I know that the game I'm working on (bloodlines) has gotten a lot of comments from people about our player models looking like they are from quake 3. Well, all the screenshots that have come out have been using dx8 vertex lighting which is only per vertex, and cuases some nasty shadow lines across polies. I thought I would give you guys a sneak peek at what our characters look like with dx9 lighting, which is per pixel instead of per vertex,
released screenshot (dx8)
some shots with dx9