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Everything posted by zaphod
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As we are starting to build pieces of the GUI for the much anticipated race mode for our game, I spent some time mocking up a general outline of what it might look like. What do you think? We will use this as a guide to build the real pieces. Click to see the bigger picture. also, check out these things - I want to buy one and make it into a Zero Gear-mobile sooo bad. http://www.lusseautoscooters.com/bcarpics.html I will have to model one for the game at least! *edit* I am still not sure about the look of the mini map, I think I am going to futz with it some more
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added some new screenshots to our media page. Most of them are yanked from the video we released monday. Click on the happy family enjoying Zero Gear to check them out!
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very true chris! Money is not worth much if you realize you are a pawn in a game you don't believe in!
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It is way more rewarding, and way less profitable - at least initially
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don't jinx us!
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well thats a good sign I think
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if you have a chumby you can use this Steam Group widget my brother made, it features the Zero Gear steam group as the default! http://www.chumby.com/guide/widget/Steam+Friends
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new video: http://www.vimeo.com/1141627 I have started a new thread in gaming discussion for the game, I am not sure if I should leave this one open or not - maybe I can just post wip stuff here and leave the other thread for public releases of stuff
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it is linked in the initial post, but here is the video we just released this morning: http://www.vimeo.com/1141627
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Zero Gear is physically-fueled, online multiplayer kart combat PC madness that me and 2 other developers have been developing for the past 2 years and change. HD Trailer: official game website: http://myzerogear.com we have been keeping a development blog for almost the entire time that has a lot of the details behind the project. You can check it out here: http://nimblebit.com Steam Official Game Group: http://steamcommunity.com/games/zerogear screenshots: http://myzerogear.com/media.htm Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!
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I used to play this game all the time, I think it's awesome it's on Steam!
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also, filming a new video tonight, should have a new one put together soon!
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good point about the decal e-freak, I don't think we have a decal system worked out yet but that would be a perfect application of them once we do.
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couple new things, we have been very busy working on a build to test thursday night to take footage for a new video. here are a few short clips of 2 of the 3 items we hope to have working in the next video: http://myzerogear.com/mine.mov http://myzerogear.com/punch.mov also, I like turtles.
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thanks! If anyone has or knows someone that has a dedicated server machine lying around with decent bandwidth, that could run a server for testing purposes - could you send me a pm or email? marshmonkey @ gmail dot com We can't afford a "professional" dedicated server right now, but we can offer a testing spot or if someone wants to make something available to us regularly on a server that works out, we can pay some amount. also, join our steam group dammit. We are both in the chat room if you want to stop in and cuss randomly at us. http://steamcommunity.com/groups/zerogear
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I got a texture done for the panda today, I think he turned out pretty cute! I changed the paws to be a little less stumpy as well:
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a lot of people want a panda character so I decided to start putting one together this afternoon, here is what I have so far:
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I cleaned up the icon a bit and created a server icon as well, now I don't have to look at the ugly batch file icon anymore!
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Today I was working on a design for an icon for the game executable, this is much larger version of the design but I think it scales down pretty well
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of course not I will still make my regular forum rounds!
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spent today setting up some forums for the game, hopefully it will help us form a tighter community around the game as we get further along with development! http://myzerogear.com/phpBB3/index.php
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are you doubting the awesomeness of a hot-pink skeleton? Also, you have to be resigned to lots of people picking very dumb looking color combinations once you decided to have customization. we had our first full test over the internet last night, it was a bit of a whirlwind trying to get everyone set up and working but it went pretty well. Here is a blog post Brian wrote about it: http://nimblebit.blogspot.com/2008/05/first-big-internet-test-grand-ole-party.html as you can read in the post, we are looking for some kind of dedicated server to rent with decent bandwidth so we can test with more that a few people, if anyone has any suggestions, feel free to shoot me a PM. Also, we were using our Zero Gear Steam group to co-ordinate during the test, even if we aren't on steam YET, anyone is free to join our group to show your support of getting us on Steam eventually! http://steamcommunity.com/groups/zerogear Also, I did a new accessory and hat this week!
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yea, it looks like his head is a little lighter. I think that might be fixed now that he is all desaturated and using color masks for customization. His bone color and eye color is customizable.
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if we wouldn't have to re-arrange a lot of the vehicle code it would have 3 wheels . . . maybe in the future! just finished modeling and texturing a new character, now comes the terribly fun part of rigging him to a (lol) skeleton
