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SonicDM

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    Oregon

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    http://sonicdm.cs-irc.com
  1. I just find it silly that nobody knows how to park there. and they all drive the same car
  2. i love when they added new models to css. they totally neglected the sdk and didnt update the fgd with the new models. so every playerspawn in my map is a big red ERROR
  3. I just had this idea. everyone post a pic of your pet or pets heres my doggie. about 16 years old
  4. I think it has to do with the 3d clouds im using. im looking into it still
  5. More Updates Time Here is a new overview to snack on: And some T-Spawn Changes: Some Big Skyboxey goodness ( or badness):
  6. SonicDM

    de_corse

    only thing bothering me is the fact that in the shots i see the same exact arch used over an over. each stone identical. especially when they are so close together like in your last shot.
  7. i am sorta leaning towards a dry and cold winter day in some industrial complex.
  8. Well. It's time for screens from mine since it seems to be pushed out of the way by this quite often . Before: After:
  9. on the ramp. try to make it seem like its possible for those tracks to be used. as it is no train or anything could really use those. so round off the bottom and top edges maybe?
  10. Well. It's time for more screens. Improved Passageways: Before: After:
  11. I'll be thinking of something for that. gonna be hard since the map is sortof on a slant. as in the ct spawn in the highest point and the t spawn in the lowest. here is a link to the newest one : http://chshackers.nuclearfallout.net/server/maps/de_something_b9.bsp
  12. nope. just need to make an HDR skybox. see http://developer.valvesoftware.com for a tutorial on a HDR skybox.
  13. there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile.
  14. more updates. ya i'm a compile whore :/ No more curved doors and big pointless wall: Bridge and more new fence thing: More Wall Detail and horizon breakup:
  15. The thing i dont like is how some of the dam is clean as the day it was made and then the doors are looking like they have 90 years of rust on them. and maybe dont add music to these kind of videos.
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