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FrieChamp

Mapcore Staff
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Posts posted by FrieChamp

  1. 8 minutes ago, PogoP said:

    Nice one dude! You got a ton of haters but you just gotta ignore them. Bunch of entitled wankers.

    Do you work with Luke Adwick by the way? He's an old friend of mine from Frontier and he's just started last month. Say hello to him from me! :D

    Ha! Yes, he is sitting right across the hallway from me :-D Will do!

    To be fair, a healthy amount of scepticism is justified on a game that is so ambitious as SC but some folks take it too far, I agree.

  2. 1 hour ago, YAGER said:

    Hello everyone!

    We are new to the forum and would like to introduce ourselves :)

    YAGER is an independent developer of computer and video games based in Berlin, Germany. We are an English-speaking studio that employs more than 100 people from 20 different countries. As passionate gamers ourselves, our focus is on the games we love to play: AAA, multi-platform experiences for a global audience.

     

    One of our beloved Level Designers pointed us to this forum.

    We are the developer of Dreadnought and are currently looking for a Level Designer, Game Designer, 3D Hard Surface Artist, AP and Tools Programmer.

    Hi there & welcome! :) Feel free to post a dedicated thread in the jobs section and we'll approve it for more exposure.

  3. I have to agree with Mitch that design and art are different things that can be distinguished clearly and that receiving no feedback to a map you have created sucks. It doesn't only kill your motivation but also keeps you from learning what works and what doesn't. Even if you analyze succesful maps and follow all the known rules there will still be things that you havent thought of or dont work as well as expected. So I need to give you that, but I had the impression that you were setting the bar a little too high and all these requirements will stop you from ever designing anything. Glad to hear that you are producing!

  4. On 2. September 2016 at 5:13 PM, Mitch Mitchell said:

    I understand your point, and it may surprise you to read that I also respect it. So, here is an expansion on your question.

    I want to map and am finding it extremely difficult to map for games which:

    1. Already have an established series of rotation maps, so are saturated by design.
    2. Have convoluted BSP/GEO/CSG pipelines.

    My reasons:

    1. Games that have an established series of rotation maps do not yield feedback, as they are saturated by design based on the game mechanics. On one extreme we have CS:GO and de_dust2, the other we have UT4alpha...and a slim playerbase with nuance requirements.
    2. Ridiculously bad tools extend the amount of time it takes to map, and therefore get feedback.

    I want to get better at mapping, and cannot do that with the two above points being as they are.

    I am looking for a new game to map for. One which has good tools, and does not have a community which have naunced requirements, making all maps that do not fit into a narrow paradigm fail and fall into obscurity.

    I am talking with a company right now, using the UE4 engine, so perhaps this question is moot.

    Sorry, but I fail to see how you cannot get better at mapping with the "reasons" you cited. Of course you can create maps and practise your skills with bad/old tools. It is just more painful and, I agree, will probably take you longer to get it where you want it to be, but people on here do it all the time (not even talking about obscure communities still making levels for 'Soldier of Fortune' in Notepad).

    Why can't you become a better level designer by creating a map for the new UT? The community doesn't allow you to be creative enough? Fair enough, it's your free time. I think it would be a good challenge and demonstrate that you can understand an esport-oriented game's mechanics (and metrics) well enough to create maps for it. Might also prepare you for directors with "nuance requirements", should you choose to do this professionally some day.

    You are looking for a new game with a big community, with great tools, but no custom maps, there needs to be an opportunity for you to create sth. new etc. etc. ... You are looking for a unicorn and making excuses. I think you should either do it to realize a fun/crazy idea for a game that you enjoy (for the hell of it) or to demonstrate that you can analyze the design of succesful levels and finish own creations of similar quality. But in the end, it's all up to you ofc :) 

  5. On 10/08/2016 at 9:23 PM, Sprony said:

    Nice! Unfortunately, I unintentionally cheated. I figured I would check out Hitchcock on IMDB to see if one of the descriptions of his movies would allow me to make an educated guess. But when I came across Rebecca, I immediately saw the picture. Lovely challenge though! Anyway, my turn again:

    P7p0oEi.jpg

    Never seen the movie but from the hints that are being dropped I am guessing 'Clerks'.

     

  6. 5 hours ago, blackdog said:

    You can mimic objects, aliens mimic objects. This thing got very interesting

     

    haha what!?! That sounds crazy (awesome). I'm looking forward to see the gameplay footage myself :) 

  7. 2 hours ago, Seldoon182 said:

    I remember a 1/2 final between the hoster and Germany...

    They're still crying!

    haha good memories...but in Thursday's semi-final there will be no Khedira, no Gomez (both injured), no Hummels (banned) and it is unlikely that Schweinsteiger is going to recover in time. If Müller starts scoring goals again and everybody else is at the top of their game, it is going to be sufficient. But as it stands I see France having an edge over Germany.

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