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Minos

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  1. Like
    Minos got a reaction from Lizard in Let's talk VR   
    @Castle is this you?  
     
    Great insights, keep them coming! 
    The more I think about VR, the more I think that it's a misconception that it's a "replacement"  for real life. Just like any other new media, it will have its own applications and uses, and we are barely scratching the surface of what's possible. I really have no interest to play games where you shoot robots or zombies (like 90% of VR games). But visiting the Cologne Cathedral in VR was a great experience.
    VR is in a strange space right now, because it's too small to make quality projects financially feasible, so most of the stuff we see is sub-par mobile games trying to make a quick buck. There are some interesting experiences, but they are all very niche. Honestly, it's a very exciting space, kind of like the internet before Facebook ruined it all
  2. LOL
    Minos got a reaction from Radu in Let's talk VR   
    @Castle is this you?  
     
    Great insights, keep them coming! 
    The more I think about VR, the more I think that it's a misconception that it's a "replacement"  for real life. Just like any other new media, it will have its own applications and uses, and we are barely scratching the surface of what's possible. I really have no interest to play games where you shoot robots or zombies (like 90% of VR games). But visiting the Cologne Cathedral in VR was a great experience.
    VR is in a strange space right now, because it's too small to make quality projects financially feasible, so most of the stuff we see is sub-par mobile games trying to make a quick buck. There are some interesting experiences, but they are all very niche. Honestly, it's a very exciting space, kind of like the internet before Facebook ruined it all
  3. Awesome
    Minos reacted to Castle in Let's talk VR   
    I am in an interesting situation now where I have been active with metaverse content creation for a few years. I noticed that player numbers have been exploding in the VR club scene recently so I decided to genuinely take it seriously and build a new venue of my own and fully apply my game dev experience. Up until recently its been a more casual thing but now its a full time job. I have learned an immense amount of stuff from how to design social worlds to the kinds of communities that exist and what they want. Its very closely linked to Discord right now so most discords have active communities within the metaverse. VRChat is the largest VR metaverse I am aware of but its not the only one. I have been pretty active regarding talking to devs of other metaverses such as Chill out VR and NEOS. I think I have over 3000 hours on VRC alone but I know people personally who basically live in VR and almost never leave, they sleep in VR.
    The social experience of VR is insanely good, It feels like you are actually with your friends hanging out. Its the one thing VR provides that nothing else can compete. Social media cannot compete with the visceral feeling of chilling with friends in VR. If you are within any of the social circles around me now you will meet and talk to hundreds if not thousands of people within the first few months of playing, I am not kidding or exaggerating. Its hyper social to a point that I cannot even remember peoples names. My brain is at its limits and its been this way for awhile. I am an extremely social person as well. I have never experienced anything even close to this before.
    ----------------
    Ok so with the above in mind this is why I say VR requires a hyper social metaverse archetype. Its the on thing VR provides that nothing else really can compete with. Games like Second Life were ahead of their time but its no where near the immersive experience of actually feeling like you are really there talking to people. Seeing people in full body and recognizing them because of their avatar in a night club is amazingly cool. And as we begin going down the rabbit hole of face tracking and improved development tools quality will improve at an exponential rate.
    There is a lot of money in full body tracking. But it has almost no real application outside of a social environment.
    There is a lot of money in facial tracking. But it has no real application outside of a social environment. (Facial tracking in VR with the right people is weaponized cuteness)
    There is a lot of money in avatars and accessories. But these kinds of things are out of scope for anything but a social environment.
    There is a lot of money in providing tactile senses while in VR. But something like this would barely be a gimmick for something like HLA but for a social platform it would probably disrupt the entire porn industry.
    If you bullet point all of the cool advancements that are coming to VR you will quickly realize that its all best used in a highly social environment. People who are confused about VR ever being able to catch on right now or view it as a gimmick are simply missing the boat.
    On another note : I was considering the idea of setting up a monthly game dev drink up at my venue. A VR gamedev drink up would pretty awesome I think.
    I think it would also be a good way to show and explain the stuff I am talking about.
  4. Like
    Minos reacted to James L. Cooper in Mapcore could sue this game 🙈   
    Dear sirs,
    please be advised that our firm is unable to comment on pending litigation.
     
    Sincerely,
    James L. Cooper
    CEO & Chief Attorney
    Cooper & Norman Lawfirm LLC.
    Specialized in Games Industry affairs, Criminal and Civil Prosecution, Brain Injury Consultancy
     
  5. Like
    Minos got a reaction from Squad in Let's talk VR   
    Man I still can't understand why Carmack would involve himself with these crooks.
  6. Sad
    Minos got a reaction from leplubodeslapin in Corona Virus   
    Sorry to hear about that. I was in a similar situation, haven't been back to Brazil in years and bought tickets to go with my gf last year. We were supposed to fly in April, but then covid hit. Looks like we won't be able to go for a while :S 
    This shit seems to keep coming and going in waves...
  7. Sad
    Minos reacted to blackdog in Cyberpunk 2077   
  8. Awesome
    Minos got a reaction from ┌HP┘ in (Source 2) Porto - Portugal   
    So fucking good! Really fun to read the breakdown, I love how instead of a step by step, it's just a journal of the journey. Looking forward to watching the night lighting tutorial  
  9. Like
    Minos reacted to ┌HP┘ in (Source 2) Porto - Portugal   
    I wanted to document my lighting process, so I recorded myself doing that night scene. It's sorta long (3.5 hours) but I hope it helps someone. Plus, it's free so you can't say uncle HP has never done anything for you
     
     
    I actually learned a lot making this. One thing is to never narrate these things at 1am, I was a bit too whispery.
  10. Awesome
    Minos reacted to ┌HP┘ in (Source 2) Porto - Portugal   
    Hey guys,
    Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it.
    This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun.
     
    (Had to divide it into two parts, as ArtStation limits the amount of characters per post.)
    https://www.artstation.com/helderp/blog/vglP/porto-portugal-source-2-breakdown-part-1-2
    https://www.artstation.com/helderp/blog/LZy1/porto-portugal-source-2-breakdown-part-2-2
     
     

    Steam workshop download link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2176807868



     
    Steam workshop Night Version download link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2211782075

  11. Like
    Minos got a reaction from Squad in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

  12. Like
    Minos reacted to ┌HP┘ in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Looking awesome broseph!!
  13. Like
    Minos got a reaction from dmu in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Thanks man!
    I think the style is starting to become clear for me now. I don't want it to be super stylized, but not super realistic either. Hyperreal would be how I'd describe it
    Here's a blend material to paint damage on the plaster wall:
     
    and a screenshot with messed up UVs

  14. Like
    Minos got a reaction from blackdog in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Thanks man!
    I think the style is starting to become clear for me now. I don't want it to be super stylized, but not super realistic either. Hyperreal would be how I'd describe it
    Here's a blend material to paint damage on the plaster wall:
     
    and a screenshot with messed up UVs

  15. LOL
    Minos got a reaction from Radu in [AIM] Dune Arena   
    Very nice little map, love how readable it looks GJ!
  16. Awesome
    Minos reacted to IxenonI in Blender Drone Tutorial - Learn Blender and Substance Painter for game art!   
    Hey mapcore,

    I`ve just released my latest tutorial for creating a current generation Drone model for videogames in Blender and Substance Painter!

    The tutorial covers the entire creation process for the Drone from scratch in over 25 hours of 4k video. Everything is recorded in realtime and fully commented on. The course also comes with a 4,5 hour introduction to Blender chapter, that will teach you the software from scratch. In addition to modeling in Blender, you will learn how to texture the asset using Substance Painter and render it in Blender's built-in, Evee real-time renderer.

    More images can be found on my artstation and I`ve uploaded the model to sketchfab as well if you`d like to check it out in your browser in 3D. For more information on the course, make sure to check out the trailer. 

    I`m looking forward to your version of the drone!

    For the next 72 hours, you can get the course for 20% off its regular price using the link below:
    https://gumroad.com/l/AzaOi/launch

    -Simon
     

  17. Like
    Minos reacted to blackdog in Spanish Town - Unreal 4 VR Environment + Tutorial   
    I love the minimalistic-yet-realistic look you have going on, not sure how much you’ll push it in terms of fidelity going forward, looking forward to the next updates 
  18. Like
    Minos got a reaction from Evert in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

  19. Like
    Minos got a reaction from blackdog in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

  20. Like
    Minos got a reaction from Freaky_Banana in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

  21. Like
    Minos got a reaction from Lizard in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

  22. Like
    Minos got a reaction from Lizard in Spanish Town - Unreal 4 VR Environment + Tutorial   
    When I was learning SD, I was put off by how long the official videos are. So I recorded a crash course introduction, where I show only the main tools you need to know to make cool textures, and also the general method that I use for most textures, so you can go from zero to this in about an hour and half

    There's a lot more I can do to this texture to make it look much better, but I wanted to keep it simple and not overwhelm the user with too many different concepts:

  23. Like
    Minos got a reaction from Lizard in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 

    And here's a Dev Log where I show where I landed with the design blockout:
     
  24. Awesome
    Minos got a reaction from Corvus in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

  25. Awesome
    Minos got a reaction from dmu in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Another weekend, another update
    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already

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