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Tarky

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Everything posted by Tarky

  1. Tarky

    dod_fides

    Looks good, though I don't know how you can go back to that old engine after moving onto source.. D:!
  2. Goooo zaphod! Good to see things are getting back together for ya!
  3. Wacko is Spearing, unusual resemblence. We wrote the press release and got it approved by EA. It is spelt correctly for english, not american english. It is sad for us all, but alas we move on to greater things.
  4. For a first map, just great. And I am so happy to see a map that isn't based on the city 17 look. Love the height variation of the ceilings, particularly in that first screen. Good use of different coloured lights.
  5. Onoes a dead one too!
  6. Yus they came with the house, i have no fricking clue what they are for..
  7. I thought it was my turn to do some postage.. so here you go.. Oh and note, yes you can laugh at the size of my monitor, but please not too hard, otherwise i might have to squint to see all the HAHA's
  8. /me pets Kami GJ mate! As usual the best level design community in the world comes through !
  9. Tarky

    dod_advance

    nice kktnx Hope it does become official, would be nice to have it floating around with heaps of peeps playing !
  10. Ok this seems to be the new trend.. *fetches wallet* H'OK! - University Print Card - 10 trip Bus Ticket - Student ID - Drivers License - Internet Banking details - Credit Card - What to do if my credit card is stolen info. sheet - Key Card for my bank account - Auto club membership card - Video store membership card - Business card to the game developer i work at - Subway Sub Club card ! - No Cash - Or Condoms (anymore )
  11. pffft Come help guys, you know you want to .
  12. Looking sexy my friend. Really captured the feel of RavenHolm imo. Pity you can't really have npc's in MP. Only crit is some of those areas are a bit empty, dont know what you could fill them with, but yeah. Looks good anyway, 10/10 for sexy
  13. Perfect place to grow your roses
  14. Looking good, like said above those few problems part. the even terrain as reno said. Has a nice atmosphere to it, i think it would be awesome to play in it. You entering the contest?
  15. I do have fog there, maybe I should make it thicker?
  16. Have you heard of propane?
  17. It is a good start but it needs a lot of work. Good job with height variation etc, gives the player different levels which is always good. I say this all the time to people, don't be skimpy on the polygons, this is HL2 not HL so really get some detail in there. And also for the love of good please use smaller screenshots so I dont have to scroll for an eternity
  18. Water is basically only knee deep as the dam is meant to be dry. Also I dont know how I can do water rushing out with HL2's textures or effects. Any suggestions?
  19. Hehe, I wanna add more detail to the dam, I'm thinking movable flood gates and maybe some pipes? I dunno, any suggestions?
  20. Ok just did as mino suggested and stuck in another wall texture. Looks better. Still more detailed needs to be added. Also ReNo I did what you suggested and put in the info_lighting, it still doesnt seem to be working.. Is there anything else I need to do. I put the point next to my light_env.
  21. Crazy jynx... Exploding barrels coming ..!!! Yeah I agree mino, you mean the tile textures dont you?
  22. Ok just did another compile with some fixes and some detail additions. Still some lighting troubles in here. Im getting some wierd lighting on some models. Anyone know why? I also removed the rails from that interior room as I believe they were getting in the way. And I have tried a new light environment pitch and colour, and I believe it is working quite well. New and Improved Lighting environment, wierd lighting on models. Anyone know why? Improved internal area, still gotta get that lighting tweaked right, plus some more details need to be added. Skylight type things adding in some colour of the light_env, little raised platform thing now has more detail... AND BARRELS! Another outdoor shot, just showing off the lighting and shadow. I really like good CNC guys, I want to make this map rock visually and then I can make sure I can make it rock gameplay wise.
  23. Tarky

    co_paragon

    OMG STEALA! But no, looks sexy mino.. Much <3
  24. I agree on that, quite grey. What sorta colours sir?
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