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Zazi

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Everything posted by Zazi

  1. I always suspected you were a woman!
  2. I didn't know Jack Black posted on these forums! I LOVE SCHOOL OF ROCK, MAN! MAKE ME YOUR BITCH IN THE NEXT ONE!!!1111~
  3. RUN AWAY!!!!!!!!1~
  4. You are all pretty damned scary, if you ask me...
  5. One problem that might occurr, Izuno, is if you freeze the player, but not the view, they may not pay attention as to what is going on. Take KOTR, for example. During dialogue the player cannot move or look around. In fact, the view is barred off(like what you'd find by watching a widescreen movie on a tv) and you get to choose your dialogue. KOTR did dialogue VERY nicely, and it affected the outcome of the game. If you implemented something like that in whatever game you're working on, it would definately be to your advantage. Overall, if you have SOME player interaction in the dialogues(eg. kill the guy you're talking to or something), and control the player in such a way(like freezing him, third person dialogue, etc.), then you'll have a winner.
  6. Go and fuck yourself. Kill Bill != cool/good.
  7. Ok man, I love you and everything but you REALLY need to stop smoking the hash.
  8. I like pie.
  9. I think if you're going to have first person dialogue outside of orders(eg. "follow me," "attack," etc.) then it should be carefully tested. Although it all depends on what sort of first person voice acting you're doing. If dialogue affects the actual story and can change how the game is gone through, then it should be tested to make sure that every sequence lines up and whatnot. First person voice acting, overall, is a great thing. It really is a shame that a lot of games don't take advantage of it. As Zaphod said, Vietcong uses great first person voice acting, but it does not go beyond the usual "cover me" and "attack" dialogues. Something more profound, like, "take your team east 200 meters and come north" instead of "go 100 meters west and head south" will undoubtingly affect not only the gameplay, but the story as well (if the team is needed in the story, and they get killed by following those orders, for example). Anyway, yeah. If a game can make some really good use of first person voice acting other than simple orders, I say go for it. It adds that much more depth and realism, and for a tactical game (such as your military game you mentioned), it'd be a VERY helpful feature to have and could assist the player in more ways than one.
  10. Is that your final answer?
  11. Size better now?
  12. So yeah, I figured that I should start trying to make some textures and whatnot. Below are two textures, naturally... the first one tiles, and the second one is used as a sort of transition from the first... So yeah.
  13. Holy shit. Lets have sex right now.
  14. Neat. Now gimmie.
  15. Lets have sex.
  16. Yeah, but the stones should look more like... well... stones... not square... random roundish shapes and such...
  17. I was wondering if someone could make a stone laid road texture for me. 256x256 at the largest... Grey stones... yeah.
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