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OL

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Everything posted by OL

  1. OL

    dm_subway b1

    i like the first pic alot for some reason. looks like a ut2003 map actually
  2. oh man is that a 128 big block 529 stroke? nice
  3. water you are a beautiful man
  4. i robbed a liquor store shhh
  5. OL

    Photos

    these are cool, i like the pics on your site too weird
  6. its true, ol is building his new rig and it is rad. stats: Asus A8N-SLI Delux Athlon 64 3500+ Venice core 2x Geforce 6800 GTs (EVGA) in SLI 2 gigs ram 535w PSU huge fucking Cooler Master case day 1: 5/25/05 parts came from newegg, dangerden sucks and hasnt even shipped the waterblocks. this means i have everything put together but no way to cool it. fuck you dangerden learn to use mail stupid. day 2: 5/26/05 damn you danger den. in progress pics! done! just need a few more fans
  7. first one looks like a video game
  8. neat
  9. OL

    24

    no spoilers, iv missed the last few eps and need to download/watch
  10. OL

    GuildWars Names

    i mean each class has 100+ abilities /me suspects your friend never got past pre-searing
  11. OL

    GuildWars Names

    limiting?
  12. OL

    GuildWars Names

    ol hux monk/mesmer full on healing, lv 17
  13. OL

    hi from me

    o hey
  14. its probably object dock or something http://www.stardock.com/products/object ... index.html pretty, but a real resource hog
  15. OL

    RUST

    i declare this thread to be blasphemy
  16. bigger pics! self illumination! wireframes!
  17. DA is spellbinder in disguise
  18. :monocle:
  19. more like doom3
  20. OL

    Doom III

    the scariest parts were when they would just have you run through a creepy place for 10 minutes with no enemies at all and then all of a sudden.... MONSTER!!!!
  21. no kojima? well it could be a blessing in disguise. maybe the story will make sense this time
  22. hi, java script and java are totally different, i only know the latter. also i dont know anything about outputting to files and such.. havnt ever needed to
  23. its alot more than 400.. convert it to editable mesh and then look at your polycount for the true number
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