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Everything posted by Taylor
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Which version of Skullgirls are you playing? The PC beta version, which will be patched onto console version with Squigly, is doing some really cool changes. Making it more about deciding between damage and resets rather than getting both - I really wanted to get into SG's but the year-long combo into 16f reset into death of SDE was a bit of a turn-off. I've also been playing DotA2 and watching the international. I've found the douchenozzle ratio is much better than I found in League, but I'm only at 20-odd games and it's supposedly in the middle of the pool you get the characters.
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Why do you have a prison tray and cup combo?
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You can. It just doesn't let you run multiple source games.
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Launch all your games at the same time so they generate cards in the background and start generating boosters. Sell your cards for 10p each and use the money to buy chest keys in Defence of the Ancients 2. Get a sweet-ass Possessed Blade for Spectre. Play Spectre, go 6-10, and lose.
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Another route is to make something tubular and ask for donations. There are games entirely made of ripped assets that get by with this.
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Fucking jocks.
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Kayin is a pretty cool dude. His Dragon's Crown commentary was refreshing too. http://kayin.pyoko.org/?p=2392 Also, IWBTG is awesome and Brave Earth is looking sweet.
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Again, Fish was also very good at handing out his own abuse. That Penny-Arcade Report article doesn't even mention him as a controversial figure, like all he did to get negative attention was be a genius, and I don't think Fez 2 being cancelled was due to this escapade but rather a contributing factor to twitter meltdown - but, hey, it's Penny-Arcade Report. For the record, here are some other indie stances on this: There is no Internet War on Creatives We don’t need more “Phil Fish”s
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This thread is the first time I have heard of Annoyed Gamer but I stopped visiting Game Trailers when it stopped just hosting game trailers. Apparently this is the twitter drama: http://i.imgur.com/2TPVNwp.png While the level of abuse developers get from gamers is not acceptable at all, Phil Fish has told people to choke on his cock, told a Japanese developer all Japanese games suck, said to PC gamers that PC's are for spreadsheets, etc. He does seem to have a knack for controversy. I'm not hating, by the way. I think if I was in the same situation I'd be saying the wrong things too. Edit: Also, I suspect he'll be back
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wow. They still gave it a higher score than God Hand.
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I'd buy that just for the fapping sound when he walks.
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How are they calculating this? I know people who only got it last week. I still haven't got mine (not even the shipping e-mail) and support never responded to my query over a week ago. I imagine these are included in the figure. That said, I hear the turnover rate from trials to purchases is really low too so maybe not.
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When Toady One releases Dwarf Fortress patch notes nobody tells him to die in a fire. Call of Duty gets the stereotype for being filled with raging, immature children because it is, in part, true. I used to be an insufferable twat on the Internet too. Hah, maybe you could enforce the age restriction, or David Cameron could ask households to opt-in violent video games.
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I'm enjoying it despite playing single player like some kind of loser.
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Maybe it’s worth moving this into general discussion as I'm about to rant about something. After I finished this game I decided that since it’s XNA-based I could show some love to XBLIG and do a port. Okay, and to make some money since I’ve been unemployed for like a year now, but the trial was 40% of the game and would be a dollar. It has a proper level structure spanning 40 levels (455 waves but most of them are generated with a deterministic random function so hey), title screen, saving and loading of progress and high scores, new enemies, bosses, bullet patterns, music; it’s a much tighter game than the one I made in 48 hours as you would expect. You could maybe even describe it as a proper game. But then I went to submit and I got this error. I'm surprised nobody is talking about this because it really is worthy of many dramatic headlines, especially given current game journalism narratives surrounding Xbox One and independent titles. After you pay $99 for your "Xbox LIVE Indie Games Annual Membership" you may find, and nobody quite knows why because there is absolutely no dialogue with Microsoft at all, that you have an account the Creators website doesn't like. If you have such an account then most pages on the Creators website will refuse to work; meaning you cannot read anything, submit anything or do anything. If I had to guess I would say it's because I brought the membership through my 360. I'm not really up for spending hundreds of dollars trying to find out what's causing Microsoft's shitty service to be shitty, though. I will stress that this is definitely not a local issue, it's server side, it doesn't matter how many different browsers, computers or internet-capable devices you try, you will not be able to access the important areas of this website. Turning your $99 into a rather convoluted and time-limited HDMI out. And this is not a recent problem because of a blip in the website that will be fixed in a few days time, it has been happening for at least three years and nobody at Microsoft higher than a Community Manager has commented. Here's people complaining about it dating back to 2010 with no resolution or official word from Microsoft that this problem even exists. Cannot register, login or do anything? Endless redirect. infinite redirect loop trying to access app hub redirect loop - cannot get to anywhere on apphub Endless redirects when trying to signin to app hub Constant Redirects When Signing In Registration not working One solution posted here is to create another Live account and link your Xbox to that instead at the cost of losing your gold membership for the month. After setting up a new e-mail and pointing my account at it... I just found the new account caused a redirect loop instead. Oh, and I can't swap it back for thirty days. Why not. Of course rather than just reading the internet and trying well-meaning suggestions from community members maybe it's best to just contact Microsoft? So I e-mailed creators@microsoft.com about this issue, apparently the correct course of action, and I have heard exactly nothing. Not that I'm missing out much, judging by the responses people have received. I also spoke to support about another account issue, namely removing a credit card from my account - because unlike every other company ever you can't just hit a button to do that. I brought up this problem but the 'agent' wasn't equipped to deal with this (which is fair enough, of course) and linked me to the Creators website where I could contact their support instead. I already knew this wasn't great advice. Firstly, as soon as I log in the page gives the redirect loop error I'm trying to contact support about, but secondly after I created a new account just to try an access support I found it redirects to the "Are you developing for Windows Phone or Xbox?" page, from which both choices just dump you on the respective front page again. Amazing. Now, call me cynical, but am I right in thinking that if there was an error that caused Microsoft to not actually charge the annual $99 for the indie games membership somehow that wouldn't go unfixed for three fucking years?! Again, I'm surprised there isn't much of a stink about this. To reiterate yet again: you hand them a hundred dollars, get nothing, and they are completely silent about this even being a known problem. I did post in the community section that you can mostly access even with an otherwise-useless redirecting account. I posted in the thread "Re: Redirect loop - cannot get to anywhere on AppHub" which only dates back to 2011 but was the most recent complaint thread and had ~72 replies at the time. There has been a lot of responses but most of them reiterating that Microsoft has abandoned this and it won't be fixed. At least it does sound like it is possible to wrangle a refund back from Microsoft, although other posts reiterate this is not and easy process. Hopefully I can use what I've learned in other projects instead. Or maybe I could just release it for free on PC or something. Have some screenshots, I guess?
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His weapon size is pretty average, but his technique makes it feel much bigger and he can fire white energy a large distance. This was the PS2 version. It's super fun, although this guy is breaking it a bit.
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...Why would you think that and not of Strider? I'm torn because I immediately distrust everything by New Capcom, especially when they bring back series by Good Capcom for nostalgia cash-money, but my only complaints are it being too dark and this animation. It does look pretty cool.
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If you beat someone they're a noob and conversely if they beat you they're a tryhard. Your worth in team fights is determined by how many ultimates you were hit by, a number you should report in all chat (i.e. “3 ults to kill me lol”). If an ally walks into your mid-lane before the 20 minute mark communicate by spamming pings until they leave. Always rage buyback after you die. And if you demand commendations after the game people will definitely give them to you.
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The main difference in responsiveness comes down to turn speeds. But the lack of them in League is also the reason nobody will ever pick a melee carry. Beck: I think for the mid challenge you're probably best off getting an early bottle, spamming all day, and using the runes to refill it. In a real game people will contest the runes, though. Recommended items are never terrible and you'll get a feel for what's optimal later. Ack, I made a new page. Sven made a good post if you've missed it. <<<
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Just roll it into a new franchise and let Duke die.
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It's definitely the best time to get into it. There are a lot of us newbies floating around now it’s been released so the matchmaking is better. And yeah, unfortunately the rage is kind of a side-effect of the mechanics; it’s full of feedback loops, highly susceptible to the Dunning-Kruger effect, and people are trapped together for 30-60 minutes, but I've not seen anything that has really shocked innocent little me.
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Inde development: http://www.gamasutra.com/view/news/196253/When_selfpublishing_on_PlayStation_4_heres_what_to_expect.php http://www.gamasutra.com/view/news/176579/Evolving_every_day__Sonys_approach_to_working_with_indies.php So, an indie developer can release straight onto the Playstation 4 store and can even opt out of Sony giving them feedback. However, it's not totally open like the Vita Store and XBLIG and you will need to win Sony over first for a license and development kit. It actually sounds like a reasonable middle ground between a closed system and gamepad massages. Weird, posting Gamasutra articles feels a bit like linking Kotaku these days.
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A few of the games on there I already own on other platforms, like Bioshock, but then I realised CARDS, GUYS. CARDS. DIAGONAL LIGHT BLUE LINE: CARDS. ARE YOU EXCITED FOR CARDS? YES YOU ARE. BECAUSE: WHAT DO CARDS MAKE? BADGES. WHAT DO BADGES DO? LEVEL YOUR PROFILE. WHAT DOES LEVELLING YOUR PROFILE DO? GET YOU MORE CARDS. They're like achievements only instead of ostensibly representing player skill they represent luck, game-time and marketplace trading. GAMERS LOVE THOSE. You might be thinking these are pointless slot machines attempting to funnel people into the marketplace while being dressed up deceptively as a community activity. Well, how very dare you?! Did I tell you there are foil cards? VIRTUAL SHINIES. That's even better than item drops in DotA2 where they just change text colour of something to increase its value ten-fold. HOLY YAYNESS.
