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Posts posted by Minos
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11 hours ago, El Moroes said:
Do it! It's a very relaxing experience to fly around the maps by yourself. The sound team does an amazing job, which is not very noticeable when you are playing the game.
Found a good video where you can hear the audio pretty well:
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New Deathmatch map now available on PTR, set in Hanamura, but in a new area
Was super fun to work on this one, the first map we made completely WFH. It is a truly Mapcore special.
- Level design by @Mazy
- Downtown architecture by @Minos
- Town area architecture by HP (can't tag for some reason)
- Backdrop by @PhilipK
- With some assets previously created by @Pericolos0
Developer update:
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I'm not anti-vaccine, I just think this whole affair is being handled in a very reckless manner, and at the same time, there are all kinds of agendas being shoved down everyone's throats in the middle of the confusion. We live in a time of excessive information, of hyperreality, where the online/information world is more "real" than reality itself. Most of the information we consume is carefully orchestrated by varied interests. It's very hard to have independent thought, make your own decisions, and not be "punished" if your decisions fall outside mainstream consensus. (the basis of a free world)
Here's an interesting piece of information. I'm a regular reader of CNBC, sometimes they have useful financial information in there. I've been seeing this Dr. Scott Gottlieb appear live all the time, being presented as a big authority on the pandemic, etc... I did a quick google search this is what his wikipedia says about him:
QuoteScott Gottlieb (born June 11, 1972) is an American physician and investor who served as the 23rd commissioner of the Food and Drug Administration (FDA) from 2017 until April 2019. He is presently a resident fellow at the conservative think tank the American Enterprise Institute (AEI), a partner at the venture capital firm New Enterprise Associates (NEA),[1] [2] a member of the board of directors of drug maker Pfizer, Inc,[3] and a contributor to the cable financial news network CNBC. Before becoming FDA commissioner, he was a clinical assistant professor at New York University School of Medicine, the FDA deputy commissioner for medical and scientific affairs, a venture partner with New Enterprise Associates, a member of the policy board of the Leukemia & Lymphoma Society, a senior official at the Centers for Medicare and Medicaid Services, and a member of the Federal Health Information Technology Policy Committee, which advises the United States Department of Health and Human Services on healthcare information technology. He was previously a resident fellow at AEI from 2007 to 2017 prior to joining the FDA as commissioner in May 2017.
So this guy is at the same time: Former FDA chief, venture capitalist and investor in CNBC, board member at PFizer and a resident fellow at a think tank with a long history of involvement in shaping the public narrative. How can one believe he is presenting information that have the public's best interest in mind, when he has so much to gain from pushing a very very specific agenda? This is the kind of people who suppress contradictory information that doesn't fall into their view of reality. The current landscape is filled with such figures dictating public policies, and using this pandemic to advance their own personal causes.
Anyway, here's a good read about the vaccine itself:
SpoilerWhat’s more, neither the Pfizer nor the Moderna vaccine trials tested whether the vaccines prevent people from being infected with the virus. Those trials, instead, focused on whether people were shielded from developing disease symptoms. That means that it’s not clear whether vaccinated people could still develop asymptomatic infections — and thus still be able to spread the virus to others.
Q: Will people still need to still wear a mask and socially distance after being vaccinated? A: Yes. It takes several weeks to build up vaccine-induced antibodies and other immune defenses, and both vaccines from Pfizer and Moderna require a booster dose 21 to 28 days after the first dose. So the full protection offered by the vaccines would take at least a month to develop. And since the vaccines don’t work perfectly, and it’s not known yet to what extent they prevent infection, it’s possible that a vaccinated person might get the virus and be able to pass it on to others.
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9 hours ago, st0lve said:
"The briefing says that the frequency of Bell’s Palsy in the vaccine group is “consistent with the expected background rate in the general population”, adding there is “no clear basis upon which to conclude a causal relationship at this time”. The FDA said it would, however, recommend “surveillance” for cases of Bell’s Palsy as the vaccine is sent out to larger groups of people."
https://www.reuters.com/article/uk-factcheck-pfizer-health-concerns-idUSKBN28K2R6
It happens every day that people get a flu shot and turn up with half of their face paralyzed after right?

This is not meant to poke you or anything, it's just a general thought... No amount of assurance from public officials and scientists (who all have their own interests/agenda to behold) will change the fact that this vaccine was rushed out of the gate, and all caution is being thrown out of the window now. Scientists act as if they have everything figured out (they don't), politicians act as if they have the people's best interests in mind (they don't), and people act as if they could control the forces of nature (we can't).
The people who claim that people who refuse this vaccine are selfish, completely miss the point. If one feels like taking a covid vaccine, sure go for it. It should prevent one from getting covid right? So why bother if others don't take it?
It's incredible the amount of bullshit agendas that are being advanced in the name of "science", "public safety", "democracy", or whatever else.
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Also remember you are given the template for bits of the virus or a strain that cannot replicate in humans.
I'm no "pHD" like your friend, but that is not what I understood how this vaccine works.
QuotemRNA vaccines are a new type of vaccine to protect against infectious diseases. To trigger an immune response, many vaccines put a weakened or inactivated germ into our bodies. Not mRNA vaccines. Instead, they teach our cells how to make a protein—or even just a piece of a protein—that triggers an immune response inside our bodies.
You are basically injecting yourself a piece of code that tells your body to produce specific proteins, and the long term effects are not known at this point. I'm definitely not an early adopter of this

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I really want to pick up a Series X to play this, but seems like Microsoft only made 200 units
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On 11/30/2020 at 4:04 AM, albim75 said:
Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement

You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!
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Reading a fascinating book from 1841, called Extraordinary Popular Delusions and The Madness of Crowds. It's about market bubbles and delusions that temporarily take over the crowd's minds, such as get rich quick schemes, end of the world prophecies, etc... It gives an extra perspective to our current situation:
QuoteMany persons were of opinion that the emissaries of foreign powers were employed to spread infectious poison over the city; but by far the greater number were convinced that the powers of hell had conspired against them, and that the infection was spread by supernatural agencies. In the mean time the plague increased fearfully. Distrust and alarm took possession of every mind. Everything was believed to have been poisoned by the devil; the waters of the wells, the standing corn in the fields, and the fruit upon the trees. It was believed that all objects of touch were poisoned; the walls of the houses, the pavement of the streets, and the very handles of the doors. The populace were raised to a pitch of ungovernable fury. A strict watch was kept for the devil's emissaries, and any man who wanted to be rid of an enemy, had only to say that he had seen him besmearing a door with ointment; his fate was certain death at the hands of the mob.
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Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core
I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/
Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness
). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots 




And here's a Dev Log where I show where I landed with the design blockout:
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This game is absolutely insane, the variety of designs and ideas is staggering. Hoping the gameplay won't suck, and that my @knj will survive to enjoy his glory!
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No Mapcore logo? I'm disappointed
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Killer job so far, love the lighting! I hope you are going to texture this?
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14 hours ago, Lizard said:
It's a rollercoaster for me... Some days I can wake up super early and work for 8 hours straight without getting distracted and some days its 12 hours of constant struggle to keep my hands on the editor...
My brain is kinda hard wired to learn while at home so some days I'm constantly trying to find something interesting to watch/listen while working. Then hour later I realise I paid zero attention to it...
It's also tiring to think in this way - "Ok If I wake up at 8am I will be done at 4pm" but then something happens and I need to leave the house for hour or so and my work time expands and I get anxious that even tho I wake up early to do my job I will be done with it late in the evening...Some people work in late hours and have free time in the morning. I tried that but getting messages, meetings and supporting people with information while you should have fun and rest is not really that fun for me.
I think the entire HO situation looks a bit different if you work in smaller/ indie company where you don't necessarily need support from leads/ game designers/ producers and you can manage your schedule more freely.Also having a small flat took a big toll on me. Studio apartment - you sleep in front of your pc, you wake up in front of your pc, you eat near your pc, you have fun in front of it ... Some days I would wake up, do my job for 8 hours and then... switch to my PC and work on csgo map for another 8 hours. Everything in a single room in the same place... Really killed my productivity at some point.
I love that I don't need to spend an hour a day in traffic and in some cases just leave my apartment and do whatever but it comes with a price.
Overall, I still prefer to work from home but it would be cool to get back into office for some time to meet coworkers etc.do you really need to clock in 8 hours? Or can you maybe set yourself some goals and try to maintain a more steady output. Honestly the part that killed about being at the office was being "forced" to stay there 8 hours. Some days I was an 8 hours kind of guy, while osme days I was just a 2 hours kind of guy... and hand to do like the guy in Office Space and pretend I was busy or go for looong walks until it was time to go home lol.
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It's about time we have a dedicated thread for this, since it's a reality for most of us
How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios...
For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better.
When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after).
One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long.
Anyways, these are just some of the things that I learned! How about you?
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On 10/5/2020 at 1:27 PM, Radu said:
Great series, watched it twice already

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Jesus, that thing is huge!
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On 9/22/2020 at 5:10 AM, dux said:
Finally getting around to playing
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Looks 'shopped!
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Cloudpunk. Second most relaxing game of 2020. (Animal Crossing being #1 


[UE4] [WIP] Ryokan
in Level Design
Posted
Looks solid AF!
Great vibe! Are you planning to release it for VR? Would be a nice space to explore.