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zaphod

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Posts posted by zaphod

  1. They even have their own hulls, flat window texture -> 3d indented window

    ?

    anyway, my prediction is just that the majority of maps for the first 6 months after hl2 comes out will be similar in relation to the first maps when hl came out. All the stock hl2 textures and scenery objects will be overused to the max. At least there are a lot more assets to be used in hl2 in relation to hl1.

  2. I knew zip about max when I started. It was less important to have prior knowledge for me, becuase we were using the hl2 engine, so the worldcraft knowledge was more important. But I had to learn it when I started. But probably only 25% of games use a proprietary level editing tool (worldcraft, lithtech editor, etc) and even then, many times they are just tools to arrange assets made in modeling programs and to script the levels. Max / maya are the industry standards in terms of 3d asset creation for games.

  3. It would take years and years to make a program like worldcraft be able to match any major modeling program in terms of useablitity and flexibility. There really isn't any other way to get detailed environments other than using models . . . worldcraft is only built for extremely basic modeling.

  4. in the most efficient and fine tuned hl2 map, anything that dosent act as a vis blocker would be a model. However, you can imagine that would be hard to accomplish. Pretty much any scenery objects, and many structural details are models. World brush polies are 10 times more expensive than a model poly.

  5. it will definetly be an epic game if all the systems and features described over the last year or so actually make it into shipped game. The lack of anykind of proof of gameplay this far down the road is semi-worrysome, hyped epic-sounding games that show nothing but tech demos are seeming to become more common. But the engine truly does sound impressive, and it seems to deal with a lot of features differently than hl2, which could be a very good thing if it actually performs as described.

  6. after playing through the first couple of missions, I'm a bit underwhelmed. Maybe it's that I'm already used to physics and ragdolls with hl2. It just kind of seems like it's nothing more than a slow motion rag-doll simulator, there isn't much else to the game except for that. Well, I guess I shouldn't have expected much else than that. At least the levels are very tight and well done. One random thing keeps bugging me is that when max is unarmed, his hand is still crooked like he's holding a gun, he looks crippled like bob dole. I actually think I would enjoy the game a lot more if you played as bob dole instead of max payne.

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