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Everything posted by Taylor
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Half-Life 2 was so good it was almost as good as Half-Life 1.
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Thanks guys! Yeah, moving platforms were in my initial plan, along with a finale where everything was constantly shifting rather than the path getting bored and wandering off screen. However, coding is definitely not my forte and given the restraints I thought I’d go for an easier out. If I were to pick this project back up I would definitely include more interesting obstacles and some better sound design. Perhaps some ambient music, chords for landing, and pretentious text to transcend this bad-boy into art territory. Porting to iOS would be interesting. Have him move relative to your initial touch and flick to have him jump (less accurate but I don’t like virtual d-pads), put doodads on the sides to manually manipulate stuff. I don’t actually have any way of doing it right now, though.
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Does this go here? I guess so! I made a game for LD48. Theme was Minimalism. Compo Link
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My problem with scripting levels with a text script is it quickly becomes very abstract and hard to follow when you’re doing a lot of very-similar-but-not-enough-to-encapsulate activities like unit spawning. Part of the elegance of Kismet is the way you can switch between the editor entities and the script itself. Kismet’s problems are largely due to people trying to do too much with it. I’ve been on projects where half the game logic sits in Kismet as this Lovecraftian sprawl of boxes and lines that causes insanity if you gaze upon it for too long. Or where the attitude is “we don’t need a those coders for this! Scripter power! We can combine matinee and vectors and maths and oh god what have we done.” On projects where coders and scripters are working together, and sprawl is eliminated with custom nodes, what you get is very streamlined and readable.
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I'm playing through the La Mulana remake, which some people might recognise as the Japanese indie game that isn’t Cave Story. I could write some fawning paragraph comparing it to Demon's Souls, which invented difficulty and finding out things, but I’m not a games journalist. It's a lot of fun, though! They released a video because people were giving up without even getting started, so I’ll link that for any interested party. You might want to mute it, though... I think the way she talks is attempting to rewire my brain.
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This is totally going to be used for porn.
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I hope this means someone is going to remake Rick Dangerous soon.
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Most games I’ve worked on have obsessed over the metascore, which is doubly unfortunate given they’re all pretty low. One even had a fake metacritic chart where the bigwigs would play through the latest build and come up a plus or minus on our running, imagined metascore. Boy am I glad they decided to drop that individual metascore nonsense. I've got nothing against metacritic itself as a concept, but it's not a force for good while publishers obsess over it.
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I did enjoy Doom 3 but it seemed very schizophrenic to me. It really needed to decide if it wanted to be 'realistic' horror game or stick to its monster-closet action roots.
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The white men of mapcore.
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We tried. Jason wanted him in the game badly. Copyright and everything made us stay away from easter eggs.
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This backs up John Gabriel's Greater Internet Fuckwad Theory. Also, since this won't die anytime soon, KiteTales is someone on youtube who talked about when this Kickstarter happened and has now done a video response to Anita's part 1. She's generally more positive than the other responses I've seen and her music choice is made of pure nostalgia. Her main focus is less about aggressively picking apart her assumptions and bad evidence, and more arguing that being a 'damsel' doesn't automatically mean you're a powerless MacGuffin.
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Also, since I clearly have nothing better to do, I put together a playlist with everything mentioned so far, which I can put on shuffle and listen to in the background. This is to stop myself just posting what I like, nodding in appreciation at a few Chrono Trigger tracks, and then exiting the thread. Which I'm sure nobody else does. Youtube Playlist It is missing a few tracks, mainly because soundtrack videos get killed frequently for copyright infringement and the links were dead already, but I also didn’t include 3-4 because they were ‘real songs’ or covers. What an asshole.
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https://www.youtube.com/watch?v=B5GCwnaEmVo https://www.youtube.com/watch?v=rg2AFOdAjxo
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The original Bioshock always crashed at the first level transition for me, so I had no problem absorbing all the leaked Infinite footage up to the ending. This thread is going to get awesome.
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Many fat characters in video games can breathe fire and this could be setting unrealistic expectations.
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Well, next time everyone will wait for thunderf00t and InuitInua to point out any bad evidence and logical fallacies for them to work from. This has been ten pages of people trying to make points through a minefield of linguistic traps while stressing they totally don’t hate women.
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Just mass tier 1 and keep your heroes up.
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I don't know of a Vita release. I can't imagine it being too nice to play on a handheld as it uses six buttons and double inputs for throws, assists, tags, supers and snaps D: There will be a PC release, though.
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I really like Skullgirls. It’s definitely the deepest fighting game out on consoles this generation and the best fighting game out of a western developer by far. How’s that for an opening gambit? The gameplay system was made by MikeZ who is a tournament-level Marvel vs. Capcom 2 and Guilty Gear player. I believe his stated goal was to make an MvC2 where everyone played like a top tier character (for the uninitiated but only a small portion of its cast is viable). It brings a few new features to the table like the infinite protection system, variable team sizes and custom assists. I could write for ages on how these are super awesome, but I’ll refrain unless someone actually cares. Although there are only eight characters (up to ten with the funding) they have pretty extensive skillsets reminding me more of a Guilty Gear character than one you would see in Marvel. It also makes no competitive concessions to modern conventions, so there throw windows are short and there is no comeback mechanics. Some of its problems are what you’d expect from a low budget game using all its money on animation, the cast is small and the non-canon “story mode” is the extent of the single player content. Other problems are a large burden of knowledge due to the reset heavy gameplay, but that's something you just need to embrace.
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I'm pretty sure I clarified my position this very clearly, so I’m not sure why you’re assuming I said the differences were mostly biological. Now you’ve now taken this to the extreme of me denying cisgende/cissexual people exist, which is a blatant misrepresentation. If you do this again I will just exit this conversation with a big fuck you. There is a different to men and women being uninterested in jobs because of gender roles (which we can and should change) and being uninterested in jobs because of an active sexist discrimination from those within it. Nursing is a female dominated profession; is this evidence of an activate discrimination within nursing to stop men taking these jobs? I would say, like the above, it is not.
