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PhilipK

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Everything posted by PhilipK

  1. PhilipK

    Max Payne 3

    Now I haven't watched a lot of videos of this one, but how are the cut scenes handled. I saw a video some time ago where they were raving about having made the whole experience "very cinematic" with you dropping in and out of cinematics all the time. That may just have been a small part of how it's playing, but I find it more and more I can't stand a lot of new games because they are not, you know... games, they are movies
  2. I never understood why it's so important to show off the wireframe shots with tesselation on. Isn't the whole point with it that it should be a pretty clear visual difference with it on?
  3. Followed this a bit over at polycount and I'm really glad that this kind of optimization mindset is promoted. It's an impressive scene and no doubt good use of texture memory there. It's kind of a fresh breeze among all the "2048x2048 normal, diffuse, spec" trashcan props out there.
  4. PhilipK

    Mass Effect 3

    I tried the demo and really didn't find it very fun at all. Wonder if this is a wait and buy when it's cheaper or not buy at all... I loved the first one and I've probably played through it 2 or 3 times actually, but the second one I can hardly even remember most things from and this one seems to have moved even more in the direction of what I did NOT like about the second one..
  5. hmm.. what?? :S
  6. looks like a good start! I'm sure you'll get to the rockside stuff later but would be nice with some large rock meshes to break that hill like stuff up. Also, I'd probably ease up a bit on the sand stripes as much as possible to get rid of some of the striped feel of the whole beach. Would also be cool to get some kind of gradient on the wood from bottom to top. Maybe the wood feels a bit more worn and water damaged at the lower levels or something?
  7. That's looking pretty nice. But I think it's hard to see what's going on. Some of it may depend on lighting, it took me a while just looking at these shots to figure out the direction of the sunlight tbh. Maybe you could try and get some more atmospheric depth and try and ease up on some of the more detailed areas to let the eyes rest a bit (even tho that's pretty damn hard with the Unreal art style I know, also that's more personal preference so ).
  8. PhilipK

    Syndicate

    hmm.. guess I should pick this one up
  9. Congrats on the release! Really looks like it could be a lot of fun, will check it out for sure!
  10. Looks great! Was a lot of fun to play too Love the whole ambient feel of it with the subtle music and inviting lighting.
  11. PhilipK

    GDC 2012

    wooh mapcore meetup!
  12. Damn nice trailer! Great music So looking forward to this
  13. Real shame, best of luck if anyone here was affected Also hoping they'll come back big time with D4 or even better Quake5 (return to something like Q3 )
  14. haha that looks great pampers!
  15. I really like this one actually. Very simple but addictive
  16. happy bday mazy!
  17. PhilipK

    Uncharted 3

    Pretty much agree with this. It seems like once an enemy locks into close combat with you, usually when you're behind cover trying to avoid a grenade launcher guy, it's like he's magnetic and you can't exit the close combat in a good way, so instead you try to kill the close combat guy (which takes 2 hours if it's a shotgun dude) meanwhile getting killed by a grenade from the other guy because you're not in cover anymore. VERY frustrating. Several times I thought I was safe in cover while I wasn't. It's just all these random one shot kills really piss you off But overall I enjoyed it very much, not as much as UC2 but still a great game.
  18. Nice Mino! Grats
  19. Nice stuff! I love the presentation with the dynamic range slider and 3d previews.
  20. Ah I've seen that Robot hunting room on PC, it's a really cool little environment. The only thing I can think of is that I wish a few of the screenshots of props and stuff could be a little larger. Otherwise, great stuff
  21. Woh, finally Looks nice, sweet colors. The work is decent too
  22. Graaats again Minos =) it's gonna be awesome to work with you
  23. Smooth stuff! I like it Grats too
  24. PhilipK

    R.I.P Engineer

    woh, remember him a bit from the IRC times. Sad news, RIP
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