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CrazyMAC

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Posts posted by CrazyMAC

  1. I'd say the only major difference i've noticed is the tagging. Movement doesn't feel all that different. Jumping feels a little different but nothing that couldn't be adapted to.

    The recoil is still something i'm trying to understand. But the maps and speed seem spot on.

    Removal of the fog would greatly help with distinguishing the teams. I find it kind of hard to tell the difference between a CT and T at range.

  2. Slightly on topic/off topic subject...but i'm kind of biased as the interview was done by my brother. Some of you guys might remember my brother, he hung around in the old days of the core with CTSwin and Hinkey.

    The DRM question/answer has been making the rounds on the net today.

    http://www.tcs.cam.ac.uk/story_type/site_trail_story/interview-gabe-newell/

    Digital Rights Management (DRM) is a sensitive issue. Many games have been the subject of boycotts due to a draconian use of DRM. The most extreme DRM forces players to be online, and to stay online, if they wish to play the game. What are your views on DRM?

    In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.

    Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.

    edit: it's been picked up by a lot of consumer and industry news website. epically proud of my younger bro.

  3. Just out of personal interest what kind of performance is everyone getting?

    i7 @ 4.6ghz

    Single GPU

    Textures: Ultra

    Everything else: High

    MSAA: x2

    Post AA: Off

    Motion Blur: off

    Anisotropic: x16

    Ambient: HBAO

    570 @ 840C 2000M 0.975v

    40-50 FPS outdoors, 60+ indoors

    570 @ 920C 2100M 1.088v

    Lowest 55-60, Average 70 FPS outdoors, 70+ indoors

  4. An exe unlocked of the game is walking on the web...

    Which allow players of locked region to play even if the game is not reaching the unlocking date.

    I'd be a bit worried about using that, i'm sure Origin sends back info to it's masters. Friday isnt to far away :).

  5. Like many others Engy was a massive part of the core to me, from being tricked numinous times into see a man's ass being stretched to the classic swing.gif. He truly was one of the funniest guys in the core. For most people thats all they would see of engy, but for those who took the time to get to know him better, he wasn't all about the stretch. An intelligent and often caring guy lurked on the other side of a PM. Will greatly miss him RIP.

  6. It's just the map they choose for beta guys. I'm guess this is more of a test for the battlelog then anything else.

    Just accepted a bunch more people on the platoon...i'll try and make a nicer patch at some point :P, shame we can't upload are own.

  7. Defiantly

    I like how it sort of finished but kept going. Loved (as you said) the ending where it shows the Pillar of Autumn arrive at Halo. I thought the next bit where you have to fight to survive was a little bit muted. I liked the idea but it didn't really feel like a "final last stand". The cinematic final few moments was great as was the voice over...but we never saw the planet get glassed...it just remained green and lush.

  8. Yeah I saw you guys playing, on Normal, really should bump that up to Heroic, especially if you're cooping it ;)

    I love the Halo AI, just gives you so much replay value. Just based on core stuff like whether you flank left or right in a fight, or if you've got more people playing, then it'll completely change the way a fight plays out and where it happens in a lot of cases.

    Gonna go through it on Legendary in co-op when I'm done on a Heroic, really looking forward to it.

    Haha yeah, we were just going to casually go through it. Few beers :D etc. We'll be done by tonight so if you fancy doing 3-4 coop in the coming weeks give us a shout. Will defiantly be up for doing it on a harder setting.

    Also really want to try the Horde multilayer levels.

  9. I've been going through the campaign Co-op with Wilco. I have to admit i'm really enjoying it. It is a Halo game and it doesn't try to be anything else or reinvent it's self. But, it has taken on board all that was good in previous games and learnt from everything that was bad. I've yet to wonder down the same corridor 50,000 times *cough*.

    The AI always seems to surprise me in Halo, i have no idea why. Maybe because so many games these days are scripted heavily and tend to just run at you. A number of times last night we would loose track of an elite only for him to appear of to the side of us. And even on normal settings these buggers take some time to go down providing you with a non-static battle that has you moving around the map.

    All in all i'm really enjoying it. I expect to finish the campaign tonight.

    I don't get why people like Halo... :)

    Pointless post is pointless.

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