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Ewok

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Everything posted by Ewok

  1. Ewok

    Deralia

    I can try that more compact effect, which would require quite abit of shuffling and some serious brush movement, but it wasn't kinda what I was going for in this map. The road fits wagons to go both ways, kinda essential I think. Very comfortable size for many players to run around togther, something like Ungarn I don't see working here. To me the roads feel quite comfortable. I could be wrong, so guess it's up to what other people say. But remember this is meant to be a capitol. More City or Town than Village. And thanks heh. - Ewok
  2. Stupid name for a map. I just get, "Trying to be Hardcore" from it. Which = n00b for me. I see you replaced the Star of David for the Pentagram. Which, guess what, screams "Trying to be Hardcore once again. Otherthan that, it seems to have a nice overall effect. Not mindblowing, but I don't expect every map to be. Looks like it would be kinda fun to play as well, cept I'd never put that on my machine. But that's what you get I guess for mapping for certain target groups. - Ewok
  3. Ewok

    Deralia

    To be frank, that's because it's meant to be a city. Not a little village. I wouldn't put a beacon and various other things if it was meant to be a small village, roads would be more narrrow too. This is more of a well structured, human capitol. Not something that's really grownen from a couple plebs building rubbish like squatters. There are actually height differences, but most things follow an actual floor size, ie. floors are usually a standard size. So if something is tall, it's most likely 2 - 3 floors high. To keep it realistic, since this is meant to be a quite well built civilization. As for the whole 90 degree thing, I've take that in consideration, probably do that to some of the buildings (not many) just to help pull off an effect. Thanks for the advice. - Ewok
  4. Ewok

    Deralia

    Time to pimp updated shots again. Same areas as usual just with improvements. Since this is a WIP forum. LOOK the litt0l windows are alit with life!!!! Yeah, more ambience and more detail. You can see the side street grocers dig on the street there. It's still actually brighter in-game, screen capturing is a little f0rked. Good enuff though ~ - Ewok
  5. Ewok

    Remake HL textures

    It's sad that i've only read fully this thread now, been kinda busy. Great work guys, Tisky it seems you've improved as you go along, the cliff looks correct now. As for Delaz, you really have to stop doing that overboard grain effect, otherwise, it's all pretty good. Yeah, the texture being made more plastic is waay better than before. Apparently alot of people misunderstand those Half-Life 1 textures. Plastic is plastic people. Remember, these are labs. More guys should be more loyal to the game rather than trying to release thier "artistic talent" as it were. Was going to say something else, but i'm going to refrain from releasing my comments in this case. - Ewok
  6. Ewok

    Deralia

    Although it actually may seem big, it actually isn't. There's not too many actual indoor shops because the r_speeds would be nuts if alot of those building had insides. But so far there's a BlackSmith, a small Tavern / Inn with two rooms + bar area, oh and a barracks that you can enter, as well as a Church / Temple and then there's going to be a side street grocer, then the harbour area. The game has stamina, so yeah, you right, it would suck to run around at earlier levels and run out of stamina to a slow crawl. And again you right in saying that it's mainly no action, a place where you can buy and sell goods etc... Like you said. Tomorrow I guess I'll post the overheadshot, just want to see what the people actually think of the map as it stands. But not many people are actually criting or even commenting good or bad on the map at all. So I don't know. I just know I like it heh, as with a few other people... - Ewok
  7. Ewok

    Deralia

    Here are some new shots of the map. The Harbour shots are very wip. The boat is incomplete, going to add sails that flap around and stuff. Still going to add lights that are on in some of the house windows later. As for the lighting as fetter and Zaphod said. I have improved it. It's been darkened and there's more contrast. The light_environment has more of a blue-ish hue like the sky, you can mainly notice it on the beacon itself. Unfortunately, I've been screwing around with my brightness and gamma settings because mine on MS were set to full everything, so some shots I think my appear very dark, but hey, it's night time. The beacon's fade is gone now, now it just has a normal glow with some sparkly effect stuff which is pretty cool in-game. The Blacksmith now has items lying on his table with a hammer on the anvil and stuff. The area was a little dark so I added a lantern. There's also thatch roofing over the place as was suggest by Tayl0r. Shot of the docks as it currently stands. The best thing about this area imo is the ambient sounds when running around, you hear like a wind as you walk through the tunnels leading to the docks and as you approach the ship / boat you hear creaking of wood and stuff. Very cool. Later. - Ewok
  8. Ewok

    Deralia

    Crisis averted, thanks to RD. - Ewok
  9. Ewok

    Deralia

    I would have new shots of the improved lighting and some really early shots of the harbour / dock area, but hey what can I say, got this new compile error that i've never got before. If anyone can help, it would be appreciated and speed the progress of the map. The error is... Error: File read failure Thanks. Ewok out. - Ewok
  10. Ewok

    Green Something

    Lol hole, I know, was quite. Sorry I just like being completely honest, no offense. - Ewok
  11. Ewok

    Green Something

    Funny enough, I had a idea just like this one a long time ago, and it recently popped in my head. Having a mod not based around killing things. Exploring cool areas and solving puzzles. As for the mapping, I have to be honest and say that I don't think the brushwork or texture work is great at all. The rock texture in the first screens blows and the way they are shaped doesn't seem right. The well looks a little blocky / low poly, kinda the stuff you'd see in the 'ol DoD beta maps. I really like the last screen, mainly for the lighting effects, nothing else really. But I do know you said it's still very much a wip. I can defintely see the potential here. Just needs to be refined. - Ewok
  12. C'mon people, the tilde please. Maybe I dunno, make their actuall name / nick be outlined in gold or something. Just and idea. Maybe to add to an existing one. Yeah, it being above the avatar is a little poo, better below methinks. Great idea in general though. ~ - Ewok
  13. Yeah, that was a classic. I must admit I started laughing when I read Zaps comment. - Ewok
  14. Well I for one forgive you. It was blown out of proportion maybe, but I guess that's up for andy to decide. At least now you know what not to do. - Ewok
  15. I'd admit straight up that I purhaps over-reacted in the heat of the moment. I've spoken to him before and he seems like a nice guy. But my views are still the same, I see what you mean Zaphod and your statement does have some validity, but even though it's not for the same mod (which agreed, helps his case), the hard part about Level Design, usually is that. Design. If some does this, I'll literally - 10 points to judge his map, because well, he didn't do the design, the hard part. I once used for cs_thestation like a alpha shot of max payne to make my one subway tunnel. Then by my own design I built the rest of the subway and everything such as waiting area, staff room and city around it, but even then that's like not even close to this in comparasion. There's nothing wrong with getting inspiration from maps, but copying direct scences should be frowned and maybe even scorned. - Ewok
  16. As much as Strats designs are nice, they're a little too "funky" looking for me. I didn't really depict mapcore that way at all, not to say they not good designs. I love black t-shirts. Grudge works well for design methinks. Some official loolking logo shirts would be awesome. Less colour usually = less money, less cost. Think about that in your designs. Btw, I can get all the t-shirts made, I have contacts in the industry, BUT, the only way I could get them to you is by courier. Ask me if you want some info, or more contact information. I've been thinking of gettting in the industry and even talked about it with some people today, learning stuff. - Ewok
  17. Different beliefs doesn't = brainwashed. I wouldn't include that either rd. - Ewok
  18. Heh wierd sense of justice coming through here. Guess I know my stuff. I remember Kamikazi! too. I'm defintely sideing with you Klein, don't get me wrong. I just don't want to be unfair. I'm very interested to what he has to say. And if he will ever come back to say it. Also as a further notice, this by no means reflect on Master Sword : Continued in any way, I'm mapping for it and hell no my map is not a direct rip off. Just sad this actually happened. - Ewok
  19. Wait a second, to give him a slight chance before I move this to EOT if everyone give a nod ( like 1 more ). Apparently both maps were unvieled and the same time Saturday, 26th July 2003 I was told. Only Kleineh can confirm how long it's been going I guess. - Ewok
  20. Oh my gosh. Oh my gosh. Oh my gosh. This is so wrong, i'm very dissapointed. Extremely. NO one should EVER rip another persons map under ANY circumstance. Plus I must say, the original actually looks sex. + 10 points to IR. Should I lock this thread or let mapcore ... *EDIT* Wasn't necessary. ~ - Ewok
  21. Ewok

    Deralia

    Thanks Taylor, will do, probably post some pics this weekend of the updates that need to be added mentioned here. You're you right Zaphod about the lighthouse, the top is open so it doesn't make sense. I think I'll just leave the env_glow so it's like like an orb / glow of light. It is magical anyways, but then the fade must go. Fetter mentioned something about lighting and I couldn't really think of any better way then the light_environment, and as you mentioned blue it does make sense since the sky itself is very blue. So i'll be trying to perfect the lighting as well. Yeah, some house lit windows should look sex, must add. I was waiting for your advice Zaphod, cause you always point out some valid and a good solution clearly. Even if it may seem obvious at times. - Ewok
  22. Wow, congratulations FrieChamp! That's really awesome news. Didn't see it coming. Really happy for you, ownage stuff. Live on and prosper. Godbless. ~ - Ewok
  23. Ewok

    de_ungarn

    ^^ lol - Ewok
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