Fletch
Retired Moderators-
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Everything posted by Fletch
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More like Duke Nukem Never..... Eh? Eh? Eh? You've been a great crowd.
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360 and Wii, but I might get a PS3 at the end of the year.... mainly for blu-ray
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Yeah, I bet they left themselves open to a multimillion dollar liability suit on purpose.... oh, wait, no they didn't.
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I'm ready to start pulling for the PS3 because I need them to sell units and form a customer base that will buy the games I make. But still, it's taken a year to get the price down to 360's level. Sony worries me.
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UnrealEd on one monitor? Hahahahaha. Losers.
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yeah, i was thinking of getting that, but i think i'm just going to save a bit more and get the 18-200mm VR instead so i can replace two lenses with one. nice shots, though, glad to see the lens is worth the cash.
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Everybody at work got accepted into the beta. One guy used like 5 different e-mails, and all 5 got accepted. It doesn't seem like they were too picky.
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Been there. Done that. Moved on.
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I remember reading the Bionic Commando book as a kid (Worlds of Power books, FTW!). I was always pissed off because the used video game store never had it in stock.
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I'm sure it will be very fun, critically acclaimed, and sell 10 copies. Poor Tim Schafer.
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It seems as though Crytek is trying to get ahead of the market. Sure, these are insane specs now, but 3, 4, 5 years from now, the market will be at that level, and maybe/probably the console market as well. Then Crytek can say "Hey, we have this badass engine ready to go, and already fully featured." It might not make a lot in the short run selling to the hardcore bleeding edge market, but if it can wait it out for a few years, it can make a lot in the licensing market.
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Doesn't have my processor or video card, but similar products give me a 23. Not worried though, the dev build runs fine.
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I can't even look at CRTs anymore without getting headaches. Dell LCDs FTW.
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The only time I want to see a graphic like that is if it's on a neon green slap bracelet or a trapper keeper.
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The "no comment" comment leads be to believe there is a stack of papers on a lawyer's desk at Microsoft or Bungie right now, awaiting final sign off on something, but I doubt it's a full on break-up. Maybe a Bungie-owned sister studio that is free to work on other platforms and projects
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"There's been no such announcement" Yeah, that's not a denial.
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At this point, it's either completely true or (more likely) partly true. Microsoft's PR team is one of the quickest in the industry. They've got press releases out within hours when zero-day exploits come out or 360 shipments are confirmed as damaged. Silence means something is up.
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Played the demo a lot at work during game time. It was pretty fun (go go giant red laser of death from the sky!!), but then TF2 came out and that's our new flavor.
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I actually thought the demo was okay. It has a simple gameplay promise and it keeps it. The in-your-face combat stuff was pretty fun, but that was about it. I'm not so sure it will see any significant numbers in the market though.
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Ahhhh, rocked as the Pyro tonight, which I'm so happy about. I was always Sniper or Pyro in TFC, and I've just felt lost without having a good Pyro in TF2. We played some gravelpit tonight, and there were 8 guys standing on a cap point (we were just letting them have it). I snuck in, lit them all on fire, and ran around like a maniac to avoid fire. They still capped the point, but 5 of them dropped dead right afterwards. Good times.
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Master Cheif Dies
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Original Game: 1944 D-Day : Environment & Texture Artist
Fletch replied to RonanHayes's topic in Non-Professional Recruitment
Professional Recruitment is reserved for companies offering actual jobs, not internet contracting for assets. This will stay in the Mod Recruitment forum. On a side note: quit being dicks. -
I love love love love love love sudden death. On the surface it's great because it allows the casual audience to enjoy the game more, but for the more adept players, it's a chance to show just how much of a badass you are. It forces you to play your class perfectly, because if you screw around, you die. We had a round this afternoon where I was stuck as pyro for sudden death in 2fort. I knew I wasn't going to do much in a straight firefight, so I went down to our basement and waited to ambush any spies or scouts coming through, and I ended up getting 2 of 'em. The round ended up with a rag-tag group of me as a pyro, an HW, and a medic sneaking into their base and taking out an HW, and engineer and his turret, and a sniper. If any of us had tried to do that alone, we would have been smoked. But we played our classes correctly, played as a team, and picked them, off one by one. This has turned into one of those games that everybody in our office plays eagerly during gametime and then spends the next half hour sharing their best stories, a lot of them having to do with sudden death. Today all of the dead people very screaming (you could hear them down the hall), because Kami was a spy and hiding with the two surviving medics from the other team as they healed him up to max power before he backstabbed both of them. The shouts of "STOP HEALING HIM! HE'S A SPY!!" were glorious.
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But that's what people wanted. So they're going to feel disappointed when they didn't get it. Not saying it's fair. It's just life. I played it a bit this week and my overall feeling was "meh-to-positive." Lag was an issue (whether that is from people using shitty servers or the code base itself, who knows). Classes seemed unbalanced. It basically turned into medics, snipers, and soldiers. Some of the maps looked great, while others had some areas that looked rushed. My main criticism in that area is there isn't an overall cohesiveness to them as a set (some are very old-school arenas, others try a more real world approach). Gameplay was fun, but there were some times I felt the game couldn't decide about realism vs. arcade gameplay. Rocket jumping = okay, but then I got fall damage jumping off mid-sized ledges, etc. Of course, it's a first release, so I wasn't expecting a supreme amount of polish in all areas. You get that through watching the community play and then making changes as you need to.Hopefully the FF team will keep iterating with timely updates. For the negatives, which are glaring, but not show-stoppers, it's still the best HL2 MP mod out there. Good job, FF team.
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Extremely good point. A lot of it comes from the fact that the FOS community is coder driven. When you're a coder working for some academic institution or engineering company and you need a small widget or app for your work, you can usually combine efforts with similar coders and create a FOS solution for a communal problem, usually for a small-scale community. That's the primate reason FOS works. The target community is usually also contributing community. FOS games don't share that efficiency as their target is dmuch wider than their contributing source.
