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CrazyMAC

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Everything posted by CrazyMAC

  1. CrazyMAC

    Halo Reach

    Cool cool ;D~ might see you on there later
  2. CrazyMAC

    Halo Reach

    Surprisingly no topic for this yet, anyway Reach is due out today. Hopefully my copy will be waiting on the door mat when i get in. If anyone is up for playing some co-op with me and Wilco will be on around 7:30-8:00pm GMT. Gamer Tag: CrazyMaccie
  3. Pericolos0 mentioned DarkStar which i absolutely loved. Classic beach ball effects I think Dark posted about Screamers which again i loved and the follow ups. One film that always sticks in my mind when i think of cheap sci-fi films is Saturn 3 http://en.wikipedia.org/wiki/Saturn_3 http://www.youtube.com/watch?v=NENxIu02bv http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=NENxIu02bvg
  4. Wow....looks bad lol. How will he fit into the avengers film, which i think is set later on? And we saw his shield half made in the Iron Man films...sooooooooooooooooo
  5. Haha i came across my headcrab hat yesterday as well. Also why is the girl behind you kneeling :\
  6. Fantastic can't wait.
  7. Awww, thank you Wacko - i may now have to be proper nerd and tell people the irc screen thats always on my desktop has achieved credit stats in a little game called starcraft2
  8. *vibrates slowly*
  9. @Warby I found i was also being raped in MP during the beta...but again thats before the ratings had settled. Once people had been playing for awhile and skill levels had been determined things got lots better. Also the coop mp stuff should be fun. @Mazy i'm also looking forward to the SP, will defiantly be finishing that before MP and because i'm not great at MP i'll be trying out the coop MP. Have to have some mapcore style games
  10. CrazyMAC

    Starcraft 2

    So tomorrow is the day! Who's getting it and what's your battle.net id!
  11. I remember the "mapcore - towers" idea going around a few years back.
  12. Nice one KFS, surprised no one has thought of this before. *Following*
  13. Thats interesting actually...people are trying to market it...crash courses into the games industry. Instead of what was happening 5-6 (even longer maybe) years ago where you had to build up your own portfolio from "mods" you worked on. I guess mappers, texture artists and modellers where more segregated, but now you need to be a master of all trades. I didn't think of that.
  14. Good point. The WOW UI scene is insanely massive and is closer (in my opin) to what the word Modification actually means. Maybe the lingo we use needs to change. It's meaning is being diluted and confused in the generation divide (ok maybe thats a bit extreme but hopefully you get me). oh god! it's like parents not getting "cool and hip" words maybe i've just become old. Speaking of SC2. I've even seen a lot of SC2 custom content already. The galaxy editor has given us FPS and Side Scroller version of SC2 already....and it's not even out.
  15. That's the feeling i'm also getting Dux. Why does everyone wish to be seen as professional so early on, i understand the feeling of power and being the big nob who owns a cool mod...but not before it's made. I find it strange how you could once just nip into an irc room and say hi to the guys making the mod. They would always show images of things being worked on or start random playtests. Now i hear of people being kicked from mods teams for "leaking" images. I think i've even seen some mods spending more time creating a beta reporting system then actually designing the mod. This is where i think the lines are kind of merging or bluring. Why do people want to call them self a mod when it's actually more indie game design. Is it because if a mod flops then "hey it's just another mod", but if an indie game dies on it's ass then there questions to be answered. *edit* Sorry i seem to be asking questions with more questions . Just trying to get a sense of understanding on how the land lies these days.
  16. This is true, and i guess while content can be created for XBL and PSN it truly is indie rather then modding. To my knowledge apart from games like LittleBigPlanet, you can't really create levels or content for pre-existing games in the mod sense.
  17. Ah ok so what you're saying is that it has become, hmmm, like more refined. "DLC" is the buzz word atm so creating user content such as (as you said) Hats in TF2 for pre-existing games is where people focus?
  18. I agree, it's far from dead. You only need to look at Moddb to see stuffs still being posted daily. Indie gaming has always existed, do you mean it's become the dominate force? Do mods fit into the same group as UI Addons and level, content creation flip flop under the Indie title? Is Modding the wrong word these days? Thats kind of my question. Has it become such an indepth thing that it's not viable to do without seeing a profit?
  19. After an conversation between my self and KidDynamite, i got thinking about the mod community today and the mod community 10 years ago. I don't think anyone would disagree that it has been slowly on the decline for awhile now. But what is the actual state of the community. Is it slowly bleeding out like one of Jack Bauer's Victims? Or has growth just been stumped by the lack of tools and complexity of games. I might be to detached these days but it also seems like mod releases are fewer (We no longer see Counter-Strike style releases from mods). I get this feeling that modders want to release a mod completely bug free, in case Valve (example company) are watching and will give them a shot at retail. I know not all modders aspire to going retail, but do the majority? Has it become a second job rather then a spot of fun? Have games such as Counter Strike, RO, Garrys Mod, been negative effect on the community as a whole? But most importantly what is it's future. I'm sorry if this is all a bit jumbled, writing isn't my strongest skill and it's been fragmented typing while doing the work thing.
  20. Perfect! I owe you one mate. I tried every combination of 3DS Max with assets, library, model viewer. Your Google skills are vastly superior to mine!
  21. Sadly D3 yeah. The sets will always be original but the actual AV equipment will always be the same. Would just be sexy to have like a windows explorer style list of "Lighting", "Rigging", "Flats" of each style, size, etc. that we stock and drag drop them into a scene. It does seem odd you have to go through the long process of importing everything. Close, but no cigar. It only supports 2D formats from what i've read and seen?
  22. Think like the material edits level of detail but with models. Something like this...hope i'm making sense. :X [attachment=0]1213381228_54[1].jpg[/attachment]
  23. Hi Guys, Wondering if you could answer a question for me. I'll go straight in with an example; I've got my scene setup, it's a stage/set used for a conference. I have also modelled a few different lectures, seats, mic stands etc. Does MAX have a library/catalogue i can view all my other MAX files in? Something which will let me sort and organise them. I guess like windows explorer but something more internal, with MAX info, tags, previews etc. Actually Adobe Bridge would be the closest thing i'm after but for MAX.
  24. But she looks fit as fuck so i'll watch it just for that and some mindless action.
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