all over the Overwatch train since the open weekend and I’ve been having a ton of fun with it. Has completely taken over all my gaming time and I haven’t booted up League of Legends once, although I’ve been looking for a replacement for a while. I do find pickup groups can be a little frustrating... You first pick, watch people go double Tracer on a defence map, and then the roster slowly fills out with no healers - and the last guy also won't pick until you all leave spawn, so you have to walk back to change. But this is a combination of factors including people just being new to the game. Honestly, for pubs I think the only thing the game does wrong here is classify Symmetra as a support and not a builder ("oh we have a healer, guess I'll be our second Reaper"), it’s very good at offering composition advice, and swapping the teams around or out completely if it all goes Pete Tong. Anyway, I mostly play with a linkshell of friends and I have a lot of fun. I usually end up playing the tank, but that’s fine because Roadhog and Reinhardt are ridiculous amounts of fun. Roadhog is a beast if you’re hitting those hooks, whereas Reinhardt just feels amazingly useful and his ultimate is almost as good as Zayra’s for setting up wombo combos. I play Mei a lot of defence because I’m a terrible person and Rescue Mei is such an amazing skin I had to drop 1,000 on it. Otherwise I stick to Pharah, Soldier, Lucio, etc. Only played Reaper once to spam the amazing..ly bad “I’m not a psychopath” emote, and I got play of the game pressing Q. Turns out it is as easy as it looks. I’m currently work in the exciting world of mobile development, doing my own things on the side, and one thing it’s made me extremely sensitive to as a game designer is accessibility done in a nice way. Overwatch does such a good job of what I would sarcastically call “positive player reinforcement” that I do think it’s the quintessential example for this in multiplayer. Complete focus on positive stats only without even your KDA visible to other players, reward cards and a dubious freebie thrown to some random person, play of the game could be contentious but I think it’s more of a learning tool that anyone can be a god for 5 seconds if they press Q correctly, account levelling does not overly punish loses, maps are very clear and running at the objective marker usually gets you where you want (except on that little sniper house in Volskaya Industries where you can get turned around), etc. Even as someone who considers themselves “hardcore” I love all this, because I don’t really care how much someone died if it’s just ammo for some toxic moron on the team to flame the support for not killing enough people. So, yeah, I’ve been loving it. And I’m probably bad. Taylor#2599 Also at home and at work Roadhog will randomly point straight up during Whole Hog. Often, it seems, after killing someone but that could be a coincidence. It’s a bit annoying. Also, Whole Hog is really underwhelming and I usually die immediately because I can’t heal or stun. Still waiting for that game where they all line up on a cliff for my achievement, though. Super Late Next Day Edit: Kill assists giving you eliminations is probably the biggest thing and I forgot to mention it. I'm surprised the kill feed was on by default in the launch, as it wasn't in beta, but I guess you need to switch it on to know when people die so everyone enabled it.
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We could play some games and see how it goes. Honestly, I don't get to play online against people very much (I've done about 10 ranking matches) and we stopped playing fighting games at work because Rocket League is amazing.
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Honestly with modern input buffers the only time you need an arcade stick is if you’re playing a character that needs to hold down individual buttons like Balrog in Street Fighter (Turn Punch) or May/Eddie in Guilty Gear (Dolphins/Shadow). I tried to play Rising Thunder and realised I can’t because my stick is only six buttons. Beat some people using the keyboard using Chel, who is apparently overpowered because PC gamers can’t deal with three decade old Ryu tactics. I really don’t like the design philosophy of the game because it’s aiming to be a more accessible Street Fighter 4, which in turn was a more accessible version of all other fighting games, yet keeps the same misguided one-frame link and FADC focus… They could easily make this game work with four buttons if they allow double inputs and they’re not against that because it’s used for the super. Only game I'm playing right now is Guilty Gear Xrd. They've also announced my character from the older games will be in the new version, but also they're adding a load of shitty BlazBlue mechanics to it so it's not all good news.
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Where is the forklift? Is it a stretch goal?
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To be honest, my biggest worry with this remake is it will apply what they've "learned" to it and it'll be sad times for all. Final Fantasy 13, where you ran down a linear corridor mashing auto-battle, was the first Final Fantasy I returned. And I'm not interested in the new J-pop boy band one at all. I'm pretty hype for this. But I'm trying to contain myself until there's some gameplay footage, or they show what's left of the materia system, or there's a high definition image of Cloud in a dress.
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Splatoon is a lot of fun. I'm only level 6 but I'm getting the hang of it. As someone who regularly plays League of Legends I now naturally hate everyone I meet in online game by defaul,t because it streamlines the entire process, but Splatoon multiplayer is setup in a very Nintendo way. There's no way to send messages, no voice chat, matches are really short and chaotic, and after each round it jumbles the teams and fills leavers. Honestly, the most a frumpy player can do is piss off. Single player is also pretty fun, I heard someone say it sucked and it was all about angling ink into balloons. It is not this. Also playing Xrd! I haven't really been practicing it, but now we have an actual group of people at work so I might start taking it more seriously.
