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Marcos

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Everything posted by Marcos

  1. Posting this in Engine Discussion would be a good start if you want help. Havent hear about this problem before, but deleting source materials dosn't sound good.
  2. Happy birthday!
  3. Yeah I agree with crackerjack. Maybe raise the roof in the main area and add an extra level? And a modeled hole instead of the brushed one woul look cool~ Anyway i dig the lighting
  4. st0lve: Nah, for HL2 (aswell as Doom3) I think it works best the other way around. Because of all the hype this games got, many bought it once it was released. I think the demo is to "convince" the ones that wasn't sure to buy it or not, that this game is hot! Or that they wanted to get hl2 out soon as possible
  5. They are not in my opinion. The textures in this map looks overscaled, use 0,25 as scale! HL2 are 512x512 textures, not 256x256 as the old half-life
  6. Sad news. Well, EA hasn't got any power over ubi yet. They probbly just want to make profit out of it. But, if they buy their way up to 51%, it's time to run away!
  7. Maybe Nexus thinks that textures should be scale 1 to save r_speeds?
  8. Looking hot! Havnt played it yet tho
  9. What is it supposed to be? Looks like a mix between a bunker and a subway station to me
  10. amen to that!
  11. Ok thats good. Nah i dont know.. Havent got hl2 yet :/
  12. Yeah, looking very good indeed! I got some suggestions too. As the dam is looking now, kinda gives me the feeling that it isnt "powerfull" enough. Like there is only a pit behind it. Maybe if you make the dam broken at a place and add some water rushing out at the broken part, or add some bigass pipes in the center of the dam where water comes out it will help. And a wooden bridge over the water (buttom) would be cool i think
  13. Looks like normal gof to me.. You got some very good photos there! The nature ones are so sweet~
  14. Yep, but some more eyecandy will be good (i know you are going to add that later) How is the map layout wise? Seems like it's pretty complicated, like you need to learn how to play the map. My opinion is that DM maps should flow natualy for the player...
  15. Wow Ferret, looking hot as allways~~ I like all the open areas as i think open combat is the real deal. Some red and green lights (just small strong ones) placed naturaly around the map could also look good. Breaking the grey and white lighting..
  16. This map is the real deal!
  17. Spank me! http://www.mistmod.com/images/weapons/whip.jpg Looks good sir! I love those mods that isnt based around modern warfare
  18. Hmm i think i was more like "looks interesting, but what is this movie realy about?" ! It probbly be a good film, tho i expect it to be an typical american 100$ millon cliche movie..
  19. Marcos

    Docks 2

    Looks good mino! Only thing i found strange was that the diffrence between the water and the dock is too harsh. Like there isnt any dock there at all!
  20. This map is so coool looking! Great job! A shame i dont have quake anymore.. But from the pics, it looks like it got a pretty interesting gameplay
  21. I hate it!
  22. Kewl! Bounce is a very cool map~
  23. Looks better now, but still there is something wrong with the whole feeling.. 1: I cant seem to remember any place where i'v seen trashed cars parked on a parket lot 2: Its realy a overkill of props. It looks messy. A more clean style, adding props where it looks natural would look much better i think. 3: The lighting is booring and dosent match the skubox very well. Try going for a more organge or dark blue sunset.
  24. Looks great! Gj
  25. I dont see how a big open feild with some big boxes for cover can be so much fun..
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