In a few threads in the level wip forum, i've noticed that using models for lights and lowering the opacity of the actual light part of the model has been suggested (ts_antrodome thread) and used (dm_fairytail).
I was wondering if anyone could possibly tell me how to get this effect working in hl (as just changing the opacity under the blin paramters and then exporting to.smd and compiling, doesn't appear to work), i'm guessing something has to be added to the .qc file like with masked textures but google has come up with nothing of worth, when i've searched.
So if someone could point this nub in the right direction, i'd be greatful
Thanks in advance.