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Everything posted by FrieChamp
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Nice. Now just make it a phone, too, and people will be buying
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Welcome!
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This is a pre-alpha build showing off new features and is not representative of the final gameplay. There is still a lot of work to be done especially on AI. EDIT: Here is an honest behind-the-scenes video of the days leading up to Citizencon including info on why the Squadron 42 demo was postponed last-minute:
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Yea, I am most likely getting this.
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Ha! Yes, he is sitting right across the hallway from me Will do! To be fair, a healthy amount of scepticism is justified on a game that is so ambitious as SC but some folks take it too far, I agree.
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I'm relatively new on the project but I'm happy to see that more and more people are warming up to the idea that we can pull this off Can't wait for players to visit the first space station I'm designing!
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Life is hard
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'Thank you for smoking' Mine:
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Hi there & welcome! Feel free to post a dedicated thread in the jobs section and we'll approve it for more exposure.
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Much respect for pulling through and happy to hear that you got a new project lined up!
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Did you hear that folks? All complaints about UE bugs get sent to this guy now! /\ /\ /\
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I have to agree with Mitch that design and art are different things that can be distinguished clearly and that receiving no feedback to a map you have created sucks. It doesn't only kill your motivation but also keeps you from learning what works and what doesn't. Even if you analyze succesful maps and follow all the known rules there will still be things that you havent thought of or dont work as well as expected. So I need to give you that, but I had the impression that you were setting the bar a little too high and all these requirements will stop you from ever designing anything. Glad to hear that you are producing!
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Sorry, but I fail to see how you cannot get better at mapping with the "reasons" you cited. Of course you can create maps and practise your skills with bad/old tools. It is just more painful and, I agree, will probably take you longer to get it where you want it to be, but people on here do it all the time (not even talking about obscure communities still making levels for 'Soldier of Fortune' in Notepad). Why can't you become a better level designer by creating a map for the new UT? The community doesn't allow you to be creative enough? Fair enough, it's your free time. I think it would be a good challenge and demonstrate that you can understand an esport-oriented game's mechanics (and metrics) well enough to create maps for it. Might also prepare you for directors with "nuance requirements", should you choose to do this professionally some day. You are looking for a new game with a big community, with great tools, but no custom maps, there needs to be an opportunity for you to create sth. new etc. etc. ... You are looking for a unicorn and making excuses. I think you should either do it to realize a fun/crazy idea for a game that you enjoy (for the hell of it) or to demonstrate that you can analyze the design of succesful levels and finish own creations of similar quality. But in the end, it's all up to you ofc
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Played it during my lunch break and enjoyed it Will play more!
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Once the dust settles, I would love to hear Sean Murray's perspective including all the behind-the-scenes information (especially on their relationship with SONY) that explain the 60$ price tag, why features were cut, why he responded to certain questions the way he did in interviews. There are some good guesses in this thead, but I'm afraid we're never going to hear all the answers. Yeah, that trailer vs reality video is funny. I had a couple of laughs at the games\devs expense, I'll admit it. But like HP, right now, I find all the rage and hate against the developers (Sean Murray in particular) over-the-top and frankly scary. Imagine what this can do to one guy. And why? Because a video game didn't quite turn out the way you expected it to. Like we had never seen that before. Do not pre-order. Read and watch reviews. If you still decide to purchase the game on Steam but you are not happy with it - request a refund. And if you still want to scream at the developers as if they had just killed your puppy: put yourself in their shoes for one second and imagine what it's like to build the tech and game with such a small team, manage SONY's expectations, manage the journalists' and gamers' expectations, basically put your whole life on hold for several years only to find half the planet spouting hate in your direction at the end of it. Good job, way to go.
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First hint: you might know the lead actor in the movie from the X-Men movies.
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Never seen the movie but from the hints that are being dropped I am guessing 'Clerks'.
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haha what!?! That sounds crazy (awesome). I'm looking forward to see the gameplay footage myself
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Somehow never heard about this one before. Looks beautiful!
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Thanks! Because I had already updated it!
