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zaphod

Retired Moderators
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Everything posted by zaphod

  1. I resent any association with Mr. Durst.
  2. Battlefield: Arid Conflict
  3. http://www.google.com/search?sourceid=navclient&ie=UTF-8&oe=UTF-8&q=smoothing+groups
  4. this is not going to end well
  5. zaphod

    Kill Bill 2

    /me hits DD with five point exploding heart punch
  6. zaphod

    Kill Bill 2

    It's the best movie I have seen in the theatres for a long long time. most awesome characters, EVER
  7. I still cant find it Ehm... you're right <_< It's gone... THEY SWITCHED ENGIENE OVER NIGHT D: D: D: D: D: D: Since I saw it there yesterday... OMGZ, SO MANY QUOTES
  8. mmmmm .. . . /me buys
  9. I'm guessing it's thier own engine If it was someones liscenced engine, usually it's mentioned in the press release as them "teaming up" with that tech
  10. that light bloom effect makes me happy in the pants
  11. My brother is coding it, he's a computer science junior at UCSD
  12. I made a few more ships, here is a scale shot with all 10 enemy ships so far, I'm planning on having 12. Also if you check out what we got so far we added some better weapon fx with lights and added some test asteroids. http://www.ianmarsh.net/Exodus/
  13. It's an animated gif of a dood getting pumped in the pooper by another dude. You might wanna get that fixed.
  14. indeed, it may be within the realm of possibility.
  15. you might also consider that counterstike didn't go record all original sounds for thier weapons.
  16. yea, sound is gonna be a new one for me, but I'm excited to try out messing with them.
  17. I will smuggle everyone non-xsi exporters along with my multitude of tutorials and other editing goodies once the game actually comes out.
  18. 8 enemy ships so far . . . shooting for 12. started coding as well, you can check on our progress by going here (note, it uses wildtangent, which will make you download a few things to get it to run) http://www.ianmarsh.net/Exodus/
  19. what if god was one of us . . . just a slob like one of us.
  20. there was lots of dialouge in vietcong besides the commands you specifically ordered. During points in the mission, say, when you went into a vc tunnel for the first time, you character would say stuff to the effect of "why am I always the one that has to go down" or something. They had no actual impact to the gameplay, but by the end of the game, I was assosciating the voice and attitude of the recorded dialouge with the way I played my character.
  21. I didn't have type to read that huge post, but from the gist of the replies I think your asking if first person voice acting works while still making you feel like a part of the story. I think it works just fine as long as it's well done. Example: Vietcong I could see how it could go horribly wrong if not done well tho.
  22. HUXXXXX!!!!!!!!!! HURR HURR HURR I GOT U ALL! IM SO RAD . . . . yea it was a joke : / better one next year, I promise.
  23. I thought this thread was gonna be making textures out of pictures of Urban.
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