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Tarky

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Everything posted by Tarky

  1. The ones on the walls. I don't know - when I first looked at them it didnt occur to me that they were washing machines.
  2. Vivi - I love your work But can I just say that I think those washing machines look a tad ridiculous.
  3. Um Nexus, that is just the standard grey dev texture for HL2. The lighting is making it look blue.
  4. What game is that for? For some reason it really reminds me of Perfect Dark & Goldeneye
  5. This is for HL right D3? I know you said not to comment about it - but for the background, instead of using a photo as the texture, why not recreate it as a texture? Or several? That way it will look 100x better and not look pasted into the screen.
  6. Basically what I was saying but much better explained - thanks BJA
  7. Maybe just bring in the displacements in a little on the bottom, I think maybe that is the problem. Obviously not a major thing.. Heh.
  8. Nice work I really like that. Great work on a bunkerish level. My only suggestion is to have the displacements in the first shot be inset behind the concrete. What I mean is they look wierd with the concrete underneath them along the bottom, because unless the rock is fake, techinically the concrete should be on top.
  9. Nice progress there. Love the platforms. On the name - Uturn sounds a bit meh.. I don't mind greystone. Or some possible other suggestions... Revolve Dejavu Pivot PivotShift
  10. I do like that Psycho - seems like a good start. My only real concern is the same texture use up the wall. I can only question that maybe it is temp, since you still have a dev floor texture in there? If not try to break it up a bit, maybe even consider adding some depth to the wall? A battlements that struts out supported by wooden beams off the side? Perhaps even an indented balcony on that second level? I don't know, it just seems that it could be a little less flat and repetitive. But like 2d said, good start and definitely has that traditional TFC feel to it. However I still think that you can expand on that style, not necessarily in a TF2 direction - but somewhere.
  11. Ah minos I remember that map Nice work~~
  12. Yeah good start & as mino said good scale. Can defiently use some props. Also try to break some textures up a little. Don't use the same window texture on every level of the building, if you are you going to use the default HL2 C17 textures, there is a few variations on each texture, which work brilliantly together. Try also not to keep the walls so flat.. To show you what I mean I will point you to Sa7an's Nuclear Dawn map. Examples: http://sa74n-design.de/portfolio/hh_nd07.jpg http://sa74n-design.de/portfolio/hh_nd06.jpg http://sa74n-design.de/portfolio/hh_nd01.jpg Just see how he takes what could be bland boring walls and makes them a lot more interesting. Little minor details, air con units, windows & doors indented and ajar, sign overhangs etc. Hope that helps. Edit: I know it is a WIP, just wanted to give some feedback
  13. Tarky

    ModDB v4

    Just to give Rick_D an update. You can now filter by game.
  14. Tarky

    ModDB v4

    hi D3~ Dave - I just like the feel of it that is all, I respect everyone else's opinions I was just giving my own. I'll stop trying to give my opinions, I can't be bothered trying to justify why I feel this is a positive move for the site. Just all you need to keep in mind is that v4 is still in development, and we are rolling in features and new ones that will make a lot of people happy, and please if you have a suggestion - just suggest it via the contact us page of the website, and it'll probably be implemented.
  15. Tarky

    ModDB v4

    I do agree with that first point. There is a few navigational issues, hopefully most will be ironed out shortly. And to stepp - it isn't fixing, the features are all still there (or are being put into the build), its evolving. I disagree with the points made about the design though, I really like it. It feels reasonably fresh and is much better than any previous version.
  16. Tarky

    ModDB v4

    I didn't know how to do it yet, so i tried it. Went to games Selected the game I wanted And hit the mods tab. Admittedly that is something that could be streamlined a bit better - but it wasn't that hard.
  17. Tarky

    ModDB v4

    I would just like to make a point.. as I am staff at ModDB. v4 was built completely from the ground up, and in order to get most of the community helping fill up our new approach with content we launched it. There is still a lot of features to come, and a lot of features to be implemented into v4. Comments on profiles, mods etc are back in as of last night. And things are moving very quickly. And guys constructive criticism would be nice as opposed to general bashing. If you have an idea - suggest it.
  18. Heh i love how widely spread this has gotten. YZ is one of my real life mates , he is just as funny as this in real life.
  19. Nice land maaaan! Also in Brisbane. Nick "Tarky" Marden - Aberrant Entertainment
  20. Ok I'm intrigued. I'm gonna give it a go I rection. Btw, Hai Guys - Tarkiness has reentered the buildingness
  21. My copy arrived today ! Can't wait to have a good read of it. Good stuff once again Hourences !
  22. Looks pretty cool. Out of curosity, what made you choose the name DM_Marden? Marden is my surname you see, and I have seldom ever seen it in use elsewhere.
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