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Marcos

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Posts posted by Marcos

  1. Mmm i like oldschool style. The map looks good but add some stronger colours. And the red beam thing.. Maybe make something around it (some elecrtic shit) so it seems more logical that its there.

    Nexus, whats up with you saying what other ppl should do? I think we are all capeble of choosing our own ways here..

  2. Age of Empires 2 is a pretty cool game. I still play it :)

    And to get the full list of The Elders Scrolls games in the correct order:

    TES: Arena

    annivar_scrn01B.jpg

    TES: Daggerfall

    annivdf_scrn02B.jpg

    TES: Battlespire

    annivbs_scrn04B.jpg

    TES: Redguard

    annivrg_scrn05B.jpg

    TES: Morrowind

    annivmw_scrn03B.jpg

    TES: Oblivion

    obliv21B.jpg

  3. Thanks all :)

    Yeah, I actualy agree that the map looks pretty generic and that this dosen't really push any limits of Source heh. I hope the impression will get better after i'v added cubemaps, a real skybox, moonlight ect..

    Reno: I been thinking about it.. We will see after a real playtest how it works

  4. iirc, models on the HL engine are lit based on the brush directly below them.

    I think xempest got the answer here.. The model wont be lit on the func_wall brush because, well HL dosnt do that.. As xempest said, models are lit by the brush below them and since the brush under this model is a func_wall, it's getting lit by a brush underneith that again. And here you got a black pit of doom or something.. That could be the problem

  5. I like the open gameplay but it looks like there will be alot of running, running alone, to get to places.. And the textures are pretty booring and bland.

    But I must say you earn my respect, having the endurance to finish it :)~

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