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Minos

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  1. Like
    Minos reacted to blackdog in What have you watched recently?   
    Not sure how many of you dive, but octopuses are great.
     This is the heartwarming story of a documentarist that followed the life of an octopus for almost a full year. it’s  incredible that a human can create a bond with such a wild animal at all, this surpasses even that expectation IMO  
    I feel so bad for all those 🐙 I caught… damn they are tasty
  2. Like
    Minos reacted to jd40 in [CS:GO] Ravine (wingman)   
    Hi all!
    I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately 😅. 
    The map is set in snowed in castle connecting two sides of a river.

    Layout:
    More screenshots:
    Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084
    Credits:
    Additional LD - @Quotingmc
    Deer head props - @Quadratic
  3. Like
    Minos got a reaction from Terri in Work from Home Discussion   
    do you really need to clock in 8 hours? Or can you maybe set yourself some goals and try to maintain a more steady output. Honestly the part that killed about being at the office was being "forced" to stay there 8 hours. Some days I was an 8 hours kind of guy, while osme days I was just a 2 hours kind of guy... and hand to do like the guy in Office Space and pretend I was busy or go for looong walks until it was time to go home lol.
  4. Like
    Minos got a reaction from Lizard in Work from Home Discussion   
    do you really need to clock in 8 hours? Or can you maybe set yourself some goals and try to maintain a more steady output. Honestly the part that killed about being at the office was being "forced" to stay there 8 hours. Some days I was an 8 hours kind of guy, while osme days I was just a 2 hours kind of guy... and hand to do like the guy in Office Space and pretend I was busy or go for looong walks until it was time to go home lol.
  5. Like
    Minos reacted to dux in Work from Home Discussion   
    Same as buddy, I've been doing it for 11 years, business as usual. I couldn't work in an office, I'd kill leads/producers. Saying that though, the view and setup of the valve offices was super dope. I could work there maybe. But I don't have the required 200 IQ valve requires of its employees  
    I do what Mino mentioned about 2-3 bursts and going for a walk, I supplement it with the gym as well. And I normally work more at night as I just prefer it.
  6. Like
    Minos got a reaction from Mr.Yeah! in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  7. Like
    Minos got a reaction from Vaya in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  8. Like
    Minos got a reaction from Lizard in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  9. Like
    Minos reacted to ┌HP┘ in Work from Home Discussion   
    This whole situation reminded me of one of my favorite quotes: "Everything in moderation... including moderation."
    More than half year into WFH, and the thought of going back to the office isn't exactly a pleasant one for me. Time is life's greatest currency, my time is more valuable to me than anything else in life, including money. Office life comes with a lot of negative things too, commute, spending money on lunch and coffee, a lot of distractions, a lot of meetings, office politics, etc. I just don't think a creative industry lends itself very well to the 9 to 5 formula. After a while it just starts to feel like a regular job and all the trappings of that formula starts to creep into your day to day life.
    I'm loving WFH, before this I would only see my own son for a couple of hours or less per day! I mean, just the thought of going back to that makes me sad, I'd see my family a little bit before leaving in the morning, then return home around 7pm, have dinner and play with him a little bit and by 8:30pm he needs to be in bed.
    At home, I can control my own hours, which requires a lot of discipline and work ethic, eating nutritious meals, going outside, exercise daily, taking breaks is just as important as working hard. It's been a rocky ride for me, I think June/July was the worst part for me, I wasn't delivery much in terms of productivity at work which made me feel guilty and really affected my well being, maybe I let the pendulum swing too much the other way and I lost momentum. Whatever happened, I found that 3/4 hours of pure focused work is often all you need before getting diminished returns, specially in long term.
    So going back to that quote, I think as life slowly returns back to normal, I think we can find a middle ground because I have to admit I really miss my colleagues, I miss brainstorming ideas in organic and natural ways. Maybe we as an industry can learn to balance home / work life a little bit better. Maybe the team meets on monday morning for a weekly sync then go back to our home offices to do work. Maybe we do Friday afternoon playtests back at the office. Maybe we end the week with a beer while discussing the outcome of the playtest. Maybe departments can schedule a get together at a park or esplanade and discuss their progress. Maybe... just fucking maybe work life doesn't need to be fucking boring anymore.
     
  10. Like
    Minos reacted to Radu in Work from Home Discussion   
    First two months were plagued by technical issues and a slow descent off course for me. After the initial lockdown, I returned to the office and worked from there the entire summer. Now that it's getting colder, I've started to work from home again. Working in bursts and taking breaks to stretch or go outside is a must for me as well. The whole situation has it's pros and cons. One of the biggest positive aspects is that you no longer waste time on the commute, but the big negative is that work and off-work can blend between sometimes. I've been trying to stick to a schedule as best as I can.  Overall, studio productivity hasn't really been affected that much. Occasional issues, but definitely a huge improvement since March and April.
  11. Like
    Minos got a reaction from Pampers in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  12. Like
    Minos got a reaction from blackdog in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  13. Awesome
    Minos got a reaction from ┌HP┘ in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  14. Like
    Minos got a reaction from Radu in Work from Home Discussion   
    It's about time we have a dedicated thread for this, since it's a reality for most of us
    How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
    For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
    When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
    One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
    Anyways, these are just some of the things that I learned! How about you?
     
  15. Like
    Minos reacted to dux in What have you watched recently?   
    Recommend "The World at War" narrated by Laurence Olivier.
     
  16. LOL
    Minos got a reaction from Radu in Post your favourite movie scenes ever!   
  17. Like
    Minos reacted to blackdog in I love me some Quake!   
    Quake in 2020, WAT!
     
  18. Like
    Minos got a reaction from Squad in Let's talk VR   
    Man I still can't understand why Carmack would involve himself with these crooks.
  19. Like
    Minos reacted to ┌HP┘ in PlayStation 5 Reveal   
  20. Like
    Minos reacted to geX in Doom 3: Phobos - Episode 2 released   
    Hey all. We released Episode 2 of Doom 3: Phobos
    Download it here and read more about what's in this Episode
    https://www.moddb.com/mods/phobos/news/phobos-episode-2-release
    Thanks!
  21. Like
    Minos reacted to Jessie in Ubisoft Annecy is hiring (Lead level designer, Lead level artist, Lead chara, Lead engine...)   
    Ubisoft Annecy is hiring! 
     
    We are an international studio so speaking French is not required to apply. If you like the outdoors, skiing in winter and trying lots of different water sports during the summer, the French Alps might be for you 🏔️🏄‍♂️
    Feel free to message me directly ([email protected]) or to apply on the careers website

  22. Like
    Minos got a reaction from Vorontsov in The Walking Dead   
    Lol, this shit is still going on? Wtf
  23. Like
    Minos got a reaction from kleinluka in Tenet - new Nolan movie 😱   
    I watched it last night.
     
     
  24. Like
    Minos reacted to Terri in WIP in WIP, post your level screenshots!   
    made a thing to give hotspot texturing a go 😃 more on Artstation: https://www.artstation.com/artwork/q9O9an

  25. Like
    Minos got a reaction from Serialmapper in Tenet - new Nolan movie 😱   
    I watched it last night.
     
     
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