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Minos

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  1. Like
    Minos got a reaction from Vaya in WIP in WIP, post your level screenshots!   
    Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement 😂
    You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!
  2. Like
    Minos got a reaction from albim75 in WIP in WIP, post your level screenshots!   
    Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement 😂
    You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!
  3. Like
    Minos got a reaction from MadsenFK in WIP in WIP, post your level screenshots!   
    Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement 😂
    You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!
  4. Like
    Minos got a reaction from Vaya in CS_Apollo   
    Amazing trailer GJ!!
  5. Like
    Minos got a reaction from esspho in WIP in WIP, post your level screenshots!   
    Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement 😂
    You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!
  6. Awesome
    Minos reacted to Vaya in CS_Apollo   
    we got into the new operation. Lots of grind with this project! museum maps? never again.
  7. Like
    Minos reacted to geX in WIP in WIP, post your level screenshots!   
    New screenshots from Doom 3: Phobos - Episode 3


  8. Sad
    Minos got a reaction from Squad in Corona Virus   
    Reading a fascinating book from 1841, called Extraordinary Popular Delusions and The Madness of Crowds. It's about market bubbles and delusions that temporarily take over the crowd's minds, such as get rich quick schemes, end of the world prophecies, etc... It gives an extra perspective to our current situation:
     
  9. Like
    Minos got a reaction from dux in Corona Virus   
    Reading a fascinating book from 1841, called Extraordinary Popular Delusions and The Madness of Crowds. It's about market bubbles and delusions that temporarily take over the crowd's minds, such as get rich quick schemes, end of the world prophecies, etc... It gives an extra perspective to our current situation:
     
  10. Like
    Minos got a reaction from ┌HP┘ in Corona Virus   
    Reading a fascinating book from 1841, called Extraordinary Popular Delusions and The Madness of Crowds. It's about market bubbles and delusions that temporarily take over the crowd's minds, such as get rich quick schemes, end of the world prophecies, etc... It gives an extra perspective to our current situation:
     
  11. Sad
    Minos got a reaction from esspho in Corona Virus   
    Reading a fascinating book from 1841, called Extraordinary Popular Delusions and The Madness of Crowds. It's about market bubbles and delusions that temporarily take over the crowd's minds, such as get rich quick schemes, end of the world prophecies, etc... It gives an extra perspective to our current situation:
     
  12. Like
    Minos got a reaction from Lizard in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  13. Awesome
    Minos got a reaction from Serialmapper in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  14. Like
    Minos got a reaction from Mr.Yeah! in Random Photo Thread   
    Some night photos in California:

  15. Like
    Minos got a reaction from will2k in Random Photo Thread   
    Some night photos in California:

  16. Like
    Minos got a reaction from Squad in Random Photo Thread   
    Some night photos in California:

  17. Like
    Minos got a reaction from El Moroes in Random Photo Thread   
    Some night photos in California:

  18. Like
    Minos got a reaction from esspho in Random Photo Thread   
    Some night photos in California:

  19. Like
    Minos reacted to blackdog in Console Warz, 2020   
    Well that’s unexpected: Xbox running PS2 titles?
    https://www.facebook.com/13892765435/posts/10164864489990436/?d=n&substory_index=0
  20. Like
    Minos got a reaction from ┌HP┘ in Random Photo Thread   
    Some night photos in California:

  21. Awesome
    Minos got a reaction from Andre Valera in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  22. Awesome
    Minos got a reaction from Pampers in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  23. Like
    Minos got a reaction from slavikov4 in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  24. Like
    Minos got a reaction from blackdog in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  25. Awesome
    Minos got a reaction from Rump3L in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
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