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zaphod

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Posts posted by zaphod

  1. yea, a pirate ship would be ace. I am not sure how the sail would work, you can't have it obscuring the view of the player. I find a lot of awesome ideas by looking up vinyl toys on flickr. Wouldn't it be awesome to have some Zero Gear vinyl toys! I wonder how much it would cost to have some made . . .

    *edit*

    SHOEWHEEL

    shoewheel.png

    rollin' on dubs!

    dubs.png

  2. finally figured out that the issues of that 3dWorld magazine come out an entire month behind the UK, so we won't get it here until next month.

    anyway, lots of things done while mapcore has been down.

    gumshoe.jpg

    acc006.png

    acc007.png

    acc008.png

    steamgoggles.png

    mohawk.png

    ballcap.png

    tvset.png

    Pior Oberson is the first person to make some custom content for Zero Gear! He has modeled a new character and hat for the game which I got into the engine today, check it out!

    spacebunny.jpg

    spacebunny.pngspacebunnyhelm.png

    here is a video of it in action -> http://vimeo.com/1220911

    people on polycount are already making cool stuff for zero gear, check out this thread if you are interested:

    http://boards.polycount.net/showthread.php?t=50426

  3. :)

    the horizontal stripes are too perfect, they need to conform to the knitting better

    the texture scaling on the tail looks weird

    the mouth line should look more stitched in

    sorry, cool though

    yea, those are the same issues I have with it too. I will see how much I can fiddle with it when I prep it for the game, otherwise it will have to remain imperfect for time's sake.

  4. I think the issues you have with the minimap will be sorted out as we implement it. We are considering taking a snapshot of the tops of each character to use on the minimap as well.

    We are trying to put together the minimap in flash, usingHikari

    If Using Hikari for all these gui elements ends up being viable, then we could also let people drag around each gui element and position it wherever they want, which would be pretty cool.

    Skjalg - I really like the idea about being able to choose your chat color, There are a number of things throughout the game I think we could easily open up to customization and that is a perfect example.

    *edit* also I can't see the image you posted

  5. yea, I was just looking at every other racing game out there and they all have time on there, even though I personally never look at it in a kart game. I guess so you can see how many seconds you beat someone else, although in a game with items I don't see how it is very accurate.

    I will write myself a note to try taking the rimlighting off the wheels to compare, it is pretty easy to do.

    Right now I don't think we are planning to be able to store multiple items, besides the regular way of deploying an item and then getting another one while the first one is deployed but not fired.

    Are the color issues you are tlaking about limited to the minimap? It will be hard to tell what "color" a kart is due to the number of different colors on each kart. I think it is easiest at a glance to read if all the karts are one color, items look different from that, etc.

    I am starting to agree about hiding the time or at least making it more minimal until you finish the race.

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