Jump to content

kleinluka

Mapcore Staff
  • Posts

    7,486
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by kleinluka

  1. First link doesnt work, 2nd link confuses me. What is this about?
  2. it looks fun but im not digging the daylight too much
  3. What Grin really needs to do is stop jumping publishers and develop some original IPs.
  4. Congrats HP :] Enjoy Germany
  5. http://kotaku.com/5271215/unknown-world ... election-2 Damnnnnnnnnn
  6. I never thought about it until now but YOU ARE RIGHT!!!! how sad is that?
  7. I don't think it's necessarily that they don't WANT to learn (ok maybe!) but I think the main reason is that foreign language education -not just english- in France is really really crappy and there are very few qualified teachers.
  8. So what? If they want my $60 then I want a real Terminator! I don't think the average customer gives a shit when the studio was opened.
  9. I gotta be honest but this doesn't feel like Terminator... The art direction/style looks just like Bionic Commando with its saturated colors and lighting. When I think of Terminator I think of cold blueish steel...I think of darkness and creepy atmosphere. This just doesn't draw me in at all, it looks very generic. The gameplay as well doesn't seem to bring anything really new to the table. Then the under 4 hours of gameplay for $60.... *slowly backs away*
  10. Barrakid, you make an excellent point about games potentially being turned into goods and into owned property rather than licensed services. I didn't think about that. Scary! But I'm sure while drafting a law like this they wouldn't forget about something as huge as this.. (I hope!!)
  11. I wish
  12. kleinluka

    Earth No More

    I love it ))))))) great work you guys!
  13. Oh Europe, when will you learn.... Source: http://gamasutra.com/php-bin/news_index.php?story=23647 May 15, 2009 Report: EU Proposal Would Pressure Devs To Make 'Near-Perfect' Games Advertisement A new European Union proposal aimed at providing quality guarantees to consumers could unfairly constrain the creative work of game developers, the BBC reports. EU legislation's Sales and Guarantees Directive provides a two-year guarantee on consumer goods, but video game software has historically been exempt. The concern for the video game industry is that allowing games' inclusion under the directive may create gray-area opportunities for abuse -- consumers could seek to reject products based on subjective flaws rather than actual quality failures. "On the one hand there is the risk of abuse, but on the other it's not a good enough reason to say basic consumer protection should not apply," insists a spokesperson for the commission. Beyond that, though, Richard Wilson of trade body Tiga is concerned that the pressure on developers to keep pace with new tech is already a challenge to the game industry, and that an obligation under law for games to be "near-perfect" could massively reduce creative risk-taking. "They have to be careful not to stifle new ideas," Wilson told the BBC. "Consumers need good quality products - that is only reasonable - but if the legislation is too heavy-handed it could make publishers and developers very cautious." The Business Software Alliance, which represents a wide variety of software companies, also disapproves of the proposal. "Digital content is not a tangible good and should not be subject to the same liability rules as toasters," said a spokesperson.
  14. i still don't see how this compares to carmack sorry..
  15. Because he's levelord.
  16. But it wasn't enough to get him picked up again ?
  17. I'm not bitter I just don't get why I should feel sorry for him because he signed a non-compete and is now regretting it or why I should blame 3DR for his situation. It's a shame yeah, but also signing a non-compete doesn't mean you can't do your own work in your spare time so why didn't he cook up this super amazing engine you are talking about at home in his 3 years off? It seems like he just disappeared. Surely if he was half as great as you're making him sound he could have done SOMETHING that would have impressed people.
  18. LOL are you for real? Seriously. Drop the fanboy crap. I'm sure he was a good programmer and the BUILD engine is legendary but to say that "ohhh he was only 18 he couldnt read this contract".... come on dude, seriously. I was 18 when I got my first game dev job and was over the moon about it. That doesn't mean my brain stopped working and I didn't know what I was getting myself into. When you're 18 and you sign a contract with a 3 year non-compete clause you accept the risk that it could screw you over if something happened to the company/project. You accept it by signing it. This is the real world, the games biz was a business even back then. We all deal with these contracts and we all get screwed over by them in one way or an other. As HP said, welcome to the real world. If you put your signature on something you are responsible. nice source of information. I haven't heard anything like it and I honestly don't care. Go ask the 1000 laid off EA employees if they got their royalty checks. Did Ubi finally take them off their contracts for "regular" employees? I know I signed one but I also knew they didn't really enforce them for artists/designer type employees. Like what? I can't imagine what sort of information could be enough to "destroy the next few years of a company". There's a ton of secrecy about stuff in games, and I've never really "gotten" it. Seems to me like a non-compete is less about keeping secrets and more about "If I can't have it, nobody can!" Well he was the CEO of Ubisoft Montreal, which is one of the (the?) most largest production studios in the world. He had access to the entire Ubisoft strategy for the next few years at least, titles in production, planned projects, financial information and who knows what else... It's quite normal for CEO types to sign non-competes but as Furyo said it doesn't really matter for them if they can't work for 1 year because the money they got for signing it pays a years worth of CEO-level salary anyway...
  19. Why someone would ever sign a non-compete clause that lasts a FEW YEARS, fully being aware of the risks it poses on your career is beyond me so I don't feel sorry for him for that either. I would never sign such a thing, it's a stupid thing to do. And honestly, he's not the only one who doesn't receive royalties like they should. I worked on Rainbow Six Vegas for over 2 years, I was the first production artist on the project, I left Ubisoft and never received a royalty check from them. Do you hear me bitching about it in public? NO. Because I left on my own terms and so did he. Most companies don't pay you royalties when you leave, it's not something that's particular to Ken Silverman or 3DRealms. At least he got paid until 2003. That's already more than 90% of us would ever see. Yeah maybe, but this is an interview posted on the 3DRealms site so obviously they wouldn't publish anything that said "LOL THEY SCREWED ME OVER 3D REALMS SUCKS"....
  20. Uh yes but those games all came out like 10 years ago so if he never received royalties for them then why the hell did he stay at 3DRealms? Seems kind of weird...
  21. royalties for what?
  22. Source: http://www.gamebizblog.com/gamebizblog/ ... d-off.html Nearly 8,500 games industry workers have lost their jobs since July 2008, says analyst Wanda Meloni. Let us once again reiterate: The games industry is not immune to the recession. When times are tough, corporations start cutting their work force. When it comes to the bottom line, the games industry behaves no differently than any other. By M2 analyst Wanda Meloni's count, 8,450 game makers have been laid off since July 2008. An overwhelming 75 percent of job reductions happened in North America. In other words, 12 percent of the US games industry is out of work. There have also been at least 13 studio closings, she notes in her latest briefing. Victims include the likes of 3D Realms, Ensemble, and Microsoft's ACES. Others are on life support. The good news: There is a new spirit of entrepreneurialism is rising from the ashes of these former jobs and companies, notes Meloni. Industry veterans are seizing upon new business models and new publishing platforms. Digital distribution has broken down publishing barriers, allowing creators to take risks that companies like Electronic Arts and Activision are incapable of taking. Now is the era of free-to-play browser games, server-based distribution, Facebook, and the iPhone. Now is the time for game makers to unleash their creativity. After all, if Kyle Gabler and Ron Carmel can create the hit Wii game World of Goo with just two people, imagine what teams of industry veterans could accomplish when they strike out on their own.
  23. kleinluka

    Deus Ex 3

    cause then the forum would be all stickies
  24. kleinluka

    Deus Ex 3

    that last thread was from over 6 months ago so I think a new thread isn't going to piss on anyone's parade?
×
×
  • Create New...