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Izuno

Mapcore Staff
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Posts posted by Izuno

  1. don't expect too much love, Zaph... with big titles like this they usually leave their other 3rd party developers to acquire the game by their own means, except for management. you may get lucky, though. this is essentially how it works at all publishers :-/

    i've already planned to buy my copy and hopefully expense it as competitive research, but maybe i'll get lucky.

  2. Hey guys,

    Since we're all hardcore FPS gamers for the most part, I'm interested in knowing what gaming related news sites you use, and if you have any strong opinions why one site is good or bad I'd love to hear it.

    If you use a Planet site like PlanetHalflife or PlanetQuake etc, feel free to reply with which one.

    Thanks!

  3. Insta: Yea the name is tough, but the RO geeks want "historical accuracy", realistic atmosphere etc. so a real name helps (that area is in Russia you know) ;)

    i dunno, i gotta agree with Insta on this. map looks cool though. good job.

  4. New S.T.A.L.K.E.R. E3 2004 vignettes on IGN

    The 15 minute STALKER presentation shown at E3 has been split up into 4 episodes. Episodes 1 and 2 are currently on IGN's PC gaming channel.

    http://media.pc.ign.com/media/480/480467/vids_1.html

    If you don't have an IGN insider account, you'll have to watch the Windows Media version, but it looks fine. If you do have insider, you can also view in the Quicktime format.

    Right now these are exclusive to IGN, but once that expires I'll try to post the source movies for you.

  5. gman's voice acting in HL was the most interesting delivery of an ending for sure. but don't forget the crazy dood with the head that opens up that you have to defeat...found that a very satisfying end boss puzzle that made the ending all the more mysterious, as in "wtf was that?!"

    my favorite ending still has to be the dark side ending of Jedi Knight. When Kyle assumes all power over the empire he squashes the holographic display device that has the only image of his dead father. it was one of the few gaming moments that was really tragic, worthy of cinema.

    worst ending (to a game i otherwise enjoyed very much): Red Faction. gotta defuse that bomb...woopdeedoo. Pandora Tomorrow ending was meh also.

  6. the concept of downtime is present in bia... but its really only to deliver story...

    good enough.

    and considering the evolution of engine technology and gameplay in the ww2 shooter genre, maybe this is the next logical step after Call of Duty...have characters that really feel like characters with well delivered dialogue that doesn't make you groan.

  7. =

    there were days of downtime... where soldiers ate k rations... took shits in the forest... sat around doing mundane chores like pulling jeeps out of the mud.

    ah! well...i must admit as i watch BoB on HIstory Channel (like the 23423th viewing of it) i still think it would be cool to experience cinematic moments of "downtime" where you gotta do the mundane shit in a video game. not for a WHOLE game, but have moments between battles where you gotta deal with the "engineering" issues of ww2...you hear officers and troops talking about how they're gonna handle clearing that minefield or get those trucks across the river or other stuff...just to make the game REALLY feel like you are in ww2.

    why? cause why not? just for the hell of it....cause i think it would be a good way to show how video games is a medium capable of delivering really dramatic moments or at least very well acted moments that are interesting for their own sake, not just for combat and action.

  8. Interestingly, I recall in many war movies where medics or other infantrymen attend to a fallen comrade in situations where you'd think "wtf is he doing? that guy is gonna get shot!" But still you often see medics doing this in various situations and you start to think, "well that's the risk a medic runs?" ....fapplze...

    We could debate if the specific instance in the BiA video is realistic or accurate or authentic or correct or whatever, but the sense I got was the game as a whole is meant to fit in with the consumer's already existing perception of how soldiers should behave in combat situations and bring that level of authenticity to a video game that's never been done that way before. That means you get down to the details of how the characters talk and behave in non combat situations, small talk, etc. Gives it more of a real Band of Brother's feal than any existing WW2 game. Based on the presentation I saw at E3, that was how I interpreted Gearbox's design "philosophy." I leave it to Zilla etc to correct my interpretation.

  9. the only thing i f.e.a.r are s.t.a.l.k.e.r's

    ...they stoles the i.d.e.a. froms us...

    Did they say what F.E.A.R. stand for already? I saw all that stuff at E3 but i forgot if they went into details on the acronym.

    m.e.h. to acronyms

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