Jump to content

zaphod

Retired Moderators
  • Posts

    1,613
  • Joined

  • Last visited

Everything posted by zaphod

  1. I wowed bic!!!! :megamon: :megamon: :megamon:
  2. I started this pirate ship kart last night, been unwrapping it all day.
  3. I documented my workflow for making game items for the polycount guys, I figure people here might find it interesting too: http://myzerogear.com/workflow/
  4. here is the polycount thread where some people have already started making stuff (towards the end of the thread) http://boards.polycount.net/showthread.php?t=50426 in that thread is also some downloads for reference models to make your own stuff. Here is something someone just made:
  5. yea, a pirate ship would be ace. I am not sure how the sail would work, you can't have it obscuring the view of the player. I find a lot of awesome ideas by looking up vinyl toys on flickr. Wouldn't it be awesome to have some Zero Gear vinyl toys! I wonder how much it would cost to have some made . . . *edit* SHOEWHEEL rollin' on dubs!
  6. lol, inspector gadget power-up? those are cool plane models, I am not sure where I could use them at the moment.
  7. need to do some wheels.. penny:
  8. got some DJ cans goin engy helmet! General Cap
  9. yup, your face shows up inside
  10. for some bizarre reason I have created a NimbleBit myspace page. Add us if you are the myspace type! http://www.myspace.com/nimblebit Also, a reminder that we also have a Zero Gear steam group - join up if you haven't already! http://steamcommunity.com/groups/zerogear
  11. finally figured out that the issues of that 3dWorld magazine come out an entire month behind the UK, so we won't get it here until next month. anyway, lots of things done while mapcore has been down. Pior Oberson is the first person to make some custom content for Zero Gear! He has modeled a new character and hat for the game which I got into the engine today, check it out! here is a video of it in action -> http://vimeo.com/1220911 people on polycount are already making cool stuff for zero gear, check out this thread if you are interested: http://boards.polycount.net/showthread.php?t=50426
  12. awesome!! Is that the only mention or is there more to the article?
  13. yea, those are the same issues I have with it too. I will see how much I can fiddle with it when I prep it for the game, otherwise it will have to remain imperfect for time's sake.
  14. whipped this guy up this morning:
  15. Yea I was going to go to the bookstore today and see if they have it. Friggin 15 bucks imported from the uk you got a scanner? *edit* I can't find the magazine anywhere
  16. oooo, I really like the time right underneath the position. It could probably go under or over the lap as well. The map in the top right looks better too. I will be playing around with something like that.
  17. This is a revised GUI mockup of how we want the garage to function. This will hopefully be another GUI programmed in flash, and will feature floating elements that can be positioned by the user. Hopefully you will be tooling around in this garage soon!
  18. I am not sure I like the wheels better like that. They seem so flat now compared to everything else on the kart.
  19. new blog post, we got our minimap created in flash by eeenmachine into the game and working, check it out! http://nimblebit.blogspot.com/2008/06/m ... yment.html
  20. You can lobby valve if you want, I have already tried
  21. Steam would be our absolute first choice for distributing this game
  22. I think the issues you have with the minimap will be sorted out as we implement it. We are considering taking a snapshot of the tops of each character to use on the minimap as well. We are trying to put together the minimap in flash, usingHikari If Using Hikari for all these gui elements ends up being viable, then we could also let people drag around each gui element and position it wherever they want, which would be pretty cool. Skjalg - I really like the idea about being able to choose your chat color, There are a number of things throughout the game I think we could easily open up to customization and that is a perfect example. *edit* also I can't see the image you posted
  23. yea, I was just looking at every other racing game out there and they all have time on there, even though I personally never look at it in a kart game. I guess so you can see how many seconds you beat someone else, although in a game with items I don't see how it is very accurate. I will write myself a note to try taking the rimlighting off the wheels to compare, it is pretty easy to do. Right now I don't think we are planning to be able to store multiple items, besides the regular way of deploying an item and then getting another one while the first one is deployed but not fired. Are the color issues you are tlaking about limited to the minimap? It will be hard to tell what "color" a kart is due to the number of different colors on each kart. I think it is easiest at a glance to read if all the karts are one color, items look different from that, etc. I am starting to agree about hiding the time or at least making it more minimal until you finish the race.
  24. I do agree with the minimap in the top right . . . but the items in kart games are always at the top of the screen . . . maybe I could try putting the item in the top left like in mario kart, and move the lap to either under it or in the lower right
×
×
  • Create New...