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FrieChamp

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  1. Like
    FrieChamp reacted to dux in WoW Classic   
    Why is no one talking about this? Why are none of the Blizz guys giving me a key? Do you not have phones?! You think you want it but you really don't.

     
  2. Sad
    FrieChamp reacted to Radu in Rage 2   
    I finished it! And it was pretty much a letdown. The thing that bothered me the most is the overall design of the world and the way you go about traversing it. I just didn't enjoy the driving at all and there's plenty of driving from one side of the map to the other. Thank god there was just one main mission where you have to participate in a race.
    As I pointed out in a previous post, there are plenty of areas that feel rushed through development or that have been overlooked by QC. The overall big picture is fine. The game looks amazing with some really expansive vistas. But once you start slowing down and taking in all the details, that's when you begin to notice a lot of issues like floating/overlapping props, weird texturing or just inconsistent detail density. There seem to be issues with dialogue as well. I experienced several instances where the characters were playing their talking animations, but there was just no sound. Sometimes I could see the HUD radio transmission pop up and no sound until I opened/closed the inventory for some reason.
    I also didn't enjoy the way the mechanics and weapons were introduced and taught to the player. Why do I need a tutorial on how to fire a shotgun after I've just used a weapon to shoot my way through the introduction of the game?
    I have to say, the marketing team did an excellent job! The presentation and hype built towards the release was spot on. 
  3. LOL
    FrieChamp got a reaction from Vaya in Rage 2   
    Let's see who's profiting from this situation:
    The editor who wrote the article (getting tons of clicks due to the controversy/backlash). The people who create video responses to such articles and who know that this is a topic that gamers will get enraged by/content they will share (like you).  
    Note that you are missing from this list.
  4. Like
    FrieChamp got a reaction from Radu in Dying Light 2   
    Is the game set in Milan? At least it was at some point judging by the concept art.
  5. Awesome
    FrieChamp reacted to FMPONE in Rage 2   
    Imagine thinking a hideous monster with insane deformity dialed up to 1,000 is a direct attack on you because you had an incredibly banal and easily curable (in the first world) birth defect. Just extreme narcissism, victim mentality, and naked click-baiting.
    Game journalism sometimes fulfills a useful function pushing back on very reactionary elements in gaming culture, but this is certainly worthy of mockery and pretty emblematic of the desperation of these journalists to insert themselves into every fucking game launch.
  6. LOL
    FrieChamp got a reaction from Minos in Rage 2   
    Let's see who's profiting from this situation:
    The editor who wrote the article (getting tons of clicks due to the controversy/backlash). The people who create video responses to such articles and who know that this is a topic that gamers will get enraged by/content they will share (like you).  
    Note that you are missing from this list.
  7. Like
    FrieChamp got a reaction from blackdog in Rage 2   
    Let's see who's profiting from this situation:
    The editor who wrote the article (getting tons of clicks due to the controversy/backlash). The people who create video responses to such articles and who know that this is a topic that gamers will get enraged by/content they will share (like you).  
    Note that you are missing from this list.
  8. Like
    FrieChamp reacted to blackdog in A Game of Thrones   
    Can’t say I’m really happy about how’s going, but today was another hilarious day of wannabe writers manifesting their disdain for the show runners on social media.
    That Daenarys was a (benevolent) tyrant was clear from the beginning, and that she
    was quite the given, considering her family past. I mean, what better Chekhov’s gun than all those stories about the Mad King wanting to “burn them all”? They had to pay it off. Also Varys had a line about how Westerosi would “flip a coin” every Targaryen king…
  9. Awesome
    FrieChamp reacted to grapen in Mapcore Job Census   
    I’ve ditched the junior part, I’m a plain old Level Designer now. 🤓
  10. Like
    FrieChamp reacted to Lizard in Mapcore Job Census   
    In 2 months I will start my first industry job as a Junior Level Designer at Techland 😎
  11. Like
    FrieChamp got a reaction from ┌HP┘ in Overwatch   
    Just thought the same.  *reinstalls*
  12. LOL
    FrieChamp got a reaction from Interfearance in How to break in the games industry - an insiders' guide   
    Tell 'em the truth, Castle!
     
    Man, some lines had me burst out loud in laughter. 😂 
    Probably been mentioned before around here but if anyone who is reading this is interested in experienced developers speaking candidly there is the Game Dev Unchained podcast that I can recommend: https://www.gamedevunchained.com/about-1
  13. Awesome
    FrieChamp reacted to Pampers in Borderlands 3   
    then why link to 40 videos about the drama lmao
  14. Like
    FrieChamp reacted to ┌HP┘ in Overwatch   
    Havana is now on live
     
     
  15. Like
    FrieChamp reacted to Mazy in ECHO   
    Yeah, it's incredibly sad :( It's been the absolute best time of my career, working together with some incredibly talented people and just having a great time making games. Really thankful and impressed that we actually shipped a game of ECHO's size with a tiny team, that was also critically well received (as well as winning a bunch of awards).
    Also just sad that the world will never get to see our second game, was really something special.
    BTW I'm back at IO again, most of the team has found new jobs, though not quite all.
  16. LOL
    FrieChamp got a reaction from blackdog in E3 2019   
    WHAT!? @Radu can you please post some more game ideas because IT'S WORKING!
  17. LOL
    FrieChamp got a reaction from ┌HP┘ in E3 2019   
    WHAT!? @Radu can you please post some more game ideas because IT'S WORKING!
  18. Like
    FrieChamp reacted to deceiver in Star Wars Jedi: Fallen Order   
    False on that. Apex Legends is still on their super modified Source Engine. The TF team iterate super fast on that, especially the designers.
    The Star Wars team I'm on is a totally separate team, and yeah, they picked UE4 super early on. They really leave the engine choice up to the individual teams. There's three teams in the studio right now, the Apex Legends team (same peeps from TF1/TF2), Star Wars team (entirely new team built by Stig) and VR team (new team as well).
    But yeah, stay tuned for E3 for more :P. Given that we were revealing at SW Celebration, made more sense to show a story-focused trailer rather than gameplay.
    I ended up working on a lot of the reveal trailer shots as well! Can see a bunch here: https://www.artstation.com/artwork/3oeOvE 
    We have Alf-Life/Martin Badowsky from here on the team as well! Ended up being able to work a level together early on in production :).
     

  19. LOL
    FrieChamp got a reaction from Interfearance in [UNPAID] Need someone who knows how to draw...   
    Did you copy/paste this from a different message board and forgot to remove the formatting? Was missing the UNPAID tag btw.
  20. Like
    FrieChamp reacted to Sigma in How to break in the games industry - an insiders' guide   
    @Castle: This is what concerns me the most about approaching the industry to join it and it is something I have been trying to argue against for the last year. I come from the land of City Management as a professional; we have literal lives on the line when we make decisions so it disturbs me when leaders are ineffective and/or incapable of decision making. It helps that we have a very well understood organization hierarchy and that decisions are made early and often (reassessed depending on changing environment). It drives me nuts hearing about decision paralysis so deep into a project as being prevalent throughout the industry. It is why I have become a strict adherent to a mantra of "under promise and over deliver." I hope one day I get to bring my professional expertise on organization management to a video games company. As for the burnout and lack of information concerning mass layoffs (and by extension project release dates) I created videogamelayoffs.com (don't look if you are touchy about the subject). Hopefully that becomes a helpful point in tracking the relationship between hits, the general economic outlook on sales, and layoffs/burnouts.
  21. Awesome
    FrieChamp reacted to Castle in How to break in the games industry - an insiders' guide   
    I have been going through a phase where I have had a stronger desire to work in the indie space vs working for larger companies.
    Breaking into the industry has become a different beast. It's rather about breaking into solvency, if you can make enough money to survive its equivalent to getting a job. When you do get a gig where you work for someone in the indie space its a very different as well. You are encouraged to talk about your development. Live stream and use social media regularly. After working in the industry for almost 20 years I have found myself wanting this style of environment a lot more. Maybe just because its different.
    I have also made the observation that too many people are over valuing getting that super awesome gig working for X big company... My experience with every larger company has always been both internally and externally. 
    Have super long meeting about X new project and make no real decisions (Super exciting!) (busy work) for (a) (Weeks-Months-Years) as people finally decide some basic rudimentary things. Everything that was already done has to be scrapped because of new choices. Have super long meeting and make no real decisions. - Everyone spews the "We really need to focus on making the game fun!" platitudes and usually derails into some conversation about World of Warcraft or anything but the actual topic. (busy work) for (a) (Weeks-Months-Years) as people finally decide some basic rudimentary things. Is deadline looming within the next 12 months? If yes continue - If no begin line 2 and repeat until looming deadline. realize we need to get the game done in 9 months.  - (14 years into Duke Forever this finally happened.) Have super long meeting and make no real decisions Management still has no real idea what is going on so everyone in the company makes their own choices based on confirmation bias and astrological constellations, whatever feels right.  People begin to argue over various decisions because none of it lines up. (We really need to have a meeting to lock down the design because we only have 6 months left! email may occur here.) Have super long meeting and make no real decisions. - I have literally seen grown men REFUSE to actually commit to a single shred of actual design choice at this stage. Its like Peter Pan syndrome. The reason this happens is because nobody wants to stick their necks out. You have maybe 5 "leads" and they are all def willing to do cocktail parties but all of them have different ideas on what the game is supposed to be and all of them fear each other so nobody is willing to over speak the others. Things continue until some kind of breaking point. Usually employees begin bickering with each other on some internal chat forum or email. (Almost literal firing squad of indignation towards management may occur here) --- This is the turning point I have found for projects, if this part fails the project can die, usually with layoffs or people leaving. If the project doesn't die then you push back deadline for the release of the game and start back at the top. Finally lock down some design choices! (We only have 3 months left but I finally got a chance to actually play the game! email may occur here.) (Usually the E3 Demo or some vertical slice that was hamfisted together). After the demo goes live there is no bullshit "oh yeah! So this is what the game is supposed to be like!" moments for more than half the company. No bullshit this is really a thing! It extremely common for people to have worked on a game for multiple years and never even played it until the final weeks/months. They have no idea what the game even is half the time. The rest of the world now knows about as much as the fucking devs! (It looks like we may have to crunch to get the game done at this point email may occur here.)  (That company wide email about how badass we all are and that this is the home stretch and its time to really finally shine email may occur here. The "everyone is a rockstar" fallacy.) (Company wide email where some super awkward choice is made at the last moment like how high the player can jump or what content is being cut which causes a huge redesign of large chunks of the game may occur here. Same deadline but like 5 times as much work. Bonus points if the cut happens for paid DLC or micro transactions.) This is usually the point where you get those amazing emails where people totally lose their minds. "May the bridges I burn light my way" kind of shit. Its glorious to just see people completely jettison sanity. High amounts of stress often just causes people to pop. (This is the death march hell phase...) Game finally comes out... (Everyone in the company is worried about their jobs and what the new project will be. Nobody is excited unless its at the release party. Most people are kind of silent and worried. I find there is almost a feeling of relief mixed with a memorial service kind of vibe.) I have been through this process probably 10ish times with varying results. Its literally like maybe one day we should have learned by now how to alleviate the issues. But its very rare that anything ever actually can be done. But I mean this is usually exactly what happens every time. I am not kidding around! If you don't believe me then either you have a unicorn company or you will learn for yourself eventually. Whatever you do, try not to be that guy who burns bridges to light his way. I have also observed that if you try to change the above list you will become very discouraged very quickly and fall in line eventually. The above happens for many many reasons and its almost impossible to do anything about it. Its like staring into the abyss. If you end up trying to be a lead then you will invariably become that lead who misses the good old days when you were in the trenches, swig a bottle of gin and pat level designers on the back with a tear in your eye. Strip clubs and wads of money probably help a lot with this..
    With indie dev its something else entirely but seems to share some similarities. The main difference is that from what I can tell is that the game stays in this unfinished phase for the entirety of the project where its like in limbo but not in limbo permanently. Everyone in the company tends to work like its just a mod community to some extent and leadership usually falls on one person who can be either passive or fucking nuts. Either way it kind of goes on forever. I am really certain that after awhile the patterns become just as predictable as the above but so far it has been less annoying because there is a human element to it. Mainly your humanity lol, because you are making like zero money and very few people even know who are ect... But I have found that recognition is not super horrible if you can get involved with more well known indie projects. At the moment my only true experience was with Subnautica. Overall I am kind of surprised this method works at all because its so organic. People come and go fairly often. Usually some mid 20s dude who's super good at promotion and has a wad of cash calling shots or something like that seems to be kind of common. To me that's where its really at honestly. Fuck man that is the true ideal and I kind of wish I had envisioned that much sooner in life. Definitely more interesting than being a robot on the assembly line that has not even played the game until the last couple of weeks of production. at the same time there is a kind of grass is greener yerning for the day you can be scooped up by Blizzard for a chance to work on that next big project .... That stays in preproduction for a decade. Then after you go through that a few times you can think about indie game development again and be too expensive for them to pay your rates.

    Staring 
    The mid 20s dude with the money. His best friend/wife with a lot of influence over the project. Pajama pants. Pajama pants everywhere!!! Normal cloths are for outdoors people!! That Kickstarter campaign, indiegogo, crowdfund or all of the above! That one guy who barely speaks English but fucking kicks ass. Always at least one Australian guy! A person you never talked to but is literally ghosting the company while still on payroll. Its totally going to be done by December guys! Weekly meetings ... maybe maybe we will do it tomorrow. That one super talented artist who apparently is working for 10 dollars an hour and nobody brings it up. I merely exist on the dev team as QA! The discord server where players ask for impossible stuff! We will add multiplayer down the road! (HAHAHAHA!! This one is my favorite). The holy shit what is this new thing that was added to the game I had no clue this was even being worked on! Some random controversy because someone said or did something weird, usually on twitter. An impending feeling that everything can crash down at any moment! This is my life... But after seeing all of the layoffs in the game industry maybes its a good idea to long pajama pants company stock...
    Sorry about the long post but I kind of needed this for catharsis I think..
  22. Like
    FrieChamp got a reaction from dux in What's going on with your life?   
    Congrats! Nobody's gonna mess with this community from now on. We've got ourselves an attorney!
     
  23. Like
    FrieChamp reacted to blackdog in What's going on with your life?   
    Hey guys, I thought that with just less two months to go, it was time to share… I’m going to be a dad 😱
    This wasn’t planned and I’m getting used to the idea only recently; it’s been actually quite a struggle these months* because we found out at a time I was convinced we were going to split up.
    As my partner’s ex boss offered us a place for cheap (considering) we also just moved out of an apartment into a proper house. As they haven’t done up the place when they bought it, I’m in the process of doing some decoration myself (so that’s another bit of tension from time to time, not always easy to find the energy to do stuff after a day of work).
    *hence -I guess- my increased spamming here, just putting my head under the sand *ahem*
  24. LOL
    FrieChamp got a reaction from Interfearance in What's going on with your life?   
    Congrats! Nobody's gonna mess with this community from now on. We've got ourselves an attorney!
     
  25. Like
    FrieChamp got a reaction from +Rusty+ in What's going on with your life?   
    Congrats! Nobody's gonna mess with this community from now on. We've got ourselves an attorney!
     
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