DD
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Posts
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DD got a reaction from sprunghunt in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
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DD got a reaction from penE in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
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DD got a reaction from RaVaGe in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
-
DD got a reaction from -HP- in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
-
DD got a reaction from eXnihilo in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
-
DD got a reaction from FrieChamp in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
-
DD got a reaction from Thrik in id Software Game & Level Design Positions
Hello everyone,
Dorian aka DD here. Back when I was still trying to get into the game industry, about 10-12 years ago, I was active in the mapcore community for anyone who remembers me.
I know there's a lot of talent here so I wanted to forward a link to the id software/Zenimax hiring page. We're currently looking for level designers & gameplay designers. Click the following link then select id Software & design:
http://jobs.zenimax.com/
We don't require 2 years experience if you have great personal work to show, in fact I'm going to harass HR just after this to remove that note. Just a few tips:
Don't send in a resume without a portfolio, otherwise its straight to the trash. Your portfolio should have relevant recent professional & personal work in 3D first person or third person shooters. Be specific about your work/contributions. It's frustrating looking at vague portfolios. Again, be specific about your work! We're looking for unique & creative gameplay work for gameplay designers. What interesting combats or sequences have you created? Videos are best for this! Be specific about what you did! For level designers we want to see actual level geometry, lighting, examples of your level composition, level layouts, prop placement, examples of how you worked with a team. Screenshots & videos are great for this.
If you have any questions or comments, please post here and I'll check in here later.
Good luck
