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Marcos

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Posts posted by Marcos

  1. Hehe yeah, the map itself is very unrealistic. And as Reno pointed out the house dosnt make any sense at all actualy.. ;)

    I'll see how it plays when im finished with the base..

    Thanks for all replies!

  2. Thanks all :)

    Ferret: Thanks! It's awesome to see you noticed that. I started with the white house (first pic) and wanted to create a very nice looking house heh, so I ended up using much brushed based details. So i just kept on with that :)

    I know performace will suffer with much brushed based details, but this map is rather small so I think it will work.

  3. Been mapping on this map for some days now. The setting is, I know, booring and the layout isn't anything special.

    I just wanted to get a better grip at the new Hammer so I thought making an pretty easy dm map where I could test out some things out would be a good idea. The map size is pretty small (4-8 players would be best)

    (The jpg compression made the lighting abit bland)

    dm1fo.jpg

    dm27uf.jpg

    dm32bq.jpg

    dm41mx.jpg

  4. Looks way too dark. Lighting seems abit strange outside, as some places are lit and some just stays dark. The lightbeams in pic 2 and 5 is too thin. Increase the radius. Yeah, and make the fog darker as Peri said

  5. The indoors looks way to hl1'ish.. Like the support beam in pic 1 and the vent in pic 2. There seems to be enough room in theese rooms to crate some fancy detail. The outside parts is starting to look really nice, but something needs to be done with the light_env. I would like to see some sunlight actually hitting some of the factory (at the top) like it really was sunrise..

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