OL
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Posts posted by OL
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customize > preferences > viewports
then backface cull on object creation?
cool, that worked... unfortunately it doesn't affect models i've already made

thanks guy
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The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid?
This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before.
suggestions?
edit: force 2-sided is definitely off in the viewport options
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heres the wmv file, open it in a media player directly
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I added a box thing, without any major optimizing lod0 is 5065 polys total

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I time-lapse recorded myself modeling a thing maybe it's interesting
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yeah, I don't know if you haven't gotten around to it yet but even some simple cartoony shadows could add a lot to the graphics quality. Especially in the screenshots of your desert level, the cacti and buildings, not to mention the karts, are kind of just floating there.
regardless, loving it so far
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btw your head seems to have wrong proportions. eyers are too high up in the air.
you suck he probably really looks that way
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a random thing to go in a tf2 map, just wanted to give the style a try

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will you be hiring
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This theme is terrible argh change it back
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looks v. cool
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got the same and i also hate 'create' at 'editable poly / poly select' :/ oh and 'tool remember' thing

your avatar is almost 2 megs
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I havn't read most of this but is there a black rider? if not i'm going to have to file suit.
here use this skin:

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not much man, have you seen my tortoises? they hatched like last month

they're cuties huh
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so whats up? hows the family?
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oh i didnt read curmans thing thanks curman
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the login is for http://www.aperturescience.com
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what do the UVs look like for the road sections? does every road quad use the same piece of the skin?
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how many of those thousand triangles are in the ropes
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hl2dm is 7th on the list, definitely didn't fail... You're looking at HLDM source, probably.
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in the material window, check Direct X display of standard materials
this will render the normal map in real time in the perspective view
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yo
in Level Design
no one posts here i thought i would seed a new community of cool dudes but whatever i guess i can live without
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yo
in Level Design
3d modeling is the new eot i declare it
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a broken roadblock thing for insurgency, only the model is mine


still not sure about the rebar

Regarding Meatwad/MrH2o�
in Off-Topic
Posted
rip