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Marcos

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Everything posted by Marcos

  1. Or new skiis bet you arent cool enough ;O
  2. Looks great to be your first map!
  3. Yeah, very sexy for a first model Ferret. And im impressed by the skin!
  4. Hourences: About 4 hours ago. I browsed your maps and view some pics, and it was DM-Sae - UT2003 that gave me the "error" I still get it, like when viewing this file: http://www.gamedesign.be/Hourences/work/saef7t.jpg EDIT: The link was wrong somehow.. anyway, It occurs when i click on any of the two last screenshots on DM-Sae
  5. The map looks awesome. I played Rankin alot in the UT2004 demo. Loved it. Btw, I was browsing your site when this occured: This site is defaced!!! NeverEverNoSanity WebWorm generation 14.
  6. Yeah it looks alot better, but theres still something wrong with the lighting I think. I gave you some tips in the other thread..
  7. Marcos

    dm_test

    omg! Much love for RD!~~ Pics are comming soon, so is a beta
  8. happy birthday wacko!!
  9. Marcos

    dm_test

    Hehe yeah, the map itself is very unrealistic. And as Reno pointed out the house dosnt make any sense at all actualy.. I'll see how it plays when im finished with the base.. Thanks for all replies!
  10. Thats Obvilion, not Morrowind. I think you guys should relax abit, lay back and see how the game turns out. Beth has only worked on it for some months... But I agree that the curent status dosn't look good
  11. you honestly beleive that fallout3 will look like this?
  12. Marcos

    dm_test

    Lee3dee: Its a special entity that lets you create the spot light beam (If you meant that) And it's all hl2 content
  13. Hehehe cool map! Add some more coloured lights in the karaoke area to get that sepcial feeling ;D
  14. Marcos

    dm_test

    Thanks all Ferret: Thanks! It's awesome to see you noticed that. I started with the white house (first pic) and wanted to create a very nice looking house heh, so I ended up using much brushed based details. So i just kept on with that I know performace will suffer with much brushed based details, but this map is rather small so I think it will work.
  15. Marcos

    dm_test

    Been mapping on this map for some days now. The setting is, I know, booring and the layout isn't anything special. I just wanted to get a better grip at the new Hammer so I thought making an pretty easy dm map where I could test out some things out would be a good idea. The map size is pretty small (4-8 players would be best) (The jpg compression made the lighting abit bland)
  16. Marcos

    co_kurt

    Kurt Nilsen? YAS!? Looks good jezpuh. Would be nice to see some of the bigger areas
  17. Looks way too dark. Lighting seems abit strange outside, as some places are lit and some just stays dark. The lightbeams in pic 2 and 5 is too thin. Increase the radius. Yeah, and make the fog darker as Peri said
  18. From what i'v seen, looks like a top 3 map~ Awesome job ferret!
  19. Marcos

    Pic.

    A very nice photo! I agree with strat that the first one looks best.
  20. Mines in August too....MAYBE WE HAVE THE SAME BDAY!!!! 07.08.1987 Only 22 days off, we're merely twins! We should have a birthdayparty in #mapcore ~~=)~
  21. The indoors looks way to hl1'ish.. Like the support beam in pic 1 and the vent in pic 2. There seems to be enough room in theese rooms to crate some fancy detail. The outside parts is starting to look really nice, but something needs to be done with the light_env. I would like to see some sunlight actually hitting some of the factory (at the top) like it really was sunrise..
  22. Streetlights on when it's still bright outside dosnt look realy good.. Some of the buildings are pretty plain, but other than that it looks pretty cool~
  23. Looks open and nice, I like that. But I think you could have done more on the lighting and architecture bit. The lighting is pretty bland inside. Some more harsh colour lights and less white would do..
  24. I donno why, but i think this map looks very cartoonish..
  25. Marcos

    Dm_Threshold

    Looks awesome insta!
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